Elminster

Bane 000's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Thank you so much for the advice! I will take those to heart and go big cat!


To answer a few questions. I didn't actually know about the stacking rules for natural attacks which may change things for me. I am glad you brought that to my attention. I am trying to avoid dinosaurs because frankly Ive seen too many "Dino" druids and I hate how cheesy they are. I might in that case focus on iterative natural attacks and use equipment to make up the difference. Any thoughts on how to make a real good Feral hunter then? I was really pulling for that big bite at higher levels.


Hello all! My friends and I are playing Tyrants Grasp with 3 players and we TPKed twice on the first book. We have restarted at the second book with a new team and I'm playing a multiclass Feral Hunter Archetype. My concept is getting one big bite attack probably by way of a huge hippo. So I have two paths I can take and I am a bit conflicted as to what would be mechanically more viable. The build right now is barb 1/hunter 4. I have improved natural attack (gm approved) and the rage power that amps a bite attack so I'm actually really good on the Frontline in leopard form. So here is the question, 1. Continue with hunter till Hunter 8 to get 3rd level spells and amp up the animal focus and get huge wildshapes? 2. Take more barbarian to get rage powers, better bab, and get entry into the Furious Guardian Prestige class. I would do this by taking Shaping focus (approved by GM) to keep up my wildshape levels so I would still get the huge wildshape. Any thoughts on which option would be better?

for those interested in party makeup we have an earth kineticist and a knife master rogue who is my flanking buddy. In theory we had a druid but his player is unreliable so he basically doesn't exist. Thank you all for any thoughtful responses on what you would do with this build.