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Bastian Garmont's page

135 posts. Alias of Jacob Trier (RPG Superstar 2012 Top 16).


Full Name

Bastian Garmont

Race

Human

Classes/Levels

Fighter 8

Gender

HP 135/135, AC 24/14/22, CMD 28 (30 vs dirty trick/reposition, 32 vs trip/disarm), F +11, R +7, W +7 (+4 vs. fear), Init +2, Perc. +9

Size

Medium

Age

29

Alignment

NG

Deity

Milani

Location

Nidal

Languages

Common, Shadowtongue

Occupation

Mercenary

Strength 18
Dexterity 12
Constitution 16
Intelligence 13
Wisdom 10
Charisma 10

About Bastian Garmont

Bastian Garmont
Male human (Chelaxian) fighter 9
NG Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 24, touch 14, flat-footed 22 (+8 armor, +2 deflection, +2 Dex, +2 natural)
hp 135 (9d10+45)
Fort +11, Ref +7, Will +7 (+4 vs. fear)
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Offense
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Speed 30 ft.
Melee +1 dueling heavy flail +18/+10 (1d10+19/19-20) or
. . mwk cold iron light flail +14/+9 (1d8+13) or
. . mwk dagger +12/+7 (1d4+11/19-20)
Ranged +1 composite longbow +13/+8 (1d8+6/×3)
Special Attacks weapon trainings (flails +2, bows +1)
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Statistics
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Str 20, Dex 14, Con 16, Int 13, Wis 10, Cha 10
Base Atk +9; CMB +11 (+13 dirty trick, +15 disarm, +13 reposition, +17 trip); CMD 28 (30 vs. dirty trick, 32 vs. disarm, 30 vs. reposition, 32 vs. trip)
Feats Combat Expertise, Felling Smash[UC], Focused Discipline[ISWG], Furious Focus[APG], Greater Trip, Improved Disarm, Improved Trip, Iron Will, Power Attack, Toughness, Weapon Focus (heavy flail)
Traits militia veteran (any town or village), threatening defender
Skills Acrobatics +3, Bluff +1, Climb +10, Handle Animal +4, Intimidate +4, Knowledge (dungeoneering) +6, Perception +9, Profession (soldier) +4, Ride +4, Survival +13, Swim +10
Languages Common, Shadowtongue
SQ armor training 2
Combat Gear potion of cure light wounds, potion of cure moderate wounds (2), potion of cure serious wounds, potion of darkvision, potion of enlarge person (4), potion of fly, potion of neutralize poison, air crystal (2), alchemist's fire (2), tanglefoot bag (3), vermin repellent[UE] (2); Other Gear +1 field plate[ISWG], +1 composite longbow (+4 Str), +1 dueling heavy flail, arrows (20), mwk cold iron light flail, mwk dagger, amulet of natural armor +2, belt of physical might +2 (Str, Dex), cloak of resistance +2, handy haversack, ioun torch ioun stone[APG], ring of protection +2, adventurer's sash, bedroll, belt pouch, canteen[UE], flint and steel, hemp rope (50 ft.), hip flask[UE], iron spike[APG] (5), mess kit[UE], poncho[UE], pot, soap, sunrod (3), trail rations (5), waterskin, whetstone, wrist sheath, spring loaded.

Cash: 99 gp, 3 sp, 3 cp

Special Abilities:

Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Combat Expertise -2/+3 Bonus to AC in exchange for an equal penalty to attack.
Felling Smash Trip a foe when you make a power attack
Focused Discipline Gain temporary combat bonuses after resisting fear effects
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
Weapon Training (Flails) +2 (Ex) +2 Attack, Damage, CMB, CMD with Flails

BACKGROUND:

A true-born son of Cettigne, Bastian was brought up on the once independent city-state’s tenets of Duty, Honor and Trust. He joind the Free City Militia at the age of 17, and was commanding a patrol as a corporal when the city was struck by famine and plague. While he labored to keep the streets safe from looting and riots, the epidemic claimed the lives of his father and two younger sisters. His widowed mother moved in with his married older sister, and Bastian devoted himself fully to military life.

In his commanding officer, Guard-Captain Xander Bretonne, he found a role model that would shape his values and moral choices. When Bretonne was imprisoned by the Molthune General Lord Irina Klim for subverting her orders to deploy the militia to the front lines in Nirmathas, Bastian joined an attempt to free the Guard-Captain and was forced to flee the city or be captured himself.

Wanted by the Imperial Molthune Army, he joined the heavily guarded caravan headed to Nidal through the Umbral Basin as a hired sword. On that trip, Bastian impressed his employers when he helped defend the caravan from a bandit attack. After arriving in Pangolais, Nidal's capital, Bastian started to have some misgivings about Nidalese culture, as he was exposed to a whole new level of tyranny and cruelty in Pangolais. He decided to travel further north after hearing that able-bodied men were needed for a "dream hunt" in the Atteran Ranches. Unfortunately, the "dream hunt" proved to be a full-blown manhunt for capturing Desnan heretics.

Bastian realized his sympathies lay with their quarry more than his employers and he helped the Desnans flee across the border to Varisia. Here, he now finds himself in a large camp of Varisians, at a loss for where to head next. Seeing guidance, he accepts the offer of a harrow reading.

PHYSICAL DESCRIPTION:

His Cheliaxian heritage apparent, Bastian sports thick, black hair, dark eyes and fair skin. He measures a full 6’2 and weighs 180 pounds. His muscular frame and impressive strength allows him to move in his heavy armor with the same ease as most men move in smock and apron. He usually has his enchanted heavy flail slung across his back, and carries a back-up light flail at his side and a dagger in a wrist sheath.

Out of armor, Bastian favors practical and sturdy clothes. He is meticulous about keeping his gear in order. He carries a worn hip flask engraved with the four white castles of Cettigne and the words Duty, Honor, Trust, which he always keeps stocked with the best strong spirits he can find, to ward off night chills on the trail.

PERSONALITY:

Bastian has a jovial and honest demeanor that invites trust and confidence. In the field, his military experience shines through as he both moves and communicates with meassured efficiency. At ease in camp or a safe dwelling, he is quick to smile and glad to offer his help with practical chores.

He has no qualms about his choices to abandon his formal duty to either the Molthune Army or the Dream Hunter posse, but he is troubled about being away from Cettigne. The fate of his hometown weighs heavily upon him, and thoughts of the city can bring rare episodes of depression.

Although raised on the faith of Abadar, his recent experiences have shifted his religious sympathies towards Desna and Milani. Bastian finds that these deities reflect his own desire to stand up to those who would break the will of free men and women to further their own gains.

CHARACTER ROAD MAP:

Bastian stands at a crossroad, uncertain about how to proceed. He has yet to come to terms with his involuntary exile from Cettigne, and is torn between a desire to help free his home city from oppression and his inability to do so.

On one hand, he hates not being able to help his former militia comrades in what might soon be open conflict with Molthune. On the other, he been able to help others several times during his travels. And while he is unable to aid his fellow citizens in their struggle, there are plenty of others who can use his help and protection.

If he should somehow find a way to help Cettigne free itself from Molthune's grip, he will go to great lenghts to do so. Otherwise, he may accept where fate has taken him and focus on finding new meaning in his life, perhaps as a guardian of the Desna disciples.