Lantern Bearer

Benedict Uriel's page

2 posts. Alias of Reckless.


About Benedict Uriel

Shadla- Graverattler Forms
Female human (Shoanti) druid (shoanti shaman) 11/monk (unchained) 11/gestalt 11/Hierophant 1 (Pathfinder Player Companion: Humans of Golarion, Pathfinder RPG Ultimate Magic 38, Pathfinder Unchained 14)
LN Huge humanoid (human)
Init +0; Senses scent; Perception +20
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Defense
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AC 30, touch 23, flat-footed 29 (+2 deflection, +1 dodge, +2 enhancement, +7 natural, -2 size, +10 Wis)
hp 111 (11d10+26)
Fort +14, Ref +12, Will +18; +4 vs. confusion, daze, feelbemind, and insanity effects, +4 vs. extraordinary, spell-like, and supernatural abilities of creatures with shapechanger subtype, +2 vs. enchantments
Defensive Abilities death's companion, hard to kill, improved evasion; Resist resist call of the wild
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Offense
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Speed 60 ft., fly 50 ft. (clumsy)
Melee unarmed strike +18/+18/+18/+13/+8 (6d8+9/19-20) or
. . bite +18 (2d8+9/×3), 2 wings +13 (1d6+5)
Ranged (M) sling +5 (1d4+8)
Space 15 ft.; Reach 15 ft.
Special Attacks flurry of blows (unchained), style strike, wild shape 4/day
Domain Spell-Like Abilities (CL 11th; concentration +17)
. . 1/day—reincarnate
Monk (Unchained) Spell-Like Abilities (CL 11th; concentration +12)
. . —dragon's breath (2 ki)[UM]
. . —restoration (self only, 2 ki)[UM]
Druid (Shoanti Shaman) Spells Prepared (CL 11th; concentration +17)
. . 6th—circle of death[D] (DC 22), sirocco[APG] (DC 22), wall of stone
. . 5th—baleful polymorph (DC 21), breath of life[D] (DC 21), cure critical wounds, stoneskin
. . 4th—cure serious wounds, death ward[D], freedom of movement, life bubble[APG] (DC 20), strong jaw[APG] (DC 20)
. . 3rd—call lightning (DC 19), cure moderate wounds, death knell[D] (DC 19), ice spears (DC 19), mad monkeys[UM], wind wall
. . 2nd—barkskin (3), flurry of snowballs (DC 18), glide[D,APG], resist energy, lesser restoration
. . 1st—ant haul[APG] (DC 17), burning disarm (DC 17), charm animal (DC 17), deathwatch[D], entangle (DC 17), mighty fist of the earth[ARG] (2)
. . 0 (at will)—create water, detect magic, light, mending
. . D Domain spell; Domain Vulture domain
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Statistics
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Str 26, Dex 11, Con 14, Int 12, Wis 22, Cha 12
Base Atk +11; CMB +23; CMD 44 (46 vs. grapple, 46 vs. reposition, 44 vs. sunder, 46 vs. trip)
Feats Craft Wand, Deflect Arrows, Dodge, Improved Critical (unarmed strike), Improved Unarmed Strike, Improved Vital Strike, Mobility, Natural Spell[M], Power Attack, Pummeling Charge[ACG], Pummeling Style[ACG], Stunning Fist, Vital Strike
Traits bred for war (shoanti), scholar of the ancients
Skills Acrobatics +14 (+37 to jump), Climb +12, Craft (Bonecrafting) +5, Escape Artist +4, Fly -1, Handle Animal +5, Heal +22 (+23 circumstance to treat wounds or deadly wounds), Intimidate +6, Knowledge (arcana) +3, Knowledge (geography) +5, Knowledge (history) +13, Knowledge (local) +2, Knowledge (nature) +10, Knowledge (planes) +2, Knowledge (religion) +5, Lore (Shoanti) +9, Lore (Thassilon) +9, Perception +20, Profession (cook) +10, Sense Motive +14, Spellcraft +5, Stealth -4, Survival +16, Swim +12, Use Magic Device +2
Languages Common, Druidic, Shoanti, Terran, Thassilonian
SQ agent of rebirth, fast movement (unchained), ki pool (13 points cold iron, lawful, magic, silver), ki powers (high jump, ki metabolism, qinggong power, qinggong power), nature bond (Vulture domain), nature sense, night sight, purity of body, style strikes (flying kick, hammerblow), trackless step, wild empathy +12
Combat Gear wand of air bubble (50 charges), wand of ant haul (50 charges), wand of cure light wounds (50 charges), wand of cure light wounds (50 charges), wand of endure elements (50 charges), wand of feather step (50 charges), wand of goodberry (50 charges), wand of monkey fish (50 charges), healer's kit, healer's kit; Other Gear sling, sling bullets (20), headband of ki focus[UE], monk's robe, ring of ki mastery[UE], stonefist gloves, backpack, belt pouch, blanket[APG], diamond dust (worth 250 gp), flint and steel, holly and mistletoe, mess kit[UE], oils for rebirth (worth 1,000 gp), soap, spell component pouch, surgeon's tools[UE], torch (10), trail rations (5), waterskin, 216 gp, 8 sp, 5 cp
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Special Abilities
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Agent of Rebirth (Sp) Use oils worth 1,000gp to cast reincarnate 1/day. Roll twice on incarnation table to choose race.
Death's Companion (+6, 11 rounds, 9/day) (Ex) As an imm action, gain +6 to save vs. disease and death effects for duration.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Dragon's Breath (2 Ki) (Sp) Costs 2 ki points to activate.
Druid (Shoanti Shaman) Domain (Vulture) Granted Powers: Yours is the power of death and rebirth. Your spirit soars above all and moves with the flow of unseen currents.
Fast Movement (Unchained) (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flight (50 feet, Clumsy) You can fly!
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Flying Kick (max 30 ft.) Before kick attack, move up to fast move bonus as part of flurry.
Hammerblow On fist hit, roll base dam die an extra time (as vital strike).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Headband of ki focus +1 to hit with extra attack from ki (+2 with ki focus weapon), immune to ki block.
High Jump (Ex) Add level to jump and always running. As a swift action, use 1 ki for +20 to jump for 1 rd.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.
Ki Metabolism (Su) While 1+ ki, 1/4 food, water, sleep needs, & hold breath longer. As move act, 1 ki to seem dead.
Ki Pool (13/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision (Ex) See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mythic Wild Shape (Large Earth Elemental) (Su) Using wild shape to take chosen form doesn't count against your daily uses of wild shape.
Natural Spell [Mythic] Can speak & use spell completion/trigger items merged with you in wild shape.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Pummeling Charge When using Pummeling Style, make Pummeling Style atk at end of charge.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Purity of Body (Ex) Immune to all diseases, including supernatural and magical ones.
Resist Call of the Wild (Ex) +4 to save vs confusion, daze, feeblemind, insanity, or shapechanger abilities.
Restoration (self only, 2 Ki) (Sp) Self only. Costs 2 ki points to activate.
Ring of ki mastery (2 at a time) Store up to 2 ki as swift action, if 1 then +2 to some CMDs, if 2 then reduce ki costs by 1 (min 1).
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stonefist gloves Bypasses hardness less than 8. Add half tier to sunder attempts.
Stunning Fist (12/day, DC 21) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +12 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (11 hours, 4/day) (Su) Shapeshift into a different creature one or more times per day.

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