Shalelu Andosana

Bendis Artemaris's page

26 posts. Alias of Ash...


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F Druid13 | NG M Elf | Init +5 (+9 buffed) | Low-Light Vision, Perception +34 | AC19/T13/FF16/CMD26 HP: 119/119 | F13 R12 W18 +2 enchant, Immune: Sleep | Speed 20/30 |

About Bendis Artemaris

HL Statblock:
Bendis Artemaris
Female elf druid (green faith initiate, nature fang) 13 (Pathfinder Player Companion: Animal Archive, Pathfinder Player Companion: Faiths & Philosophies, Pathfinder RPG Advanced Class Guide 92)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +34
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 119 (13d8+39)
Fort +13, Ref +12, Will +18; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee (S) ironwood quarterstaff +9/+4 (1d4+3) or
mwk silver elven curve blade +8/+3 (1d10+2/18-20)
Ranged +1 adaptive holy seeking paueliel composite longbow +17/+12 (1d8+3/19-20/×3 plus 2d6 vs. evil) or
paueliel composite longbow +17/+12 (1d8+2/19-20/×3)
Special Attacks sneak attack +1d6, studied target +3 (3rd, swift action)
Druid Spell-Like Abilities (CL 13th; concentration +20)
1/day—transport via plants (green faith holy site), whispering wind
1/week—legend lore (no component required)
Druid (Green Faith Initiate, Nature Fang) Spells Prepared (CL 13th; concentration +20)
7th—animal shapes[D], changestaff, fairy ring retreat[ACG], heal
6th—greater dispel magic, mass fly[D,APG] (DC 23), liveoak, spellstaff (DC 23), wall of stone
5th—animal growth (DC 22), animal growth (DC 22), beast shape III (animals only)[D], hunter’s blessing, wall of thorns
4th—air walk, ancestral memory[ISWG], ball lightning[APG] (DC 21), freedom of movement, grove of respite[APG], summon nature's ally IV (animals only)[D]
3rd—fly[D], jolt (DC 20), greater magic fang, quench, communal resist energy[UC], sleet storm, stone shape
2nd—communal endure elements[UC], feather fall[D], gust of wind (DC 19), lesser restoration, soften earth and stone, stone call[APG], warp wood (DC 19)
1st—alter winds[APG] (DC 18), call animal[APG], calm animals[D] (DC 18), faerie fire, heightened awareness[ACG], longstrider, obscuring mist
0 (at will)—create water, detect magic, enhanced diplomacy, light, mending, spark[APG] (DC 17)
D Domain spell; Domain Animal (Feather domain subdomain)
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Statistics
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Str 14, Dex 20, Con 15, Int 18, Wis 24, Cha 13
Base Atk +9; CMB +11; CMD 26
Feats Boon Companion, Deadly Aim, Eldritch Heritage[UM], Improved Familiar, Improved Precise Shot, Manyshot, Point Blank Master[APG], Point-blank Shot, Precise Shot, Rapid Shot, Skill Focus (Knowledge [planes]), Weapon Focus (longbow)
Traits fate's favored, gifted adept, spiritual forester
Skills Acrobatics +2 (-2 to jump), Climb +3, Craft (bows) +8, Diplomacy +7 (+5 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Fly +18, Handle Animal +5 (+9 to force this mount into an Unnatural Aura.), Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +8, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +21, Knowledge (nobility) +5, Knowledge (planes) +27, Knowledge (religion) +5, Linguistics +5, Perception +34, Ride +17 (+21 to force this mount into an Unnatural Aura.), Sense Motive +13 (+11 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +20 (+22 to identify magic item properties), Survival +11, Swim +3, Use Magic Device +14; Racial Modifiers +8 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Druidic, Elven, Gnome, Infernal, Sylvan
SQ a thousand voices, animal companion (roc named Vedrfolnir), bloodline arcana (+1 DC for metamagic spells that increase spell level), combat style (archery), elven magic, eyes of the hawk, nature bond (Feather domain), pride, slayer talents (combat trick, ranger combat style, ranger combat style, ranger combat style, weapon training)
Combat Gear extend metamagic rod (lesser), feather token (tree), feather token (tree), mwk cold iron blunt arrows (100), mwk cold iron durable arrow (100), mwk silver durable arrow (100), ring of counterspells, scroll of greater teleport, wand of cure light wounds, wand of gravity bow (50 charges), wand of lesser restoration (50 charges); Other Gear +1 hosteling dragonhide kikko armor, dragonhide heavy steel shield, +1 adaptive holy seeking paueliel composite longbow, ironwood quarterstaff (10), mwk silver elven curve blade, paueliel composite longbow (+2 Str), belt of physical perfection +2, boots of the earth, bracers of falcon's aim, cloak of resistance +3, efficient quiver, handy haversack, headband of inspired wisdom +6, ring of natural attunement (kami), backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, soap, spell component pouch, spell component pouch, spell component pouch, torch (10), trail rations (5), waterskin, 1 pp, 9 gp, 3 sp, 4 cp
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Special Abilities
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A Thousand Voices (13 minutes/day) (Su) Use tongues and stone tell in 1-minute increments per druid level a day.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Boots of the earth Move action to gain fast healing 1 and +4 to CMD vs. bull rush, reposition, trip.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Druid (Green Faith Initiate, Nature Fang) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extend metamagic rod (lesser, 3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.

