Born and raised as the only child of an old farmer - Jon Rivers found himself better suited for the sword and bow than the rake and plow, at a young age. A wrong turn here and a promise there soon led to his many years of banditry - earning him an ill reputation and few friends among the peasants and merchants living too close to the River Kingdoms. His quick wit and tall tales made him popular with his gang of outlaws and he felt more at home with them than he ever did on the farm.
Though generally not violent, his gang suffered from a streak of poor luck and more arrests than usual - paving the way for a "change" in their leadership. Red-Jack Fowler had his throat slit open by Rylak "Bladetongue" Shaw (his nickname earned from a disturbing passion for letting his dagger do the talking for him), leading to a riot between those loyal to Fowler and those loyal to Shaw. The more ferocious outlaws sided with the latter, leaving many of the youngsters and non-violent brigands dead. A few lucky souls managed to slip into the night, though even fewer survived the nights that followed.
Jon made his way to New Stetven, though barely so and with his pursuers not far behind. It would seem that fate had dealt the young man a new hand, when he managed to slip aboard a caravan headed for Brevoy and seemingly to his new life. Word soon reached him of the swordlords issuing charters to adventurers to reclaim the Stolen Lands. The young man dyed his temples white and took the name Beckard Cutler; to hide from lawmen and outlaws alike, before he made his way to the charter-posts - hoping to enlist with the first group of adventurers he could find.
Statistics:
Beckard Cutler
Male Human (Varisian) Fighter 1
CN Medium Humanoid (human)
Init +7; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+3 armor, +1 shield, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will -1
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Offense
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Speed 30 ft.
Melee Light Shield Bash +4 (1d3+3/x2) and
Longsword +5 (1d8+3/19-20/x2)
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Statistics
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Str 16, Dex 16, Con 14, Int 12, Wis 8, Cha 14
Base Atk +1; CMB +4; CMD 17
Feats Deceitful, Improved Initiative, Weapon Focus (Longsword)
Traits Brigand, Fast-Talker
Skills Acrobatics +1, Bluff +9, Climb +5, Disguise +4, Escape Artist +1, Fly +1, Intimidate +6, Perception +0, Ride +1, Sense Motive +0, Stealth +1, Swim +1; Racial Modifiers brigand
Languages Common, Hallit, Varisian
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Special Abilities
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Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.