Ratfolk Troubleshooter

Basil Baekr's page

1 post. Alias of Tange Free.


Full Name

Basil Baekr

Race

Ratfolk

Classes/Levels

Investigator (Empiricist) 1

Gender

Male

Size

S

Age

27

Alignment

CG

Strength 8
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 13
Charisma 10

About Basil Baekr

Basil Baker
Male ratfolk investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Advanced Race Guide 150)
CG Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +3; +1 trait bonus vs illusion effects.
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Offense
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Speed 20 ft.
Melee dagger +0 (1d3-1/19-20) or
rapier +0 (1d4-1/18-20)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
1st—cure light wounds, shield
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Statistics
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Str 8, Dex 16, Con 12, Int 18, Wis 13, Cha 10
Base Atk +0; CMB -2; CMD 11

Traits:
giant ambivalence, hardly a fool

Skills:
Acrobatics +7 (+3 to jump), Bluff +0 (-4 to affect animals), Craft (alchemy) +10 (+11 to create alchemical items), Diplomacy +4 (+0 to affect animals), Disable Device +8, Disguise +0 (-4 to affect animals), Intimidate +0 (-4 to affect animals), Knowledge (arcana) +8, Knowledge (engineering) +8, Knowledge (history) +8, Perception +7 (+9 to not be surprised in a surprise round of combat), Sense Motive +6, Sleight of Hand +7 (+9 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +8, Stealth +11, Use Magic Device +6 (+2 to affect animals); Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device

Languages:
Common, Dwarven, Goblin, Giant, Halfling

Gear:
leather armor, dagger, rapier, alchemy crafting kit[APG], backpack, bandolier[UE], belt pouch, chalk (2), fishhook, thieves' tools, twine (50')[APG], vial (2), waterskin, wrist sheath[UE], 10 gp, 3 sp, 7 cp

Special Abilities:

Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Giant Ambivalence +2 trait bonus to Perception to not be surprised in a surprise round.
Hardly a Fool +1 trait bonus to save vs. illusion effects.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Paranoid Aid Another DC 15 for attempts to help you.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Unnatural -4 to CHA skills vs animals, +2 Dodge AC against animals. Animal starting attitude one step worse.