Construction
Requirements: Craft Rod, Extend Spell feat; Cost 1,500 gp
Eyes of the Hawk (+6 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fate's Favored Increase luck bonuses by 1.
Gifted Adept (Call Animal) A chosen spell gets +1 CL.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of counterspells Counters this spell when it's cast on you.
Ring of natural attunement (kami) Add various kami to your summon nature's ally list.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Studied Target +3 (swift action, 3 at a time) (Ex) Study foe as a Swift action, gain +3 to att/dam & some skills vs. them.

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Archimedes
Ilvanshee agathion silvanshee agathion (sage, vale (Pathfinder RPG Bestiary 2 21)
NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 59 (2d10+2)
Fort +10, Ref +7, Will +10
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 16
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Offense
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Speed 30 ft., fly 90 ft. (good)
Melee bite +13 (1d3-4), 2 claws +13 (1d2-4)
Space 2½ ft.; Reach 0 ft.
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
—prestidigitation
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Statistics
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Str 3, Dex 15, Con 12, Int 16, Wis 12, Cha 13
Base Atk +9; CMB +9; CMD 15 (19 vs. trip)
Feats Improved Initiative, Weapon Finesse[B]
Skills Acrobatics +11, Bluff +5, Climb +1, Craft (alchemy) +7, Craft (bows) +7, Craft (jewelry) +7, Craft (weapons) +7, Fly +15, Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +13, Knowledge (religion) +12, Perception +10, Profession (architect) +2, Sense Motive +5, Stealth +19, Use Magic Device +12; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Aquan, Celestial, Draconic, Druidic, Infernal, Sylvan; speak with animals, speak with animals, truespeech
SQ able assistant, cat's luck, deliver aid, improved evasion, lay on hands (1d6, 2/day), spectral mist, teammate
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Special Abilities
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Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness.

Cooperative Casting
Your assistance makes item crafting f
Cat's Luck (Su) Add Charisma modifier as a luck bonus to saves.
Damage Reduction (5/evil or silver) You have Damage Reduction against all except Evil or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Aid (Ex) At 7th level, a valet can move before and after using the aid another action, as long as its total movement does not exceed its speed. This ability replaces speak with animals of its kind.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Sonic (10) You have the specified Energy Resistance against Sonic attacks.
Flight (90 feet, Good) You can fly!
Heroic Strength +8 (1/day) (Su) Grants itself a +8 enhancement bonus to Str for 1 minute.
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Lay on Hands (1d6, 2/day) (Su) You can heal 1d6 damage, 2/day
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Prestidigitation (Sp) A valet can use prestidigitation once per hour.
Speak With Animals (Su) Speak with animals as a free action, without sound.
Spectral Mist (5 minutes/day) (Su) As gaseous form, but retain own DR, speed, and supernatural abilities.
Spell Resistance (16) You have Spell Resistance.
Teammate (Ex) A valet is considered to have all the teamwork feats its master has.
Truespeech (Su) Speak with any creature that has a language.

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Vedrfolnir
Roc (Pathfinder RPG Bestiary)
N Large animal
Init +6; Senses low-light vision; Perception +5
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Defense
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AC 31, touch 15, flat-footed 25 (+6 Dex, +16 natural, -1 size)
hp 69 (+11)
Fort +8, Ref +13, Will +4 (+4 morale bonus vs. Enchantment spells and effects); +4 morale bonus vs. fear and emotion effects.
Defensive Abilities evasion
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +14 (1d8+7), 2 talons +14 (1d6+7 plus grab)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 24, Dex 22, Con 13, Int 3, Wis 13, Cha 11
Base Atk +8; CMB +16 (+20 grapple); CMD 32
Feats Eldritch Claws[APG], Flyby Attack, Hover, Power Attack, Valiant Steed, Wingover
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Deliver, Down, Exclusive, Guard, Heel, Hunt, Serve
Skills Acrobatics +10 (+6 to jump), Climb +11, Fly +13, Perception +5, Stealth +6, Swim +11
SQ attack any target, combat riding, deliver, devotion, exclusive, hunt, multiattack / extra attack, serve
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Deliver [Trick] Delivers item to indicated point or person.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Exclusive [Trick] Takes orders only from its trainer.
Flight (80 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Grab: Talon (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Serve [Trick, Partymate] Takes orders from designated creature.
Valiant Steed +4 vs fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.
Wingover (1/round) Can turn up to 180 degrees as a free action without a Fly check.