Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
The Puffy Pelican what a $&€¥# name for a tavern. I can see why it closed. Alright then what's the plan? I vote for a little recognizance trip on that Pelican. Give us a layout and some solid intel on what we may be facing in there. You up for a burgal Volta? Course we may want to bring some extra fire power with us of the legal variety. Anyone know a clean watchman in this city not on the take?
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Hey the site is back up! Personally, I like the italics "thought" in the post and think we should keep them up. As for Bedwyr through the course of the adventure you’re going to understand that he is an odd duck and ignore half his comments to NPC as part of his natural weirdness and flavor. Volta: Bedwyr isn't being malicious in his comments. It’s more of a very low charisma dwarf thinking he is funny by busting the chops of his teammates when he saw an opportunity to embarrass them
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Humph! I would have to disagree with yaw there Zograthy, women aren't more complex as the multiverse. We are all simple creatures. You just take those 100 gold coins we were going to give to you and spend it on them. You buy them something pretty that sparkles, fill their bellies with good food and lots of wine and take um to bed. In the morning one of you slink outta bed and if its love they will try and find you again. I think that's what happened between ol'e Arasmes and this lass Natalya . A wry smile can be seen through the beard of the Dwarf. The twinkle in his eyes tell you he is planning to have much fun teasing Arasmes regarding this. I don't know why your chasing after her Arasmes. Especially since Noro seems to taken a shine to you. And what's not to like about Noro. She got her natural good looks combined with the bruises that let yaw know she can handle the ruff stuff and the iron grip that every man enjoys. Of course the heart wants what it wants... Sorry Noro. Oh well, can you help a longing heart and point Arasmes in the right direction Zograthy?
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Alright let's see if Zog the $&@n fortune teller knows we're comming shall we. The dwarf marches toward the ragged tent pulling the tent flap open and gesturing for his companions to enter. By all means ladies and rogues first
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Hmmm alright. I say we try and track down this "Amazing Zogarthy" at his tent. It seems straight forward and easy enough to find. If we can't track him down or he can't lead us to Natalya then we follow up on Noro's plans and check out the fight ring. Maybe we get lucky and see Noro bash a few Sczarni skulls and earn herself a little coin on the side. The dwarf smiles at the thought of the gambling on the barefoot human woman to pummel her opponent into submission.
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
I have no qualms with yaw keeping the ring especially since it may keeping yaw from going splat... Bedwyr turns towards Heidmarch. I have a couple of questions Lady. What does this missing Natalya look like, anything distinctive about her and where can we find this Amazing Zog character.
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
With the knowledge that the letters of the word "cruel" can be reorganized I believe this is an anagram puzzle. That means if we change the letters around to form the correct new word I believe our box should open like a 2 copper dock harlot with a fleet of Andoran sailers in town. Berwyr stops pacing around the box and grasp the 2 massive braids of his beard just under his chin with a single braid in each of his gnarled hands. His eyes travel to the ceiling and you can almost see the cogs and wheels of his brain spinning as he begins to unscramble and rearrange the letters in his head. 5 x 4 x 3 x 2 x 1 for a grand total of 120 possible combinations
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Thassilonian runes and the language as a whole are new to me. However, I got a brain like a scimitar and written words and I have always gotten along far better then the people that speak them and myself... Let's have a look shall we? Linguistics: 1d20 + 9 ⇒ (3) + 9 = 12 Bedwyr's circles the box and table to read all visible sides but does not touch the box.
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
I thought I recognized the name. I'm sorry lad but I just recently became involved with the pathfinders and I would guess Noro here has about the same service time as I. Your mother got stones of a bugbear if she went delving into the spral of Nex. A &$>@# lot of holes and tears to the outer planes from what I've heard and read... You walk down a simple hallway and may find yourself in a place where the denizens may want to turn yaw into a delicious meal... I take it you got more then enough trainning from yer moms. I have a feeling going to need you to open a few doors for us in more ways then one lad. Which by the way anyone know anything else bout our mission save what in this note or are we all assigned to be wasting today in a foyer.
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Just the patron of winter not the archetype and you are correct making Rebecca a frostbite water spider is just a personalization of the scarlet spider. And yes ray of enfeeblement is the gifted adapted boosted spell I chose.
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Bedwyr climbs down from the chair as Namesh Noro approaches. Aye, lass and no need for sorries, I've got a feeling walloping people is part of the territory with yaw! But I’m glad you’re on our side cause if you pound faces like you do that wine I'd hate to be the &#@'n receiving end. If your still feeling like making it up to me I'd love a morning cap! Turning towards Arasmes... So vestments of Abadar eh? You’re not going to give long winded sermons to us are yaw? I got 30 plus years of lessons on Abader and Torag miracles as a young lad and that was enough for me. So if you can keep the preaching his holiness to a minimum that would be appreciated. Not saying you don’t have a right to worship like you do, I just don’t need any more beatings about the head with a holy book.
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
The Dwarf erupts into a deep belly laugh. Harharharhaha! We’re doomed from the start if I am! I may look like I got a world of experience but don’t let my dashing good looks fool yaw youngster! By the frozen north, I swear this is my first assignment for the Society that didn’t involve me plugging a hole in a vessel they let some dolt sail into some poor unsuspecting reef or berg! I may know a few nifty tricks, but I’d wager that a monkey could ride a Remorhaz before I would put coin on the any mission where I am the “party leader”. Let’s see who else is invited to this mighty fine shindig for we start declaring leadership responsibilities. After all youngster, when its all said and done you may be steering this ship. Continuing to chuckle, Bedwyr pokes at the cushion of a chair 6 or 7 times with the nub of what used to be his index finger before deciding it has adequate cushion to place his posterior on and flops himself down.
