Ratfolk Sage

Basirj's page

No posts. Alias of Mith'aj the Tactful.


Full Name

Basirj

Age

15

Alignment

TN

Deity

Abadar

Languages

Aklo, Common, Draconic, Dwarven, Undercommon

Strength 8
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 11
Charisma 12

About Basirj

"Quotes one."
-Quotes

"Quote two."
-Quotes

-- Background --:

-- Description --:

-=-=-=-=-=-=-=-

Basirj the White

Height: 3' 11", Weight: 77, Fur: White, Eyes: Red
Favored Class: Wizard (Diviner-Foresight), +1 Hit Point

HP : 8 (1d6 + 1/level for Con, +1/level for Favored Class)
Atk : BAB +0 ; CMB -2; CMD 10
Initiative: +7 (2 Dex, 1 Forewarned (always act in surprise round), 4 Imp Init)
AC : 13/13/11 (2 Dex, 1 Size)

Melee
-- Dagger +0 (1d3-1/19-20) or
-- Quarterstaff +0 (1d4-1)
Ranged
-- Light Crossbow +3 (1d6/19-20)

Senses: Darkvision 60 ft., Perception +7 (+5 sight/hearing), Scent
Speed: 20 ft

Fort: +3 (0 (Base) + 1 (Con) + 2 Familiar )
Ref: +2 ( 0 (Base) + 2 (Dex) )
Will: +2 ( 2 (Base) + 0 (Wis) )

Concentration Check +5 (level 1 + Int)

-- Feats --:

W1 - Scribe Scroll
W1 - Alertness (if familiar is in same square)
C1 - Improved Initiative

-- Skills --:

Total Points: 6

Wizard 1 x (2 (Base) + 4 (Int)) = 6

Acrobatics + 2 -- ( 2 Dex )
Appraise + 4 -- ( 4 Int )
Bluff + 1 -- ( 1 Cha )
Climb - 1 -- ( -1 Str )
Diplomacy + 1 -- ( 1 Cha )
Disguise + 1 -- ( 1 Cha )
Escape Artist + 2 -- ( 2 Dex )
Fly + 4 -- ( 2 Dex, 2 Size )
Handle Animal + 2 -- ( 2 Cha, 4 vs rodents )
Heal + 0 -- ( 0 Wis )
Intimidate + 1 -- ( 1 Cha )
Knowledge Arcana + 8 -- ( 4 Int, 3 Class, 1 Rank )
Knowledge Dungeoneering + 8 -- ( 4 Int, 3 Class, 1 Rank )
Knowledge Planes + 8 -- ( 4 Int, 3 Class, 1 Rank )
Linguistics + 4 -- ( 4 Int )
Perception + 7 -- ( 0 Wis, 3 Class, 1 Rank, 1 Trait, 2 Familiar )
Ride + 2 -- ( 2 Dex )
Sense Motive + 4 -- ( 0 Wis, 2 Familiar )
Spellcraft + 8 -- ( 4 Int, 3 Class, 1 Rank )
Stealth + 6 -- ( 2 Dex, 4 Size )
Survival + 0 -- ( 0 Wis )
Swim - 1 -- ( -1 Str )
Use Magic Device + 6 -- ( 1 Cha, 3 Class, 1 Rank, 1 Trait )

-- Spells Prepared and Spellbook --:

Wizard (Diviner) Spells Prepared (CL 1st; concentration +5):

1st (2+1) — Protection From Evil, Color Spray, Comprehend Languages*
0th (at will) — Detect Magic, Mage Hand, Prestidigitation

* - Arcane Specialty Slot

Spellbook:

1st - Comprehend Languages, Enlarge Person, Expeditious Retreat, Feather Fall, Grease, Mage Armor, Protection from Evil, Unseen Servant
0th - All (except Ench/Necr)

-- Equipment --:

Starting Coin

150 gp

Weapons

Dagger ( 2 gp )
Light Crossbow ( 35 gp )
20 bolts ( 2 gp )

Clothing

Traveller's Outfit ( 0 gp )

Armor

Magical

Scroll of Mage Armor (crafted) ( 12 gp 5 sp )
Scroll of Expeditious Retreat (crafted) ( 12 gp 5 sp )
Scroll of Enlarge Person (crafted) ( 12 gp 5 sp )
Scroll of Color Spray ( 25g, scribed )
Scroll of Unseen Servant ( 25g, scribed )

Non-magical

Backpack ( 2 gp )
Bedroll ( 1 sp)
Belt Pouch ( 1 gp )
Ink, black (8 gp )
Inkpen ( 1 sp )
Scroll Case ( 1 gp )
Spell Component Pouch ( 5 gp )
Spellbook ( free, Wizard )
Trail Rations x5 ( 2 gp, 5 sp )
Waterskin ( 1 gp )

Additional Coin

2 gp, 8 sp

-- Racial Traits --:

Standard Racial Traits
Ability Score Racial Traits: Ratfolk are agile and clever, yet physically weak. They gain +2 Dexterity, +2 Intelligence, and –2 Strength.
Type: Ratfolk are humanoids with the ratfolk subtype.
Size: Ratfolk are Small and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Speed (Slow): Ratfolk have a base speed of 20 ft.
Languages: Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, and Undercommon. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits
Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.

