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I'm thinking about eventual running this RoW and I can't find how many players the AP supports. It would be a quite some time before I can manage it but I'd like to know if it will support my full gaming table. I play in a Pathfinder group but the only system I've run long term (and am currently running) is the Fate Dresden Files RPG. The story looks interesting but how easy is it for a first time Pathfinder GM to run? I'm hampered a bit by my choice of APs because my GM for my pathfinder game is on of my DFRPG players and he's a subscriber.


So I'm brainstorming how to build a MacGuyver type character and trying to figure best class/archetype. My first instinct is to go with an investigator. I'm focusing on the using science/knowledge and ingenuity to solve problems, not looking to make a big damage dealer. Am I on the right track here or am I off base. Any suggestions on class, race, archetype and useful feats are more than welcome.


Anyone ever work out how to build one of the feared Heterodyne minions? Kind of curious on how to stat that out. Ideas for race, class, archetype.


Warning my group is about to start IG next month. No Spoilers please.

Dose any one know how magic is going to be integrated in to Starfinder? How will magic interact with Tech? Will Tech reign supreme or will they coexist? Is sufficiently advanced magic indistinguishable from technology? There's a whole range of possibilities. Personally I'm a fan of both hard sci-fi and high fantasy and I appreciate the skillful blending of genres but not everyone is and Starfinder is obviously geared towards the Sci-fi side of the road. My experience as a writer is that it's easier to integrate tech into a world with magic than the other way around. As a player and potential GM those are theams I'd like to explore.


Can you use arcane Strike if you have SP abilities, a caster lvl but no actual spell list eg. variant multiclass sorcerer feat chain? Would be nice for my character if it's legal.


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Hi, looking for advice on mechanics of actualy using the UC variant multiclass rules. My group just wrapped up a 3year RotRL run and we're starting Iron Gods. I'm playing an aasamar fighter splashed with starsouled sorcerer Str17, Dex10, Con14, Int12, Wis12, Cha16. Note I'm the only player who didn't dump cha so I am the party face. It seems straightforward on paper but I've never used those rules before. Any suprise pitfalls or caveats. Also recommendations for feats since her pool is smaller? She's going to wear heavy armor once I can afford it for her and wield two handed weapons.

Thanks in advanced for the help.


Hi need advice. I'm building a fighter with the feat tree for adding starsoul bloodline sorcerer. Unfortunately for me I'm used to using pcgen for character generation which dose not have that source yet. Dose anyone know of any good typeable character sheetset for this combo. My handwriting is pretty terrible so while I can do by hand it's better if it's typed.


Hi all hoping you can help me. I am long time player of 3.5 almost finished playing Rise of the Runelords, and but a relatively new GM. Most of my GM experience comes running the Fate Dresden Files RPG, with my alternate group.
Eventually I'd like to run Reign of Winter with my group, once my current campaign has wound it's way to a decent end. One of players, who's completely new to Pathfinder has had a lifelong RPG goal to play a Nightcrawler style teleporter. The player in question is a feet first, learn the mechanics as you play type with some 3.5 experience.

Any good ways to make this work as far as classes, archetypes or feat trees? Less complicated is probably better since there will only be one veteran pathfinder player in the group.

Thanks in advance, the help is much appreciated.