Battlemaster Verrin's page

20 posts. Alias of Feral.

About Battlemaster Verrin

Middle-Aged Human Fighter 12
CN Medium humanoid (human)
Init +0; Senses Perception -1
AC 22, touch 11, flat-footed 22 (+10 armor, +1 natural, +1 deflection)
hp 136 (12d10+60)
Fort +14, Ref +5, Will +6 (+3 vs. fear)
Defensive Abilities bravery +3
Speed 30 ft.
Melee +1 halberd +19/+14/+9 (1d10+9/×3)
Ranged +1 composite longbow +14/+9/+4 (1d8+6/×3)
Special Attacks weapon trainings (bows +1, pole arms +2)
Str 19, Dex 11, Con 20, Int 10, Wis 8, Cha 8
Base Atk +12; CMB +16; CMD 27
Feats Blind-Fight, Devastating Strike, Drunken Brawler, Endurance, Heroic Will, Improved Iron Will, Improved Vital Strike, Iron Will, Mounted Combat, Point-Blank Shot, Power Attack, Precise Shot, Ride-by Attack, Vital Strike
Skills Climb +11, Handle Animal +8, Intimidate +8, Knowledge (engineering) +9, Knowledge (history) +6, Ride +7, Survival +8, Swim +11
Languages Common
SQ armor training 3
Other Gear +1 full plate, +1 composite longbow, +1 halberd, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, fighter's kit, 150 gp
Special Abilities
Blind-Fight Re-roll misses because of concealment, other benefits.
Bravery +3 (Ex) +3 to Will save vs. Fear
Devastating Strike Deal extra damage when using Vital Strike bonus
Drunken Brawler You have learned how to fight effectively while drunk.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Heroic Will (1/day) Attempt a new saving throw against a harmful condition requiring a Will save.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ride-by Attack You can move - attack - move when charging mounted.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
Weapon Training (Pole Arms) +2 (Ex) +2 Attack, Damage, CMB, CMD with Pole Arms