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If most of the damage bonus would come from the wielder, instead of the weapon, you would not need the "videogamesque" runes which allow moving the magic to another weapon (you want to use). Also, enemy NPC warriors need not be armed with magic weapons to be a credible threat.


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I think Mudfoot's comment about weapon proficiency dictating damage is a good one. If untrained does 1d4, Trained weapon base damage, Expert base damage x 2 and so on, it would go nicely with the proficiency system. Magic weapons could then do cool stuff, not "required to participate" stuff.