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15 posts. Organized Play character for Steven Brown 583.


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Liberty's Edge

Originally, I had WIS tanked, but was told that I would not be able to use a CLW wand without making 2 rolls (one to act like I had a Wis of 11 and then one for the wand). If that is wrong then I would total go back and tank WIS. I would...
STR: 5
DEX: 16
CON: 14
INT: 14
WIS: 7
CHA: 19

Thanks,
Balsa

Liberty's Edge

I went with the INT and WIS so I could have a few skills (I plan on maxing UMD and Stealth, and evey other level Dip/bluff, and then one other, ie a KN) and use the CLW wand with only one UMD roll. Maybe the use of CLW is not that critical, but that was my starting point.

Liberty's Edge

Hello,
I am working on a summer build. This is a PFS Halfling build. While I know the best build might be a summoner who can fight with my eidolon, I am not going for that. I want to bluff and diplomacy with this PC. When not buffing, I plan on using a wand of magic missle. My eidolon would be a quadped…some kind of cat that has a decent AC. I would ride it untill I can fly. I do not plan on making the eidolon large at any point.
STR: 5
DEX: 16
CON: 12
INT: 14
WIS: 12
CHA: 18

Other than the basic Halfling traits I would take Swif as Shadows. My traits would be to make Diplomacy and Bluff as class skills. My first feats would be Spell focus: conj, Augment Summoning, Skill focus: UMD, Skill focus: stealth, Hellcat stealth.

0-Level Summoner Spells: detect magic, read magic, mage hand, acid splash, guidance, light (to lighten my load as I can only carry 13 lbs)

1st-Level Summoner Spells: Grease, shield, unfetter, expeditious retreat, reduce person (to use on me and make me even smaller)

wands (I plan on using auto wrist holders to help manage wands): mage armor, lesser rejuvenate eidolon, cure light wounds, protection from evil, magic missle (CL 1 then CL 3)

I think my Eidolon would look like this:
Starting Statistics: Size Medium; Speed 40 ft.;
AC: 16 = 10 + 4(NA) +2 (Dex);
Saves Fort:+3, Ref:+4, Will: 0 ;
BAB: +1,
Attack: bite +3 (1d6+2), 2 x Claws +3 (1d6+2);
Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11;
Evolutions: Limbs (Legs)(Free), Limbs(Legs)(Free), Bite(Free), Claws(1), Imp Nat Arm(1), Imp Dam.(Claws)(1)

Your thoughts and input is welcomed.

Thanks,
Balsa

Liberty's Edge

Question...with my WIS down to 7...can I use a wand of cure light wounds? Do I have to make an additional UMD roll?

Thanks,
Balsa

Liberty's Edge

So back to my main quesion...when not buff/debuffing (of course the cat is attacking) I would use a wand to attack. At my low levels (until I can buy and use a wand of magic missle level 3), I would just use acid splash. Also, I guess I can have a wrist sheath on each arm and thus 2 different wands I can get to easly. Did I miss anything?

Thanks,
Balsa

Liberty's Edge

Is the Adventurer's Armory PFS allowed?

Thanks,
Balsa

Liberty's Edge

Thanks all.

So I guess I will be using a ton of wands (and thus at least delaying the improvements to stealth). I am not fimilar with the spring loaded wrist sheathes. Can you point me to their details (my quick search did not find them).

Thanks,
Balsa

Liberty's Edge

Bump...hoping it was just missed over the weekend

Liberty's Edge

Hello,
I am working on a summer build. This is a PFS Halfling build. While I know the best build might be a summoner who can fight with my eidolon, I am not going for that. My question is though, other than buffing how can my summoner help? I was thinking I could stealth and either shoot a crossbow or use a wand of magic missile fairly well, but I open to other tweaks or ideas (Elyza, I am looking at you). My eidolon would be a quadped…some kind of cat that has a decent AC. I do not plan on making the eidolon large at any point.
STR: 5
DEX: 16
CON: 14
INT: 14
WIS: 7
CHA: 19

Other than the basic Halfling traits I would take Swif as Shadows. My traits would be to make Diplomacy and Bluff as class skills. My first feats would be Spell focus: conj, Augment Summoning, Skill focus: stealth, Hellcat stealth

Thanks,
Balsa

Liberty's Edge

So you get 20% chance not to even be hit, but give up 5 AC while doing so? I guess that is why it is not very expensive...its not that great.

