Keeper Myre

Batango's page

122 posts. Alias of Woodsmoke.


About Batango

Batango
Male Human (Mwangi) Witch 3
CN Medium Humanoid (Human)
Init:+1; Senses: Perception +3

-----------------
DEFENSE
-----------------

AC 11 (+1 dex), Touch 11, Flat-Footed 10
HP 17
Fort +3, Ref +2, Will +5
-----------------
OFFENSE
-----------------

Speed 30 ft.
Melee Dagger +0 (1d4-1/19-20x2)
Ranged Dagger +2 (1d4-1/19-20/x2)
Light Crossbow +2 (1d8/19-20x2)

-----------------
STATISTICS
-----------------

Str 8 Dex 12 Con 14 Int 18 Wis 14 Cha 12
Base Atk +1; CMB +0; CMD 11
Feats Extra Hex (Healing), Extra Hex (Water Lung), Spell Focus (Enchantment)
Traits Besmara's Blessing (1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result), Scholar of Ruins (+1 Knowledge (Geography) and Knowledge (Dungeoneering), Knowledge (Geography) is class skill).
Skills

Fly +5 (1 rank + 1 dex + 3 trained)
Knowledge (Arcana) +9 (2 rank + 4 int + 3 trained
Knowledge (Geography) +10 (2 rank + 4 int + 1 trait + 3 trained)
Knowledge (History) +8 (1 rank + 4 int + 3 trained)
Knowledge (Nature) +8 (1 rank + 4 int + 3 trained)
Knowledge (The Planes) +8 (1 rank + 4 int + 3 trained)
Profession (Cook) +6 (1 rank + 2 wis + 3 trained)
Profession (Fisherman) +6 (1 rank + 2 wis + 3 trained)
Profession (Sailor) +11 (3 rank + 2 wis + 2 racial + 1 trait + 3 trained)
Spellcraft +9 (2 rank + 4 int + 3 trained)
Swim +12 (3 rank - 1 str + 4 racial (hex) + 3 familiar + 3 trained)
Use Magic Device +7 (3 rank + 1 cha + 3 trained)

Languages Common, Polyglot, Aquan, Draconic, Sylvan
Equipment Hot Weather Outfit, Backpack, Trail Rations x2, Waterskin, Flint and Steel, 50 ft. silk rope, Spell Component's Pouch, Dagger, Light Crossbow, 10 Bolts (25 lbs), 121 gp.

-----------------
SPECIAL ABILITIES
-----------------

Bonus Feat Extra Hex (Water Lung)
Heart of the Sea +2 on Profession (Sailor) and Swim, both are class skills. Hold breath twice as long as normal, +4 concentration when casting spells underwater.

Witch's Familiar Otter (+3 Swim)
Patron Water
Cantrips
Hex
-Evil Eye: Target within 30 ft. takes a -2 penalty to AC, ability checks, saves, attack rolls, or skill checks for 7 rounds. Will DC 15 reduces to 1 round.
-Water Lung: Makes an air-breathing target able to breathe water or a water-breathing target able to breathe air for 1 minute.
-Healing: As cure light wounds at witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.
-Flight: Feather Fall at will, +4 swim
-----------------
SPELLS
-----------------

Lvl 0 4/day, (DC 14) - Arcane Mark, Bleed, Dancing Lights, Daze*, Detect Magic*, Detect Poison, Guidance, Light, Mending*, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue*
Lvl 1 3/day, (DC 15) - Sleep, Ray of Enfeeblement, Ray of Sickening*, Obscuring Mist, Charm Person*, Mage Armor, Command*, Ill Omen, Vocal Alteration, Chill Touch
Lvl 2 2/day, (DC 16) - Spectral Hand, Touch of Idiocy

Familiar:

Tabook
Male Otter
N Tiny Animal
Init:+3; Senses: Perception +1, Low-Light Vision.

-----------------
DEFENSE
-----------------

AC 17 (+2 size, +3 dex, +2 natural), Touch 15, Flat-Footed 14
HP 8
Fort +2, Ref +5, Will +3
-----------------
OFFENSE
-----------------

Speed 20 ft., 30 ft. swim
Melee Bite +5 (1d3-4)
-----------------
STATISTICS
-----------------

Str 3 Dex 16 Con 10 Int 7 Wis 13 Cha 5
Base Atk +0; CMB +1; CMD 7
Feats Weapon Finesse
Skills Escape Artist +4, Swim +10

-----------------
SPECIAL ABILITIES
-----------------

Alertness Grants master Alertness feat if within arm's reach.
Empathic Link Communicate empathically with master within 1 mile.
Improved Evasion
Share Spells
Store Spells
Deliver Touch Spells