Ballis
Loris’ Familiar (mauler)
NG Male Tiny Magical Beast
Initiative +3;
Senses low-light vision; Perception +2
DEFENCE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 5 (1 HD)
Fort +1, Ref +5, Will +1
…improved evasion
OFFENCE
Speed 50 ft.
Melee bite +3 (1d3–4)
Space 2-1/2 ft., Reach 0 ft.
STATISTICS
Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
BAB +0; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Abilities alertness, bond forged in blood, empathic bond, familiar (mauler), improved evasion, shared spells
Skills Acrobatics +3 (+11 to jump), Stealth +15
Master’s Skills Craft (sewing) +2, Disable Device +4, Handle Animal -1, Perception +2, Profession (magician) +2, Sleight of Hand +4
Gear crown, king outfit
ABILITIES
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.