Offense Racial Traits
Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Senses Racial Traits
Darkvision: Ratfolk can see perfectly in the dark up to 60 feet.
Scent: Some ratfolk have much more strongly developed senses of smell, instead of keen eyes and ears. These ratfolk have the scent ability, but take a –2 penalty on all Perception checks based primarily on sight or hearing. This racial trait replaces tinker.

-- Non-Racial Traits --:

Eyes and Ears of the City: Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall.

Benefit:You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result.

Benefit: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

-- Special Qualities --:

Divination: Diviners are masters of remote viewing, prophecies, and using magic to explore the world.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Enchantment You must spend 2 slots to cast spells from the Enchantment school.

Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.

Forewarned 1 (Su) Can always act in surprise rounds.

Necromancy You must spend 2 slots to cast spells from the Necromancy school.

Prescience (7/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.

Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.

Scent -2 on Perception checks based primarily on sight or hearing.

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.

-- Starting Statistics --:

Assuming 20 pt buy:

STR 8 ( 0 ) (-2 Racial, 0 Points )
DEX 14 ( +2 ) ( +2 Racial, 2 Points )
CON 12 ( +1 ) ( 2 Points )
INT 19 ( +4 ) ( +2 Racial, 13 Points )
WIS 11 ( +0 ) ( 1 Point )
CHA 12 ( +1 ) ( 2 Points )

-- Noji (Familiar) --:

Arcane Familiar
Female rat (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +3
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Offense
--------------------
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
--------------------
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse[B]
Skills Acrobatics +2 (-6 to jump), Climb +10, Perception +5, Spellcraft -1, Stealth +18, Swim +10, Use Magic Device -3; Racial Modifiers +4 Stealth
SQ improved evasion
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Special Abilities
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Climbing (15 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (15 feet) You have a Swim speed.

-- Player Notes -- :

-- Hero Lab Sheet --:

Basirj
Male ratfolk wizard 1 (Pathfinder RPG Advanced Race Guide 150)
N Small humanoid (ratfolk)
Init +7; Senses darkvision 60 ft., scent; Perception +7
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +3, Ref +2, Will +2
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Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d3-1/19-20)
Ranged light crossbow +3 (1d6/19-20)
Special Attacks swarming
Wizard Spells Prepared (CL 1st; concentration +5)
1st—color spray (DC 15), comprehend languages, grease
0 (at will)—detect magic, mage hand, prestidigitation
Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 19, Wis 11, Cha 12
Base Atk +0; CMB -2; CMD 10
Feats Alertness, Improved Initiative, Scribe Scroll
Traits dangerously curious, eyes and ears of the city
Skills Acrobatics +2 (-2 to jump), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +7 (+5 sight and hearing), Sense Motive +2, Spellcraft +8, Use Magic Device +6; Racial Modifiers rodent empathy
Languages Aklo, Common, Draconic, Dwarven, Undercommon
SQ arcane bond (arcane familiar, rat), forewarned, prescience, scent
Combat Gear scroll of enlarge person, scroll of expeditious retreat, scroll of mage armor; Other Gear crossbow bolts (20), dagger, light crossbow, backpack, bedroll, belt pouch, ink, black, inkpen, scroll case, spell component pouch, spellbook, trail rations (5), waterskin, 2 gp, 8 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Foresight Associated School: Divination
Forewarned 1 (Su) Can always act in surprise rounds.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Prescience (7/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.
Scent -2 on Perception checks based primarily on sight or hearing.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Scroll of enlarge person Add this item to create a scroll with spells on it.
Scroll of expeditious retreat Add this item to create a scroll with spells on it.
Scroll of mage armor Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.

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Arcane Familiar
Female rat (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse[B]
Skills Acrobatics +2 (-6 to jump), Climb +10, Perception +5, Spellcraft -1, Stealth +18, Swim +10, Use Magic Device -3; Racial Modifiers +4 Stealth
SQ improved evasion
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Special Abilities
--------------------
Climbing (15 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (15 feet) You have a Swim speed.