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Volta barely has time to circle the room twice before several colorful curse words precede Bedwyr climbing the front steps and being escorted into the foyer by the elderly butler. The short dwarf is missing his nose and sprouts a massive double braided beard that hangs nearly to his knees. He wears a midnight blue traveling cloak over a simple leather jerkin and dark brown loose fitting pants that he has bloused into his black leather boots. A massive black leather belt with an equally massive buckle keeps the pants suspended above his waist. "Well isn’t this a grand fancy abode, they must have spent half a dragon's arse in treasure to build this!". He declares as the butler leaves the room, the odor of last night’s celebrations still in on his breath. Finally noticing he is not alone in the foyer he states; ”I take it you got a note from Captain Heidmarch as well? Guess we'll be working on this on together. Name's Bedwyr, Bedwyr Glimerbeard.”
Male Dwarf Witch (Winter) 1, AC 11, HP 8, Fort +1, Ref +1, Will +3, Init: +1, Perception +3
Thanks for picking me. I am last to the part I see! Bedwyr and his spider familiar Rebecca should be ready to rock and roll. I also don't use hero labs or similar programs. The stats should be up in the header and thanks again
I would love to submidt Bedwyr Glimerbeard for this. He was created for another Shattered Star game but didn't get in. He is fully equipped, stated and has a complete bio on his page which can be viewed here.
Alright Bedwyr is almost reaady... I'll finish his stat block and equip him tomorrow but for now here is his backstory Appearance/Personality:
Bedwyr Glimerbeard was born in the Lands of the Linnorm Kings and is well adapted to the fridgid enviroment of the northern Inner Sea. He is shorter and thiner then most other dwarfs with his height creasing just over 4 feet and weighing only 158 pounds. As with all members of the Glimerbeard Clan Bedwyr hair is an impressive mane the color of hay that seems to have thousands of tiny gold flecks throughout. Bedwyr does his best to maintain his locks brushing religiously every morning but by noon his hair is a windswept tangled mess. His face is not appealing to gaze upon. Even as a small child he had pock marked cheeks and blotchy completion, but on the night he discovered his patron Bedwyr lost most of his nose, ears and nearly 3 fingers to frostbite. Bedwyr conceals most of his face behind a thick bushy beard that he has woven into 2 impressive braids that flank his chin.
Bedwyr has become used to being treated poorly for his appearance. In social situations he usually is curt, crass and nearly rude when he engages in conversation at all. He is extreme slow to trust but the few friends he has he is loyal beyond reproach. He hides his arcane witch powers as much as possible for fear that he will be shunned further. Most of Bedwyr's attitude is a front to protect himself. He acts like he doesn't care but in truth he desperately wants to be accepted. That being said Bedwyr is nothing but smart. He hates to loose at anything and carefully chooses his side to be most advantageous for him. Bedwyr has long ago come to the realization of life's eternal circle of death and rebirth. He believes that all creatures are neither inherently good or evil but it is their actions on the mortal planes that determine their scales during final judgement of the soul. Background/History: Bedwyr has never heard the calling of the stone or his Dwarven ancestorial gods. He was born on the surface and much prefers the salt air of the oceans to the cramped confinement of a life below the earth. His family makes their home in Halgrim and Bedwyr comes from a long line of master shipwrights in service to the Linnorm Kings.
Bedwyr has never been one for making friends and has always been a loner and outsider. Once as a child he built himself a boat and attempted to sail away from home, only to sail directly into the maw of a fierce winter storm. The storm capsized his small boat and plunged the young Dwarf into an ocean so cold that when Bedwyr surfaced he clung to an iceberg to keep from drowning. Even in the storms rage and bitter cold that should have brought his death Bedwyr hung onto the floating hunk of ice. He held for hours refusing to die. Then for the first time he heard the whisper of his patron in his bones. It told him it was Kal-Ua of the Everfrozen Oceans on the plane of water. It bid him to cling to the ice till his fingers broke from his hands and it would reward him with the power to survive and more. And so Bedwyr clung till the morning sun and passing storm brought a miracle. A ship of Pathfinders on their final leg of a long sea journey to Halgrim discovered Bedwyr blue as a Madrid with frostbite claiming most of his nose and ears, but still alive and still clinging to the iceberg. From that day Bedwyr has been able to summon arcane powers of a Witch. At first he was frightened of the ability to manipulate the universe to his will. And for years he tried to ignore the gift, deciding instead to move further from proper society onto the fringe. He started spending more and more time alone taking long walks in winter out onto the frozen ice shelf alone. It was here that Bedwyr discovered he could commune with the animals that make their homes adjacent and in his beloved sea. It was also on one of his ice shelf walks that he found his first true friend and constant companion the frostbite water spider Rebecca. Bedwyr is a rare Dwarf who does not handle his liquor well. He has been known to drink away his loneliness until he stumbles out of the local tavern to pass out in an alley. Many a would be cut purse has found Bedwyr in the inebriated slumber and thought him an easy mark only to come face to face with his familiar Rebecca, who loves to makes her nest in the folds of his cloak at he nape of his neck hidden under the locks of his hair. Recently, Bedwyr has decided to leave his native northern lands. He chose to leave partly due to fear that like his father and father before him, he would spend his entire live in the dry docks, building beautiful wondrous sea going vessels so that others may seek adventure and partly due to the debt he feels to the Pathfinders for plucking him from the ocean after the night he discovered his powers many years ago. To this point, Bedwyr has enlisted himself into the Pathfinder Society Grand Lodge. The Society Has chosen to use Bedwyr's great knowledge and skill as a shipwright to use immediately. Sending him to Magnimar to examine and repair the Society's galley Shinning Enterprise which was run a ground in Varisa and barely limped into the Magnimar's harbor. The repairs on the vessel will take more than a month to complete, unless Bedwyr will be needed for something else... |
