Classes/Levels |
Male Human Druid 8/Hunter 1. Hp 58, AC 19 / T 12 / FF 16. Init +3. CMD 15, CMB +5. Saves F +8, R +6, W +10. (+2 vs divination and enchantment) Perc. + 16. |
About Barcos
Barcos
Human (Taldan) druid (urban druid) 8/hunter (courtly hunter) 1 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Advanced Player's Guide 101, Pathfinder RPG Ultimate Intrigue 64, Ultimate Wilderness 187)
NG Medium humanoid (human)
Init +3; Senses Perception +16
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 natural, +1 deflection)
hp 65 (9d8+17)
Fort +9, Ref +6, Will +11; +2 bonus vs. divinations and enchantment effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +8 (1d4/19-20)
Ranged mwk light crossbow +9 (1d8/19-20)
Domain Spell-Like Abilities (CL 7th; concentration +12)
. . 8/day—dazing touch
Hunter (Courtly Hunter) Spells Known (CL 1st; concentration +6)
. . 1st (3/day)—gravity bow[APG], snowball[UW], summon nature's ally I
. . 0 (at will)—create water, detect poison, read magic, stabilize
Druid (Urban Druid) Spells Prepared (CL 7th; concentration +12)
. . 4th—heroism[D], strong jaw[APG] (DC 19) x2, summon nature's ally IV
. . 3rd—cure moderate wounds, mad monkeys[UM], suggestion[D] (DC 18), summon nature's ally III
. . 2nd—barkskin, calm emotions[D] (DC 17), euphoric cloud[ACG] (DC 17), lesser restoration, summon nature's ally II
. . 1st—acid maw (2), charm person[D] (DC 16), entangle (DC 16), heightened awareness[ACG], produce flame, summon nature's ally I
. . 0 (at will)—detect magic, enhanced diplomacy, guidance, light
. . D Domain spell; Domain Charm domain
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 12, Wis 21, Cha 14
Base Atk +6/+1 CMB +8; CMD 18
Feats Agile Maneuvers, Animal Ally, Boon Companion[UW], Combat Expertise, Deadly Aim, Evolved Companion, Nature Soul, Power Attack, Precise Shot, Simple Weapon Proficiency - All
Traits fast-talker, narrows survivor
Skills Bluff +18, Diplomacy +19, Disguise +7, Handle Animal +11, Intimidate +5, Knowledge (history) +13, Knowledge (local) +15, Knowledge (nature) +12, Knowledge (nobility) +13, Perception +17, Sense Motive +18, Survival +15
Languages Common, Druidic, Halfling
SQ a thousand faces, animal companion (wolf (bully) named Baron Barksley), animal focus (1 minutes/day), finesse weapon attack attribute, lorekeeper, nature bond (Charm domain), nature sense, nature training, resist temptation, wild empathy +10
Combat Gear wand of cure light wounds; Other Gear +1 lamellar (leather) armor[UC], dagger, mwk light crossbow, amulet of natural armor +1, belt of mighty constitution +2, circlet of persuasion, headband of inspired wisdom +2, sleeves of many garments[UE], backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 2,480 gp, 3 sp, 5 cp
--------------------
Special Abilities
--------------------
A Thousand Faces (At will) (Su) Can change your appearance at will while in your normal form, as alter self.
Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion (animal companion (wolf (bully) named Baron Barksley)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Boon Companion (Baron Barksley) Companion or familiar abilities are treated as if you were a higher level.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Dazing Touch (7 HD max, 8/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Druid (Urban Druid) Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Evolved Companion Apply a 1-point summoner evolution to companion (aside from reach or pounce)
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Lorekeeper (Ex) +2 Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility).
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Resist Temptation (Ex) +2 save vs. enchantment and divination
Wild Empathy +10 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape Wild shape as druid level -4, Beast Shape 1, Small or Medium animal, 4 hours, 1/day