Liberty's Edge

Hello all,
I have a few questions on Mistmail.
1) When you activate does the armor disappear…ie do you lose the armor bonus to your AC?
2) When you are using the mist, are you the only one who gets the concealment or would a bad guy you are fighting next to you get it as well?
3) Would you be able to keep adding +1 to it? (assuming you have enough prestige to buy the item)
Thanks,
Balsa

Liberty's Edge

Elyza wrote:

Ah, I was the one that wrote that up. The small eidolon is viable as long as you don't expect it to be a superstar.

1st: Small, Dodge, Skilled Perception, Skilled Acrobatics, Imp Nat Armor
2nd: Small, Dodge, Skilled Perception, Skilled Acrobatics, Imp Nat Armor, Claws
3rd: Small, Dodge + Precise Strike, Skilled Perception, Skilled Acrobatics, Imp Nat Armor, Claws, Pounce
4th: Small, Dodge + Precise Strike, Skilled Perception, Skilled Acrobatics, Imp Nat Armor, Claws, Pounce, Imp Dam Claws
5th: Small, Dodge + Precise Strike, Skilled Perception, Skilled Acrobatics, Imp Nat Armor, Claws, Winged Flight, Energy Attacks

By 5th level,
AC = 28 = 10 + 8 NatArmor + 4 Dex + 1 Size + 1 Dodge + 4 Mage Armor
Attacks = bite +6, d4 +1str + d6 precise + d6 energy; claw +6, d3 + 1str + d6 precise + d6 energy, claw +6, d3 + 1str + d6 precise + d6 energy
If you are staying small throughout his career, switch Dodge with Weapon Finesse. Lose 1 AC and gain +3 to attacks. At that point, he is roughly keeping up with a druid's ape companion on damage, but can speak, spot, fly, flank and tank far better than the ape. And he can look like a cute psuedodragon while doing it too. At later levels, you add an Amulet of Mighty Fists +0, Flaming and it adds in another 3d6 of damage possible per round. It is also "table friendly" because it doesn't have more attacks than a cat or ape, and doesn't look overpowering. It can enter a town and bar without getting you thown out or attacked. If you are creative, you can impersonate other classes in front of town folk. Wizard and pseudodragon are easy. I have one going right now that plays at being a ranger and cat. Another does the barbarian look with his battle llama as a pack mule.

Precise timing is key with this critter in battle. But, because of it's special nature, it can pull it off easily. On your turn, if both of you are in range to approach and attack a creature, the eidolon moves first, using acrobatics to move through threatened squares without drawing the...

Elyza,

I love this eidolon...I would have him be a med, not small, but totally confunsed on what to do with the summoner. I was thinking something with high Dex (to have acrobatics and AC)and Cha, human (so I can have feats to make this work), but I am struggling to figure it out. I hope you can help.

Thanks,
Balsa

Liberty's Edge

Thanks for all the info...One last question. If I am reading the Pathfinder Society correctly, I can not get a shcoking weapon until I have 27 TPA? Wow thats a long way to go, I am at 7.

Thanks,
Balsa

Liberty's Edge

I assume this is for all enhancements. For example I can not just have a Keen weapon, but it has to be a +1 keen weapon?

Thanks

Liberty's Edge

Hello all,

I am going to get my first magic weapon. If i understand this correctly I can get either 1D6 frost, flame, shocking, or corrisive damage as a +1 weapon. I have 2 questions. Will this weapon have a +1 to hit as it would have to be a master work weapon? What is the most useful, flaming, ice, shock, or acid?

Thanks,
Balsa