Intended Build:
Size and Type: Early stage barathus are Medium aberrations.
Early Stage Adaptation: An early stage barathu’s body is mutable and can adapt to many different situations. Once every 1d4 rounds as a swift action, an early stage barathu can reshape its body and adjust its chemistry to gain one of the following qualities. The adaptation lasts until the beginning of the early stage barathu’s next turn. Unlike more mature barathus, early stage barathus are not generally capable of more complex adaptations.
- Upper limb refinements enable the barathu to add an additional amount of damage to melee attacks equal to its Strength modifier.
- A toughened dermal layer grants its a +1 racial bonus to AC.
- Developed lower limbs grant it a base speed of 15 feet.
- Molecular-level modifications grant it resistance 2 against a single energy type (acid, cold, electricity, fire, or sonic).
- Elongated limbs extend its reach to 10 feet.
Floaters: Early stage barathus have a base speed of 0 feet and an extraordinary fly speed of 30 feet with average maneuverability.
Limited Telepathy: Early stage barathus can communicate telepathically with any creatures within 30 feet with whom they share a language in common.
Strange Anatomy: Early stage barathus gain a +1 racial bonus to Fortitude saving throws.
Level Up Stats:
5) +1 Dex, +2 Con, +2 Int, +2 Wis (10, 19, 15, 12, 14, 10)
10) +1 Dex, +2 Con, +2 Int, +2 Wis (10, 20, 17, 14, 16, 10)
15) +1 Dex, +1 Con, +2 Int, +2 Wis (10, 21, 18, 16, 18, 10)
20) +2 Str, +1 Dex, +2 Int, +2 Cha (12, 22, 18, 18, 18, 12)
Feats:
1. Skill Focus (Acrobatics)
1. Skill Focus (Stealth)
1. Improved Initiative
3. Weapon Specialization (Basic melee weapons)
3. Weapon Specialization (Small arms)
3. Weapon Specialization (Sniper weapons)
3. Mobility
5. Great Fortitude
7. Shot on the Run
9. Spellbane
11. Weapon Focus (Small arms)
Operative Exploit:
2. Jack of All Trades (Ex)
4. Holographic Clone (Ex)
5. Cloaking Field (Ex)
6. Bleeding Shot (Ex)
8. Uncanny Shooter (Ex)
10. Holographic Distraction (Ex)