Orc Mystic

Balurk the Jawbreaker's page

23 posts. Alias of KoolKobold.


Full Name

Balurk the Jawbreaker

Race

Orc

Classes/Levels

Brawler 1 | HP 12/12 | Fort +4 | Ref +3 | Will +1 (+2 vs fear) | Init +3 | Perception +5 | Martial Flexibility 4/4

Gender

Male

Size

6’6”/300 lbs

Age

21

Alignment

Chaotic Neutral

Deity

Gorum

Strength 18
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 12
Charisma 11

About Balurk the Jawbreaker

male orc brawler 1
CN Medium humanoid (orc
Init +3; Senses darkvision 60 ft; Perception +5
DEFENSE
AC 14, touch 11, flat-footed 13 (+2 armor, +1 Dex, +1 natural)
hp 12 (1d10 (10) + 2)
Fort +4, Ref +3, Will +1; +2 vs fear effects
Defensive Abilities ferocity
OFFENSE
Speed 30 ft
Melee unarmed strike +5 (1d6 + 4)
Special Attacks martial flexibility (4/day)
STATISTICS
Str 18, Dex 12, Con 14, Int 8, Wis 12, Cha 11
Base ATK +1; CMB +5; CMD 16
Feats Improved Unarmed Strike (bonus), Ironhide
Skills (3 ranks total)
Acrobatics +5 (1 [rank] + 1 [Dex] + 3 [class skill bonus])
Perception +5 (1 [rank] + 1 [Wis] + 3 [class skill bonus])
Profession (mercenary) +5 (1 [rank] + 1 [Wis] + 3 [class skill bonus])
Sense Motive +5 (1 [rank] + 1 [Wis] + 3 [class skill bonus])
Languages Common, Orc
SQ brawler's cunning, dayrunner, weapon familiarity
ABILITIES
Dayrunner-Balruk lacks the light sensitivity racial trait of most orcs, but takes a -2 penalty on ranged attacks due to his poor eyesight.
Ferocity-Balruk remains conscious and continues to fight even if his hit points fall below 0. He is still staggered at 0 hit points or lower and loses 1 hit point each round as normal.
Weapon Familiarity-Balruk is proficient in greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.
Brawler's Cunning-Despite Balruk's Intelligence score being under 13, it counts as 13 for prerequisites of combat feats.
Martial Flexibility-For a number of times per day equal to half Balruk's class level + 3, Balruk can take a move action to gain the benefits of a combat feat. This effect lasts for 1 minute.
Unarmed Strike-Balruk gains Improved Unarmed Strike as a bonus feat. He uses his full Strength modifier for damage, and all unarmed strikes can be lethal or nonlethal of his choosing.
Ironhide-Balruk's skin is tougher than typical for orcs. He gains a +1 natural armor bonus to AC.
GEAR
105 gp
Leather (10 gp)
Brawler's kit (9 gp)
Backpack
Bedroll
Belt poucc
Flint & steel
Rope
Torches (10)
Trail rations (5 days)
Waterskin
TRAITS
Chance Savior (Campaign)-Fate smiled on you and Professor
Lorrimor one day in the not so distant past. Through a
matter of pure chance, you were in a position to save the
late scholar’s life and did so. His gratitude was effusive,
and he promised that he would never forget you. You are
unsure of the nature of the summons in his will, but
believe he may have listed you as a possible heir in thanks
for saving him from an untimely demise. (Effect-+2 Initiative)
Courageous (Combat)-Balurk's childhood was brutal, but he prevailed and is nearly fearless (Effect-+2 save roll vs fear effects)

Backstory:
In Belzken, and especially in Urgir, orcs are expected to know how to battle-all are raised with the familiarity of beheading with a greataxe, cleaving foes with a falchion, trampling enemies while on top of a war beast, or even with the aim of a bow and arrow. Balurk was different; he felt uncomfortable holding a weapon, and did not have the balance for mounted combat. No, what was the orc's true calling in combat was martial arts-he was well ahead of all of his fellow classmates in the art of war, and all he needed was his senses and his iron fists.
But he learned the hard way that different is not a good thing to orcs-he was seen with disdain and distrust, for what orc is willing to go to battle without a weapon? Thus, while he wasn't fully outcasted by his fellow orcs, he never truly belonged in his home city, or even his homeland of Belzken. So, when he became of age, he packed his things and left without saying goodbye-he had no friends, and his family barely acknowledged his existence anyways.

He had been traveling across Belzken and Ustalav as a mercenary for hire-whether it was to assist in killing some corrupt mayor or protecting a caravan from raiders, it did not matter, for money was money, and all Balurk cared about was getting enough coin for food and necessities. It was when he was hired by a particularly odd man by the name of Petros Lorrimor that something changed. Needing a bodyguard while exploring a particularly dangerous area within Ustalav, the orc didn't think much of the eccentric professor, until they were ambushed. Whether they were simple bandits or ravenous undead, it did not matter, as Balurk's fighting instincts took over, and he quickly killed a few of the attackers and sent the others packing, despite suffering severe wounds in the process. Balurk expected to die there, but when he opened his eyes, he found the Professor tending to his wounds. The man was grateful for the orc's act of bravery, even though Balurk expressed that he was only doing his job. The orc also expressed remorse in having to lose his payment due to the wounds, but to his surprise, when he brought the Professor back home, not only was he still paid, his payment was tripled, and Petros expressed great sincerity when he wished to hire Balurk as his personal bodyguard. The orc, baffled by such an offer, declined, but did tell the professor that he would like to travel a bit more before returning. The Professor obliged, saying all Balurk had to do was send a letter requesting his job as a bodyguard, and the orc can consider his abode his own.

A few years passed, and Balurk has sent half a dozen letters to the Professor with no response. He felt betrayed-the orc thought the Professor was his first true friend, and yet that seems to not be the case. Regardless, he still continues his work as a mercenary for hire, working diligently to protect his clients to the fullest of his abilities. It's what the Professor would want, at least.