Full Name |
Begus Springhouse |
Race |
Gnome |
Classes/Levels |
Wizard/6, Pathfinder Field Savant/7 (HP: 98/98) | Init: +8 | AC: 16 T: 15, FF: 13 | Perception +23| F: +10, R: +11, W: +16 | CMB: +4 | CMD: 18 (15FF) | 1* reroll |
About Begus
Begus
Male gnome pathfinder savant 7/evoker 6 (Pathfinder Campaign Setting: Seekers of Secrets)
NG Small humanoid (gnome)
Init +8; Senses glyph-finding, low-light vision; Perception +23
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Defense
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AC 16, touch 15, flat-footed 13 (+1 deflection, +3 Dex, +1 natural, +1 size)
hp 98 (13d6+44)
Fort +10, Ref +11, Will +16; +7 vs. writing-based magical traps, +2 vs. illusions
Defensive Abilities defensive training; Resist sigil master
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Offense
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Speed 20 ft.
Special Attacks hatred, intense spells (+3 damage)
Spell-Like Abilities (CL 13th; concentration +14)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 12th; concentration +19)
. . 10/day—force missile (1d4+3)
Pathfinder Savant Spell-Like Abilities (CL 7th; concentration +8)
. . At will—analyze dweomer
. . 3—quick identification
Evoker Spells Prepared (CL 12th; concentration +19)
. . 6th—chain lightning (DC 24), chain lightning (DC 24), summon monster VI
. . 5th—cone of cold (DC 23), cone of cold (DC 23), summon monster V, summon monster V, wall of force
. . 4th—black tentacles, summon monster IV, wall of ice (DC 22), wall of ice (DC 22)
. . 3rd—fireball (DC 21), haste, haste, mad monkeys[UM], magic circle against evil
. . 2nd—flaming sphere (DC 20), flaming sphere (DC 20), glitterdust (DC 19), toppling magic missile, toppling magic missile, stone call[APG], web (DC 19)
. . 1st—burning hands (DC 19), color spray (DC 19), enlarge person (DC 18), grease, magic missile, shield, silent image (DC 19)
. . 0 (at will)—detect magic, mage hand, prestidigitation, read magic
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 8, Dex 16, Con 15, Int 25, Wis 13, Cha 13
Base Atk +6; CMB +4; CMD 18
Feats Alertness, Greater Spell Penetration, Improved Familiar, Improved Initiative, Magical Aptitude, Spell Focus (evocation), Spell Penetration, Toppling Spell[UM], Toughness
Traits gifted adept, poverty-stricken
Skills Acrobatics +3 (-1 to jump), Bluff +14, Diplomacy +17, Fly +9, Knowledge (arcana) +26, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +19, Perception +23, Perform (oratory) +5, Profession (scribe) +10, Sense Motive +18, Sleight of Hand +4, Spellcraft +30, Survival +6 (+8 to avoid becoming lost), Use Magic Device +24; Racial Modifiers +2 Perception, +2 Profession (scribe), master scholar
Languages Abyssal, Ancient Osiriani, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Ignan, Infernal, Orc, Osiriani, Polyglot, Shadowtongue, Sylvan, Tien, Undercommon, Varisian
SQ adept activation, arcane bond (Arcane Familiar, hedgehog), dispelling master, esoteric magic, esoteric magic, esoteric magic, esoteric magic, esoteric magic, esoteric magic, gnome magic, scroll master, silence master
Combat Gear oil of daylight, pearl of power (1st level) (4), pearl of power (2nd level), pearl of power (3rd level), piercing metamagic rod[UE], potion of cure light wounds, potion of fly, potion of fly, potion of remove blindness/deafness, potion of touch of the sea, ring of invisibility, scroll of arcane lock, scroll of arrow eruption, scroll of create water, scroll of endure elements, scroll of feather fall, scroll of raise dead, scroll of remove disease, scroll of restoration, scroll of see invisibility, scroll of share language, scroll of tiny hut, wand of comprehend languages (50 charges), wand of cure light wounds (50 charges), wand of disguise self (50 charges), wand of endure elements (50 charges), wand of lesser restoration (50 charges), wand of mage armor (50 charges), wand of obscuring mist (50 charges), air crystal, alchemist's fire (2), antiplague[APG]; Other Gear amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +4, cracked dusty rose prism ioun stone, handy haversack, headband of vast intelligence +6, pathfinder pouch, ring of protection +1, wayfinder[ISWG], bedroll, candle (4), colored ink, flint and steel, ink, inkpen, paper (22), scroll case, spell component pouch, spellbook, trail rations (4), waterskin, 4,241 pp, 14 gp, 8 sp, 9 cp
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Special Abilities
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Adept Activation (Ex) Can always take 10 on Use Magic Device, except when activate blindly.
Analyze Dweomer (7 rounds/day) (Sp) Use this analyze dweomer in 1-rd increments, up to 1 rd per lvl.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dispelling Master (Su) Spont cast dispel magic spells or add to known spells, heal from dispelling.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Esoteric Magic (Breath of Life) (Ex) Add chosen spell (any list) to base spellcasting class' spell list.
Esoteric Magic (Gallant Inspiration) (Ex) Add chosen spell (any list) to base spellcasting class' spell list.
Esoteric Magic (Litany of Sloth) (Ex) Add chosen spell (any list) to base spellcasting class' spell list.
Esoteric Magic (Prayer) (Ex) Add chosen spell (any list) to base spellcasting class' spell list.
Esoteric Magic (Silence) (Ex) Add chosen spell (any list) to base spellcasting class' spell list.
Esoteric Magic (Vomit Swarm) (Ex) Add chosen spell (any list) to base spellcasting class' spell list.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm's reach.
Force Missile (1d4+3, 10/day) (Sp) As a standard action, magic missile strikes a foe.
Glyph-Finding (Ex) Use Spellcraft to find written magic traps only, otherwise as trapfinding.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Intense Spells (+3 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Scholar +3 (Ex) Can always take 10 on Knowledge (arcana) and Spellcraft.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Quick Identification (Sp) Swift, use identify as a spell like ability.
Scroll Master (Su) Use own CL instead of item's for scrolls/spell completion.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sigil Master +7 (Su) Gain bon vs. written magic trap, if triggered by you, may not go off if save.
Silence Master (3/day) (Su) 3/day, silent cast up to 6th lvl spl, activate comm word, spell trig/comp item.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Toppling Spell Spell with the force descriptor knocks targets prone.
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