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Looking for some cool ideas for players to do during a trial of Hell. They are currently going to hell to deliver three pure elf maidens as a gift to this fire giant who has escaped from his prison. If he accepts the gift "and he will" they can do a trial. If they succeed the trial they get the half-fiend template.

Considering this template is extreme power, was wondering if anyone had some cool challenges "not too ridiculous of puzzles" but more in the lines of lets say a sorceror who is accompanied by golems and casts fireballs or lightning etc on them to haste the golems while also damaging the payers since the golems are immune to magic. Also looking if anyone knows a good challenge to test someones bravery or like their honor. Open to all and any ideas. They are currently level 5 characters probably 6 now but they are gestalts with max HP so up the CR for them by 2-3 because there is also 6-8 players as well. Its a large group but only 2 are very seasoned players, 1 more advanced then others, and then 4 pretty much noobs "not everyone is able to make it to every adventure hence it being only 7 people listed". They know how to play their characters but forget some of the things they can do. To give an idea of what the group is formed of.


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Was wondering if anyone knew of some good sites that had some cool character sheets for a summoner preferably one that is more focused for synthesists "If that would make a difference, I don't know even if it's not synth I'd like to see what you guys may like.


So we have a player in our group who is a major coward, I mean he is by far the biggest coward we have ever played with. One example of the many many times he has chickened out of is this, we are playing gestalts with max hp every level "just playing this to have fun with the combos/see what shenanigans we get into" we were level 5 characters fighting a clay golem cr 10. Only I and the dm know how powerful this is monster is at this time because two players are not as experienced.

We have a Invulnerable rager/Battle oracle with the lame curse and then a Hunter/Archer "the coward" and myself playing two characters "Dual blooded Undead and Infernal/Word-caster Lore oracle"deaf curse" who has cast charm person on 3 wights who are wearing full plate and grave-walker/malefactor. Now during this battle, our barbarian is eating hits like a champ, he is just going blow for blow with this clay golem but the golem hastes himself which is taking a big chunk out of our barb. I'm mage handing one of the magical items over to ourselves because non of my spells will work on him and if we have to flee we atleast get one item there is a greataxe/full plate/belt all magical from this altar, "which was made after my dwarf fighter, one of my old characters who we all came to love and make jokes about how powerful he was, we now refer to as a god of war. Now as the fight continues our barbarian eventually drops below negative because the clay golem was preventing my healing. My oracle/sorc has taken no damage but my witch has eaten a couple AoO to make sure he could cackle and fortune and misfortune without being bothered. Our archer/hunter has better ac than our raging barbarian and close to as much health and has taken no damage at all. I leave the room with the belt and my other character to heal up so I can then come back and try to heal our dying barbarian with a possible heal check and heal spell. Our hunter runs too whining how hes gonna die even though his ac is like 20-21 and his health is still full. I then charge back in with my sorc first to eat the AoO for my witch so that my witch can have time to heal the barbarian while the hunter then says " i have to go back in!?" The dm forgot to mention that 3 damage on the barbarian wasn't from the clay golem so I could atleast stabilize him while I had my wights trying to aid my ac. I finally convince the archer to come back in and help which he eventually kills this golem.

Now the reason we are fighting this golem is we are on our way to hell to meet a fire giant who has beaten his way out of his jail cell in the depths of the abyss and we are delivering elven maidens to him to sacrifice. There is to be a trial if he accepts this gift and if we pass this trial he will bestow upon us a "magical gift" which the dm kinda dropped the ball and told me and only me that we if succeeded we would get the half-fiend template.

My dm and I are looking for some good challenges to make this cowardly player have his final chance at being brave or lose out on an awesome gift which we hope in turn makes him play more bravely even though our past attempts have failed "we have talked to this player about how his character is a hero and he should play as such." So if you have any good ideas for some challenges we would love to hear them. I have played my character to the best of HIS knowledge so should there be something my character wouldn't do in your suggestion that's how I would play it. As long as your suggestion is good we would love to take it into consideration.


I have a question, in the rogue talents there is a talent called "Bleeding Attack" it reads as

Benefit: A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.

Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

There is also a talent called "Offensive Defense" which reads as

Benefit: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round.

My main question is does Bleeding attack only do bleed damage up to the amount of total Sneak attack you can do for one attack or is it all the sneak attack rolled for that round for example:

I'm level 6 and I hit a goblin twice I roll 6d6 of sneak attack "3d6 for the first and 3d6 for the second" does it mean I only do 3 bleed damage or do I do 6 bleed damage per round?

Same question goes for Offensive Defense, if I have 6d6 of sneak attack do I gain 6 AC against that enemy?


I saw a thread about this but I'm not much into thread-cromancy so I decided I would ask and add my own details on what I believe. Hopefully some people can give me some of their insight as well. So the feat reads as

"At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat.

This ability replaces the bonus feat at 1st level."

Now, many people said you can choose any style feat including the bottom tier ones, which is what I believe it to be for reasons of,

1)It states that you need not meet all the prerequisites of the feat
2) It takes about "Style feats that grant additional uses of the Elemental Fist Feat cannot be taken until the unarmed fighter has that feat."

Now if we must choose the base feat the tier 1, why would in example 2 it say Style feats rather than the name itself. I'm trying to think that they do mean it allows you to choose tier 3 feats under the style table because of those 2 reasons. Looking for what others think on this as well and maybe there has been a resolved post on this that I may have not found that you would like to direct me to. Thank you!

P.S. I know some feats require the base feat because in the later tier it talks about that feat but ones such as "Snake Fang", it does not mention the earlier tiers rather just what the feat itself does on its own, also not requiring any of what the earlier feats may add such as Improved trip and Greater Improved Trip.