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![]() Hi all. I have a Wayang monk within my campaign. I have decided to give each player a special side campaign that only progresses between main adventures within the main campaign. For my Wayang player, who is super into the dissolution, I have decided to give them an animated shadow (their shadow).My plans are as such. The player will now have a shadow pool (starting at 2 shadow points.) To start the shadow has two spell-like abilities (mage hand and message) each costing a 1 shadow point to use. My thought is that as the side campaign goes the stronger the shadow becomes. Gaining more abilities and more shadow points. Does anyone have any more ideas as far as powers I can give the shadow later down the road? I am giving every player special things from their own respective side campaigns so I am not too worried about this character becoming the "OP" character. ![]()
![]() Possible spoilers? So I am about to run the Emerald Spire super dungeon. There are two pretty big towns that the PCs can visit. The first is Fort Inevitable which is run by a few orders of Hellknights. I really want to show the good and bad of Fort Inevitable. I think it will be easy to show the strict way of dealing with law breakers. What I am having a hard time thinking of ways to show that while the laws are strict they are actually beneficial to the town. For Thornkeep I am kinda looking for the opposite. Thornkeep is kinda a haven of crime since its a place for criminals to reside. I need ideas as to how to show that its a rough place. One of my ideas if the group enters Thornkeep that they get hit up at the entrance by the "guards" requiring to pay for access and maybe even have to pay to leave. Any ideas would be most appreciative. ![]()
![]() I'm just curious how other groups turned out during this adventure. Last night they defeated Hetuath but it was a very tough fight for them. They were level 1 still as they had missed some exp in the caves and they hadn't gone back to town. We ended the night with them holding up in Hetuath's room taking an 8 hour rest. My group has been pretty successful so they have yet to go back to town. In fact I don't think they plan to. I have made mention to them that it is an option but they seem interested on just pushing forward. Did any of your groups skip going back to town until they found Khonnir? ![]()
![]() I have been toying with this idea for a game with some friends of mine. I am sure I am not the only one but I was wondering if anyone else had any thoughts as to if the Kingdom building rules would do well for a game in which players are controlling a kingdom instead of just one character. I looked around the forums to see if anyone else has tried this or had thoughts but didnt really find anything. Does anyone have any suggestions? Would you suggest another rule set for this? Thanks in advance! ![]()
![]() I am currently running a skull and shackles game and one of my players (a merfolk Barbarian) has tried having a insult battle with Rosie Cusswell. I am terrible at coming up with insults on the spot. Anyone able to help me think of some good zingers to help put the scaly bastard in his place? Remember these are coming from Rosie so they are probably vulgar (you dont have to go crazy with it though) ![]()
![]() One of my players is an oracle that is following a mystery that gives him the EX ability of Air Barrier. A couple questions here. First: Air barrier doesn't say what type of action it takes to do. I am assuming a standard but it doesn't say. Second: Do ex abilities act like spells as far as appearance and sound? is it overly obvious he just activated the ability? I know it says its and invisible wall of air that provides AC but how should we assume it is represented role-playing wise? Third: and really this question is just for me. Would someone attacking a person with wind barrier know something strange / magical is making it harder for them to hit the person? Like a swing is deflected by strong wind gust moving the character's attack slightly to miss? Really I just want to know others thoughts on this. ![]()
![]() I will be running the Skull and Shackles AP in the next month and one of my players has expressed interest in playing a Merfolk in the setting. While I plan on giving him some heads that playing a Merfolk will be really good in ocean situations it could be not so good on the land portions. I would prefer to not tell him he cant play a Merfolk so I was wondering if anyone had some ideas how to handle them in this AP. This is my first time running this AP so I really dont know what to expect, especially in the later books. ![]()
![]() Pretty much what the subject says. I am looking for a group to play with. I am free most weeknights and Sunday nights. Fridays and Saturdays are hard for me but I might be able to do a every other Friday or what not. I am pretty easy when it comes to games. I love PF but will play pretty much anything. ![]()
![]() Hi all, So a buddy and I are the last two in the area of a group that lasted a couple years. We have been trying to find some more players in the area but with no success. (WV Eastern Panhandle if you are in the area let me know! ) So I was thinking of running a 1 on 1 game for my friend and probably incorporate the new mythic adventures in it to make his character more a focus / give some more power when fighting alone. I was just wondering if anyone else has some experience with 1 on 1s and was wondering if anyone had some advice. We do play over VTT sometimes with friends but its not the same as people in the same room. (just incase someone was gonna mention VTTs) ![]()
![]() Hi all, Our group normally does rolled stats and so my character ended up with a 4 stat ability. I am currently playing with a bunch of different ideas but I am leaning towards putting it in Wisdom or Charisma. I was wondering how you guys would deal with this stat role play wise. (in case you are wondering I am thinking of playing a halfling slinger who is extremely gullible ) ![]()
![]() Hi, I am a fairly experienced Pathfinder player and I have also played many other rpgs (WoD,Dark Heresy through Deathwatch, Savage Worlds). I am looking for a group that I could join. My friends and I have had a hard time keeping a frequent schedule so I was hoping to find something consistent here. ![]()
![]() Hi all, I have been a reader of the discussion part of this forums for a while and decided I wanted to try and get into a PBP game of pathfinder. I have GMed Pathfinder for a while and pretty familiar with the game. I can guarantee at least 1 post a day during weekdays while weekends can be hit or miss. Anyone have any openings? ![]()
![]() I am about to do a campaign where each person is an budding Evil Lord. They will start with some limited power and they are able to grow their resources and such. It is over a forum and each PC will be on his own. The people playing dont know who each other is in terms of what class race etc. I wanted to see if some others had ideas as to do a couple things I had in mind. First: I wanted to come up with some way in which each person could hear rumors from around the world. I was thinking of giving each person a intel rating or something of the like. Any thoughts on this? Second: In the event that someone wants to build a lair or dungeon or Tower of Doom, how would you all go about letting the PCs do this? Im more so looking for a mechanic way to track it and make it fair. |