Druid (mooncaller) 1 | HP 10 | AC 17 | F+3 R+3 W+6 | Perception +8 | Initiative +2
Gender
male
Size
small
Age
76
Alignment
NG
Deity
Sinashakti
Strength
12
Dexterity
14
Constitution
12
Intelligence
12
Wisdom
18
Charisma
12
About Bedwyr Elberion
Bedwyr Elberion
Male garuda-blooded aasimar (plumekith) druid (mooncaller) 1 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 38)
NG Small outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +6
Immune disease; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d3+1/19-20) or
. . spear +2 (1d6+1/×3) or
. . 2 talons +2 (1d3+1)
Druid Spells Prepared (CL 1st; concentration +5)
. . 1st—endure elements, feather step[APG] (DC 15)
. . 0 (at will)—detect magic, guidance, read magic
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 12, Wis 18, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Celestial Servant[ARG]
Traits deft dodger, restless wayfarer
Skills Acrobatics +2, Fly +4, Handle Animal +5, Knowledge (geography) +6, Knowledge (nature) +7, Perception +8, Ride +4, Survival +6; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Draconic, Druidic, Sylvan
SQ nature bond (celestial lion named tawny), nature sense, wild empathy +2
Other Gear lamellar (leather) armor[UC], dagger, spear, backpack, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), waterskin, whetstone, 6 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Tawny:
Tawny
Celestial lion (Pathfinder RPG Bestiary)
N Medium animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +6, Will +2
Resist acid 5, cold 5, electricity 5; SR 7
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +4 (1d6+1), 2 claws +4 (1d4+1)
Special Attacks rake (2 claws +4, 1d4+1), smite evil
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Weapon Finesse
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Acrobatics +3 (+7 to jump), Fly +7, Perception +6
SQ combat riding, track
Other Gear bedroll, exotic military saddle, saddlebags, trail rations (7)
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used.
Spell Resistance (7) You have Spell Resistance.
Track [Trick] The animal will track a scent.