| Beleriand |
I have never been a fan of the Free-to-Play model simply because I believe that something that is free has no value. However, I have come to realize that the Free-to-Play model can be an excellent way to attract large amounts of both positive and negative players alike.
The question is how to attract and keep the positive players of a Free-to-Play system while minimizing and rejecting the negative players.
I believe a community-based model is the solution.
Every MMO that I have played recently has been a 'single player game within an MMO environment'. This sacrifices the sense of community for ease of play.
So how do we rectify the situation? I propose the following:
- Subscribed PfO Players volunteer to be 'Mentors'
- All Free-to-Play players are required to create both a PfO Game Client login and a Pazio Forum account login
- All Free-to-Play players will be redirected to a 'Free-to-Play/Mentor' Pazio forum thread where they will request a 'Free-to-Play' pass
- Subscribed PfO Mentors will generate a Free-to-Play pass using an in-game command(eq:/genf2ppass).
- Each Subscribed Mentor will have a fixed amount of Free-to-Play passes that they can generate, which can be used to limit the Free-to-Play population
- Subscribed PfO Mentors will respond to the 'Free-to-Play/Mentor forum thread' and hand out their F2P passes.
- After character generation, the Free-to-Play player will be prompted to enter their 'Free-to-Play' pass
- Upon Free-to-Play player login, the Mentor and Free-to-Play player are added to each other's in-game friends list
My initial PRO/CON list:
PROS:
- This promotes the PfO community
- This provides in-game mentorship. F2P players won't log in and wander around like 'Baby Huey' wondering what is going on
- This is an excellent Company/Settlement recruitment tool
- This is (hopefully) enough of a convoluted process so that it deters at least some griefers
- Limiting the number of Free-to-Play passes per Mentor can be used to limit the Free-to-Play population
- Allows Mentors to police offensive character names as they are created
CONS:
- Makes trying PfO more of a convoluted process
- Requires PfO Mentors to watch the forums 24-7-365
I have no doubt that this is a flawed system, but I believe the general concept is workable.