HP 21/21 | AC 17, T 10, FF 17 | CMB +4, CMD 14 | Fort +6, Ref +0, Will +6 | Init +0 | Perception +8, Sense Motive +3 | Spells 3/3 | Blessings: 3/4 | Sacred Weapon 2/2 |
Classes/Levels
Speed 20ft | Active conditions: Str damage -1, Protection Blessing (+1 to AC and Saving throws), +1 AC & attacks vs. undead
Gender
Female LG Dwarf Warpriest 2 |
Size
medium
Special Abilities
Darkvision
Alignment
LG
Deity
Torag
Languages
Common, Dwarven
Strength
17
Dexterity
10
Constitution
16
Intelligence
9
Wisdom
16
Charisma
6
About Bam Ambermaul
Bam Ambermaul
Female dwarf warpriest of Torag 2 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (dwarf)
Init 0; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 10, flat-footed 17 (+6 armor, +1 shield)
Barrow Warden +1 AC vs. undead.
hp 21 (8+5(2d8)+6(CON)+2(favored class))
Fort 6, Ref 0, Will 6; +2 vs. poison, spells, and spell-like abilities, +2 vs. death
CMD 14 (+4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground)
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Offense
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Speed 20 ft.
CMB +4
Melee dagger +4 (1d4+3 P or S/19+) or
. . mwk warhammer +6 (1d8+3 B/×3)
Ranged sling +1 (1d4+3 B)
Barrow Warden +1 to attack vs. undead.
Special Attacks blessings 4/day (Good: holy strike, Protection: increased defense), fervor 4/day (1d6), sacred weapon (1d6, +0, 2 rounds/day)
Warpriest Spells Prepared (CL 2nd; concentration +5)
. . 1st—divine favor(see Fate’s Favored trait), positive pulse, shield of faith
. . 0 (at will)—guidance, light, resistance, spark (DC 13)
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Statistics
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Str 17, Dex 10, Con 16, Int 9, Wis 16, Cha 6
Base Atk +1; CMB 4; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Fey Foundling (+2 HP healed per die rolled for magical healing), Weapon Focus (warhammer)
Traits fate's favored (+1 to any luck bonus), seeker (+1 to Perception, which becomes a class skill)
Skills
Acrobatics -5 (-9 to jump),
Appraise -1 (+1 to assess nonmagical metals or gemstones),
Knowledge (religion) +3 (+5 to identify undead (may make check untrained)),
Perception +8
Languages Common, Dwarven
Racial traits: barrow scholar (replaces Stonecunning), barrow warden (replaces Defensive Training, Hatred), Darkvision, Greed, Hardy, Slow and Steady, Stability
Combat Gear acid (2), alchemist's fire (2), potion of cure light wounds (4), wand of CLW (6)
Other Gear breastplate, buckler, dagger, mwk warhammer, sling, sling bullets (10), grappling hook, hemp rope (50 ft.)
Wealth: 218.88 gp
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Special Abilities
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Barrow Scholar +2 to knowledge (religion) to ID undead and can attempt check untrained.
Barrow Warden +1 to attack and AC vs. undead.
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Fey Foundling Magical healing works better on you
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Bot me:
Bam tries to position herself between a threat and a vulnerable party member. Her preferred weapon is the warhammer. She raises her buckler at the end of each turn.
She gets +1 on attacks vs. undead.
She tends to save her spells and blessings for particularly tough fights.
Bam went missing when she was a wee babe. After two months, she was found, perfectly hale and healthy, at the border between the cemetery at the edge of town and the untamed lands beyond. On the small of her back was a new birthmark, vaguely shaped like a withered brown leaf.
As she grew, she always felt drawn to cemeteries and tales of the dead--and undead. Through years of study, she learned all she could about the various types of undead and the threats they pose to the living.
Eventually, she married Ylburg Ambermaul and gave birth to twins: daughter Bekka and son Greguls. Her fierce protectiveness became legendary, to the eventual chagrin of her children, who are now nearly young adults. They're royal pains in the patootie right now, with all the attitude they can muster as they chafe at her mothering. She's so careful to avoid losing her cool with them, or her husband (who's honestly a good sort), but she's just about at the end of her rope. If only she had some way to blow off steam without hurting or scaring anyone...