Surly Nobleman

Basha Taal's page

60 posts. Alias of Ender_rpm.


Full Name

Basha Taal

Race

Tielfing

Classes/Levels

Wiz 2

Gender

M

Size

M

Age

28

Alignment

LN

Occupation

Court Vizier to Lord Joss, Knight of Westfold

Strength 8
Dexterity 14
Constitution 10
Intelligence 17
Wisdom 10
Charisma 14

About Basha Taal

Basics

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Hit Die: 2d6. = 10HP
AC=10+2 Dex= 12
BAB +1, CMB: +0, CMD+0
F: 0 R:2 W:3

Description

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Standing only 5"3", and weighing about 125 lbs, Basha is unusually small framed, even for a Teifling. Pale skin, rusty red eyes, multicolored ochre, black, and umber horns about 2" in length. Finger and toe nails show same markings. His hair is kept short, with a pronounced widow's peak. He bears himself with the dignity expected of a minor Vizier, acting as his Lord's seer and adviser. Lord Joss {Human knight, minor noble, small holding) is a pain in the ass, but he pays reasonably well, and leaves Basha to his own devices and research most of the time.

Basha adopted the custom of wearing long robes, like his master Goren, but mostly only in court. The rest of the time, he dresses well in close fitting fabrics, dark blues,greens, and reds to complement his complexion. His bonded item, Tanzaloth, hangs from a simple braided leather thong around his neck, and is generally carefully concealed beneath Basha's clothing.


Story
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“He had missed the letter when he first entered his chamber, preoccupied with the inanities of his “lords” business. “Why did he trust that woman?” he mused aloud, pouring wine into the deep cup. After a cursory sip, Basha turned to hang up his robes, and then saw the parchment on the floor, where it had been first slipped under the door, then swept aside by his entry.

“Great, more missives from Lord Tyer regarding why HIS goats are special and should not be taxed!!” Fleet fingers peel the sealing wax, and it’s then he realizes this is no ordinary letter. His home town? Dark red eyes scan the scrawled text.

“Keiyanna? Accused of MURDER? No way in nine hells!!!” Basha began to pace the floor. He had heard the orphanage was in trouble, and had sent money several times, but this wasn’t possible. Keiyanna didn’t have a violent bone in her body, and the young mage knew it. Of course, that was because he had given her plenty of reasons to beat him. Stealing food, money, other children’s clothes, he had no idea how she was so loving and patient throughout all those years. Especially once his ancestry became so apparent. Unnaturally slender, even for so short a man, skin pale as the grave, eyes of deepest crimson, like freshly dried blood. The keratinous horns that sprang from his fore head in his 13th year just confirmed what everyone had thought all along. But she didn’t cast him out. No, she encouraged him, in his studies, in his talents, and when he was accepted to train with the great wizard Goren, she rejoiced with him. There is no way these charges would be allowed to stand!!

Flinging his robes back on, Basha runs the soot darkened halls of the castle back to the great room, where Lord Joss, his liege and employer, was just saying his good nights. How to explain this situation to him? What Joss lacked in wits he was also found wanting in compassion. This would be delicate. “My Lord?”

Wizardly info

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Divination School, prohibited schools necromancy and evocation

Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

Diviner's Fortune (Sp): When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Feats And Traits:

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1. Imp Init
WB: Scribe Scroll

Triats
1. Desperate Focus:You gain a +2 trait bonus on concentration checks.
2. Extremely Fashionable: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.

Spellbook

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0-Level Sorcerer/Wizard Spells (Cantrips)
Abjuration
Resistance: Subject gains +1 on saving throws.

Conjuration
Acid Splash: Orb deals 1d3 acid damage.

Divination
Detect Magic: Detects all spells and magic items within 60 ft.

Detect Poison: Detects poison in one creature or small object.

Read Magic: Read scrolls and spellbooks.

Enchantment
Daze: A single humanoid creature with 4 HD or less loses its next action.

Illusion
Ghost Sound: Figment sounds.

Transmutation
Mage Hand: 5-pound telekinesis.

Mending: Makes minor repairs on an object.

Message: Whisper conversation at distance.

Open/Close: Opens or closes small or light things.

Universal
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).

Prestidigitation: Performs minor tricks.

1st Level

Conjuration
Mage Armor: Gives subject +4 armor bonus.

Unseen Servant: Invisible force obeys your commands.

Divination
Comprehend Languages: You understand all spoken and written languages.

Detect Secret Doors: Reveals hidden doors within 60 ft.

True Strike: +20 on your next attack roll.

Illusion
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.

Disguise Self: Changes your appearance.

Transmutation
Expeditious Retreat: Your base speed increases by 30 ft. (“Bought” scroll)

Feather Fall: Objects or creatures fall slowly.

Spells Prepped:

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0th
1.Detect Magic: Detects all spells and magic items within 60 ft.
2.Prestidigitation: Performs minor tricks.
3.Read Magic: Read scrolls and spellbooks.
4.Message: Whisper conversation at distance.

1st
1. Unseen Servant: Invisible force obeys your commands.
2. Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
3. Expeditious Retreat: Your base speed increases by 30 ft.
4. (school bonus)Comprehend Languages: You understand all spoken and written languages.

Skills

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Diplomacy (Cha) 2+1+3+1=7
Knowledge (Local) 1+3+3=7
Knowledge (Royalty) 2+3+3=8
Knowledge (History) 2+3+3=8
Spellcraft (Int) 2+3+3=8
Bluff 0+1+2=3
Stealth 0+2+2=4

Skill Ranks per Level: 5
Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks.

Gear

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Spell Book
Kenna, Light horse, w/ tack and saddlebags
Dagger, MW, Silver
MW Bronze Lion pendant (Arcane Bond)
Spell Component pouch
Bedroll, water skin, and 2 days rations for the journey, but will most likely stay in an Inn if it requires a longer time to travel.

Languages

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Common, Infernal, Draconic, Abyssal