Class Progression
Monk 1
Swashbuckler 1
Swashbuckler 2
Swashbuckler 3
Rogue 1
Rogue 2
Rogue 3
Feats:
L1 (b) imp unarmed strike, dodge
L1 crane style
L2 (b) swashbuckler finesse
L3 cautious fighter
L5 weapon focus (kukri)
L5 (b) slashing grace
L7 combat expertise
L7 (Rogue talent) blundering defense
Cautious Fighter (Combat)
You care more about survival than victory.
Prerequisite: Halfling.
Benefit: When fighting defensively or using total defense, your dodge bonus to AC increases by 2.
Blundering Defense (Combat)
Your feverish and sometimes comical defensive techniques offer enough distraction to aid allies.
Prerequisites: Cautious Fighter, halfling.
Benefit: Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you.
Adaptable Luck: Some halflings have greater control over their innate luck. This ability gives them more options for how they can apply their good fortune from day to day, but also narrows its scope. Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus. Using adaptive luck in this way is not an action. This racial trait replaces halfling luck.
Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.