Clockwork Librarian

Ben Martin 79's page

Organized Play Member. 14 posts. No reviews. 10 lists. 4 wishlists. 6 Organized Play characters. 3 aliases.




I thought it would be fun to make a ratfolk alchemist/rogue. I tried to keep it flavorful and not make it too overpowered.

He (who doesn't have a name yet) decided to go adventuring to see the world, make new friends, acquire lots of stuff, make the world a better place, and, well, because he got a little bored.

He is crafty and nimble (like all ratfolk), but he's weak (being ratfolk) and he doesn't have much charisma. Having, say, taken a couple levels of rogue, he knows how to deal with traps, too.

Strength d4
Dexterity d12
Disable +2
Stealth +2
Constitution d6
Intelligence d10
Craft +2
Wisdom d6
Perception +3
Charisma d4

Hand size 5 [_] 6 [_] 7
Proficient: light armor [_] weapons
May evade (as Merisiel)
May recharge cards with alchemical trait (as Damiel)
[_] ??? (Maybe a bonus to acquisition - perhaps as the quartermaster?)

Favored card type Item
Weapons 1
Spells -
Armor 1
Items 7
Allies 2
Blessings 4

Obviously I haven't figured out the skill or card bonuses, or roles yet.

I gave such a high perception bonus because I couldn't really raise the wisdom any more I felt, but a high perception is one of the defining characteristics of ratfolk, so I tried to make it up in the bonus. The other sub-skill I considered was ranged, but I felt these fit the concept better in the end.

The main things I considered changing were reducing the evade to an ability like Melindra out of the wizard class deck (so, make a stealth 8 [_] or 5 + 2 times adventure deck number to evade) but I thought this had better flavor and mechanics without being too overpowered.

I was not at all sure about the way I distributed cards. The items is probably one too many; I was going for the whole pack rat thing, and he is an alchemist, but he gets one more than Damiel. On the other hand, he's both a rogue and an alchemist so it might be appropriate. I cut the weapons a lot to try to keep it balanced. You could increase the weapons and reduce items, I guess. (I actually played it with 2 armor and 3 blessings - but that's just silly.)

I've only played him once so far, but he worked out okay.

Input welcome! (Especially, is he a little over-powered?)