As the brownie has access to all master skills, and can use tools and speak, it will serve primarily as a party assistant. To that end, it can carry a light load use wands and on occasion engage in combat. The majority of the time it will simply use a party buff wand, or a cure light wounds wand. Combat isn't it's forte. It has a high stealth skill and can act as a party scout, but it is fragile and this isn't a practical role for it.
Pet Stats
AC 17, touch 17, flat-footed 12 (+4 Dex, +1 dodge, +2 size)
hp 4 (1d6+1)
Fort +1, Ref +6, Will +4; +2 vs. illusions
DR 5/cold iron; SR 12
OFFENSE
Speed 20 ft.
Melee short sword +6 (1d2–2/19–20)
Space 2–1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 7th; concentration +10)
At will—dancing lights, mending, prestidigitation
1/day—lesser confusion (DC 14), dimension door (self only), mirror image, ventriloquism (DC 14)
STATISTICS
Str 7, Dex 18, Con 12, Int 14, Wis 15, Cha 17
Base Atk +0; CMB +2; CMD 11
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +8 (+4 jump), Bluff +7, Craft (any one) +6, Escape Artist +8, Handle Animal +4, Perception +8, Sense Motive +6, Stealth +16 (+20 in forest); Racial Modifiers +2 Perception, +4 Stealth in forests
Languages Common, Elven, Gnome, Sylvan
Player note: Common spells
lvl2-Glitterdust2, -Vomit Swarm, Web2, Blindnes/Deafness,
( -Symbol of Mirroring,-Pernicious Poison, -Pox Pustules,
-Miserable Pity, -Hold Person, -Mad Hallucinations,pSilence
lvl3-Stinking Cloud1,, Ray of Exhaustion2,
LANGUAGES
Abyssal, Infernal, Terran, Aurian, Celestial
Common
Elven
SKILLS
Acrobatics* +3 = DEX 3+0+0
Appraise +5 = INT 5+0+0
Bluff +0 = CHA 0+0+0
Climb* +0 = STR 0+0+0
Craft +4 = INT 5+0+0
Craft +4 = INT 5+0+0
Craft +4 = INT 5+0+0
Diplomacy +0 = CHA 0+0+0
Disable Device*† +3 = DEX 3+0+0
Disguise +0 = CHA 0+0+0
Escape Artist* +3 = DEX 3+0+0
Fly* +8 = DEX 3+2+3
Handle Animal† +0 = CHA 0+0+0
Heal +4 = WIS 0+1+3
Intimidate +9 = CHA 0+6+3
K (Arcana)† +12 = INT 5+4+3
K (Dungeoneering)† +7 = INT 5+2+0
K (Engineering)† +7 = INT 5+2+0
K (Geography)† +5 = INT 5+0+0
K (History)† +11 = INT 5+3+3
K (Local)† +5 = INT 5+0+0
K (Nature)† +11 = INT 5+3+3
K (Nobility)† +5 = INT 5+0+0
K (Planes)† +12 = INT 5+4+3
K (Religion)† +8 = INT 5+3+0
Linguistics† +6 = INT 5+1+0
Perception +8 = WIS 0+6+0+2 [elf]
Perform +0 = CHA 0+0+0
Perform +0 = CHA 0+0+0
Profession† +0 = WIS 0+0+0
Profession† +0 = WIS 0+0+0
Ride +3 = DEX 3+0+0
Sense Motive +0 = WIS 0+0+0
Sleight of Hand*† +3 = DEX 3+0+0
Spellcraft† +14 = INT 5+6+3
Stealth* +3 = DEX 3+0+0
Survival +0 = WIS 0+0+0
Swim* +0 = STR 0+0+0
Use Magic Device† +9 = CHA 0+6+3
EQUIPMENT
Buckler, mithril removes spell penalty) +1 to ac, no penalties
Silken Ceremonial Armor +1 ac, (2 total to ac)
Short Bow flaming 2kg, adds 1d6 damage to arrows on command
Handy Haversack 2kg, 5lb
Headband of vast Intelligence, +2 Int, adds intimidate at 6 ranks, 4kg
Wands
cure light wounds
Mage Armor
Protection from Evil
Grease
Enlarge Person
Gravity Bow (makes arrows large size, 2d6)
4.5g total
Scrolls 25g/ea
Obscuring Mistx1
CARRYING CAPACITY
Light Load: 33lbs.
Medium Load: 66lbs.
Heavy Load: 100lbs.
Lift Over Head: 100lbs.
Lift Off Ground: 200lbs.
Push or Drag: 500lbs.
Notes for player
Spoiler:
synergy between web and flaming. Fire adds 2d4 damage to webbed targets, fire clears a webbed square. Can remove rough terrain leading party to webbed target.