
Cinder Spark |

greetings everyone the ideas listed here are not all my own i picked some up from other threads (sorry im still learnin the bbc tags so im not sure how to link others ideas to the threads i originally saw them in) and some ideas from my friends (seeing as we are all excited about this class and hope to see sme things fixed when the ultimate combat book comes out)
first off i believe the gunslinger should be a base class (so you can apply archetypes to it [akimbo for the dual wielding specialist,let the akimbo treat pistols like light weapons the only problem here is the reload times solutions to this im up for any ideas] [sniper for the rifle specialist, let him double his first range increment] and im sure you guys can come up with a few more that will be enjoyable to play)[what the akimbo and specialist can give up for these proposed ideas im not sure another topic that can be worked out im sure]
secondly i think it should be a d8 hit die and 3/4 BAB character (the slower BAB progression will help with the reload issues for lower capacity guns and multible attacks per round,and considering the fact that your hitting touch AC in your first range increment the drop in BAB shouldnt be a real big loss here)
third make the skill ranks per level 4+int (add perception to the class skills too) side note here make some kinda system that allows the gunslinger to craft his own powder and bullets (so it wont be so expensive to play a gunslinger ) but im on board with guns and munitions being expensive (to help stimulate the idea that this stuff is rare technology for this age) but the gunslinger should know how to create such things (so my guess is a bonus to a craft skill that works like the alchemist's bonus to craft alchemy but only for powder and munitions[im also a fan of the caster shells idea form another a thread])
fourth i do like the way the gunslinger starts out with a musket and 50 doses of powder and 50 bullets (im hoping this is just a typo) but i dont like how he can choose to take two pistols and no ammo (please give the people who choose pistols ammo too because ammo is currently to expensive for lvl1 character wealth to buy a enough to last till you reach 2nd lvl) side note here this would be a good place to introduce the powder horn (lets say it holds 50 doses of powder and it keeps the gunslinger's powder from getting wet and it protects the powder from fire damage) the gunslinger can start with this item (the cost and weight and etc ill leave up to more capable minds)[got this idea from a friend]
fifth deeds i believe these should work like alchemist dicoveries (got this idea from another thread as well) this way you can customize your gunslinger to the way you like and there will be a difference between my gunslinger and yours if we ever meet in a society game one day
sixth gun training once again this is a really cool idea and i like it how it is just think it might be cool to add precision damage as well as dex [this will help with the low damage output put shouldnt make him too powerful](at 5th lvl when the gunslinger recieves gun training he should also recieve 1d6 of precision damage[maybe every 5 levels add 1d6] as well [mosters who cant be critted are immune to this damage] and have the precision damage scal up as he levels [kinda like the alchemist bombs and add a deed that allows him to increase the precision damage just like the alchemist has a discovery that increases the damage of his bombs but say this extra precision damage only adds in to his total as long as he has 1 grit point left])
seventh keep the grit and deeds this is really cool concept and will make some cool rp moments (maybe add a couple more ways to recover grit and be more specific on daring act/deed)
eighth the new and improved rapid reload this is nice i like what yall have done here my only thoughts here is when the gunslinger reaches +6/+1 BAB maybe add a gunslinger feat that allows him to decrease the reload time of his selected weapon (call it improved rapid reload [im not sure if this feat exsists if it does cool if not then this is just an idea) [maybe make it an exclusive feat for the gunslinger]