Arnistolientar Popswicker

Bancirlof's page

1 post. Organized Play character for Dumb Paladin.


Full Name

Bancirlof aka "Sear"

Race

Gnome

Classes/Levels

Cleric 1

Gender

Male

Size

Small

Age

61

Alignment

CG

Deity

Sarenrae

Languages

Common, Gnome, Sylvan

Occupation

Cook

Strength 9
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 14

About Bancirlof

Bancirlof "Sear"
Male gnome cleric 1, theologian archetype
CG Small humanoid (gnome)
Init +2; Senses Perception +10, low-light vision

Defense:

AC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 shield, +1 size), ACP -2

HP 10

Fort +4, Ref +3, Will +5; Will +7 vs. fear or despair

Special Eternal Hope (1/day reroll any d20 roll of 1)

Offense:

Spd 15 ft. (when armored), 20 ft. otherwise

Melee scimitar +0 (1d4-1, 18-20/x2)

Ranged light crossbow +3 (1d6, 19-20/x2) OR fire bolt +3 (1d6+2 fire)

Special Abilities Fire Bolt (Sp) (range 30', 6/day, 1d6+2 fire damage); 1/day SLAs: dancing lights, flare, prestidigitation, produce flame (DC 12, CL 1), channel positive energy 1d6 (5/day, DC 13)

Statistics:

Base Atk +0; CMB -2; CMD 10

Feats Selective Channeling

Traits Observant (Faction Trait), Deft Dodger (Combat Trait)

Racial Traits Eternal Hope, Pyromaniac (treated as one level higher when casting [fire] spells and when using graned powers of the Fire domain)

Skills [ACP of -2 factored into some skills] Bluff +2, Diplomacy +6, Escape Artist +0, Heal +3, Perception +10, Profession (cook) +9, Sense Motive +3, Stealth +4

Languages Common, Sylvan, Gnome

Spells and Magic:

Domain fire

Archetype Theologian (All level-dependent effects of fire domain powers function as if Bancirlof is two cleric levels higher than his actual cleric level; domain spells can be prepared using non-domain slots; the spontaneous casting ability can't be used on domain spells, even if prepared in non-domain slots)

Orisons (cast ∞/day): create water, guidance, stabilize

Level 1 spells: burning hands (2d4 damage, DC 14), cause fear (DC 14) (Domain: burning hands)

Spell-like abilities (1/day each): dancing lights, flare, prestidigitation, produce flame (DC 12)

Channel positive energy: 5/day, 1d6 energy (may choose up to 2 targets to not receive benefits)

EQUIPMENT:

Armored Coat, Light Wooden Shield
Scimitar, Light Crossbow w/ 10 bolts
Spell Component Pouch
1 bucket
Explorer's Outfit
Backpack w/ Cleric's Vestments, bedroll, 3 days of rations, 1 lb. of cinnamon, 1 lb. of pepper, flint and steel, scroll of cure light wounds, wooden holy symbol

BOON:

As the first PFS character created by me, I have chosen the "Welcome to Pathfinder" boon of Tattoo of the Open Road. It is still active.