Blacksmith

Bankshot's page

16 posts. Alias of Reckless.


About Bankshot

Bankshot - PL 10

Strength 0, Stamina 10, Agility 2, Dexterity 4, Fighting 2, Intellect 4, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Defensive Attack, Evasion, Improved Critical 4: Throw, Improved Critical 4: Trick Balls, Improved Initiative 2, Jack-of-all-trades, Move-by Action, Power Attack, Precise Attack (All) 4, Quick Draw, Ranged Attack 6, Takedown 2, Throwing Mastery 10, Uncanny Dodge

Skills
Sleight of Hand 4 (+8)

Powers
Metabolic Enhancement (Advantages: Evasion, Improved Initiative 2, Uncanny Dodge)
. . Enhanced Ability: Enhanced Stamina 8 (+8 STA)
. . Immunity: Immunity 4 (Critical Hits, Disease, Poison)
. . Regeneration: Regeneration 5 (Every 2 rounds)
. . Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Trick Balls (Easily Removable)
. . Bolo Ball: Damage 10 (DC 25; Grabbing (No Damage), Increased Range: ranged)
. . Explosive Ball: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Flash Ball: Cumulative Affliction 9 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged; Limited: One sense)
. . Goo Ball: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Entangling, Grabbing (No Damage), Increased Range: ranged)
. . Miniballs: Damage 6 (DC 21; Increased Range: ranged, Multiattack)
. . Screamer Ball: Perception Area Affliction 6 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Perception Area: DC 16 - Hearing, Increased Range: ranged)
. . Sleeping Gas Ball: Cloud Area Affliction 6 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cloud Area: 15 feet radius sphere, DC 16, Increased Range: ranged)
. . Slow Teleport Ball: Teleport Attack 10 (4 miles in a move action, carrying 50 lbs., DC 20; Attack: Dodge, Increased Range: ranged; Transit Time 10: 30 minutes)
. . Smoke Ball: Cloud Area Concealment Attack 5 (Extra Ranks 3, Sense - Sight, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Attack: Fortitude, Increased Range: ranged)
. . Tase Ball: Affliction 10 (1st degree: Dazed, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Increased Range: ranged)

Offense
Initiative +10
Bolo Ball: Damage 10, +10 (DC 25)
Explosive Ball: Burst Area Damage 6 (DC 21)
Flash Ball: Cumulative Affliction 9, +10 (DC Fort 19)
Goo Ball: Burst Area Damage 6 (DC 21)
Grab, +2 (DC Spec 10)
Miniballs: Damage 6, +10 (DC 21)
Screamer Ball: Perception Area Affliction 6 (DC Fort 16)
Sleeping Gas Ball: Cloud Area Affliction 6 (DC Fort 16)
Slow Teleport Ball: Teleport Attack 10, +10 (DC Dog 20)
Smoke Ball: Cloud Area Concealment Attack 5 (DC Fort 15)
Tase Ball: Affliction 10, +10 (DC Fort 20)
Throw, +10 (DC 25)
Unarmed, +2 (DC 15)

Complications
Greed: Bankshot cannot resist the lure of money and wealth, and takes risks to gain it.
Obsession: The Big Score: Bankshot is obsessed with the idea of the Big Score: the job to end all jobs. His obsession causes him to spend much of what he makes on smaller jobs in order to set up the big ones.

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 36 + Powers 51 + Advantages 37 + Skills 2 (4 ranks) + Defenses 24 = 150

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.