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Might I add a simple fix for players and GM's alike. We're playing Skull and Shackles at the moment and this build seemed quite fun (except for the lack of evolution pool... immediate turn-off for this class archetype in my opinion as a DM).

Since Druid's get full lvl 1-9 spell casting, why not just give them an evolution pool at a slow progression instead of a medium progression? Ex: just follow the BAB of a wizard 0, 1, 1, 2, 2, 3, 3, etc. That would also line up nicely with large unlocking at 8th level and huge unlocking at 12th level. I would however take away Elemental Magic though to avoid unnatural spells from druids, making gargantuan elementals running around haha.

Because, let's be honest, the main attraction of Eidolon's is clearly their growth in size... who would want 4 (possibly large with animal growth) medium or small sized elementals doing your dirty work.

Also, adding a smidge more thoughts to this post... why did they stop giving the class things at level 4? If we're making a class similar to summoner and ALSO taking away wild shape, I'd add way more things to raise the appeal of it. last time I checked, Nature's Bond, Wild Empathy, Wild Shape and Resist Nature's Lure were most of the druid's abilities; gotta love that trackless step :P

Why not just give this archetype a new class altogether and add it to the HYBRID classes (Druid + Summoner) then make it a pure caster with elemental summons, evolution pool, aspect, merge forms and nature's ally summons. And just for flavor's sake, instead of having 20th level ability of twin eidolon, have a 1/day "Elemental Convergence" where you summon all 4 of your Eidolon's into the area as a full round action and they hang out for a minute to cause pure elemental chaos to your foes :D

Just my thoughts... *ahem* last I checked, this wasn't the homebrew section, BUT this is one of the only sections on this class that I've come across lately... So for those Googling this class, I hope ya'll come across this.


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And worms, please stop pronouncing my name as "Kar-Zog" ... it's pitiful.

It's "Kar-Zoog".

Thank you... now give me your soul!


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"When using the anathema archive to cast spells, the user can either simply open it..."

-This sounds like a random spell chosen by the DM and does not require a spellcraft check to demand for a specific spell.

"... or the user can attempt to force the anathema archive to open to a specific spell from that list..."

-This one is a tad bit confusing as it states "open to a specific spell from THAT list." Does 'THAT' entail the whole arcane spells list? Or does it entail the new spells chapter 7 presented from the failure of a spellcraft check? DM discretion I suppose. I personally may just allow it for my players and for reasons mentioned below.

"... or to any arcane spell she knows how to cast."

-And lastly this being a spell from their current spells known.

Also, on a different note, regarding the 'normal scrolls' conversation, I do believe that this is also DM discretion. I'm running this game presently for my group and I wholeheartedly believe that because it's a once per day thing WITH a chance to harm the players if they don't roll high enough, this could be used as an "OH S***!" button that may or may not save their lives in a scenario. My group alone have all remade characters at least twice due to party deaths and nearly TPK's, merely from me running the AP as it states to be played; bad rolls on their part and I don't like to fudge dice rolls >:P

So DM's, use this book with caution as it could either be a panic button for the group, a game changer completely, OR simply just a silly lvl 20 item that conjures lame scrolls for them to use at low caster levels (you know where I stand haha). Don't forget, it IS an Artifact. Treat it as such. I'm even going as far as to having them not be able to use spellcraft or spells to figure out it's properties, but maybe hints that lead to it's abilities (also refusing to give it's name out as the players will most likely just metagame and read up on it; not meant to be known until they've tried a few things first).

Sorry for the late response, but hope this helps future DM's reading through this article.

Love,
Karzoug

*PLOT TWIST!!*


The other thought they were going to do... cast silence on the casters familiar as well as invisibility then have the familiar just fly around the enemies.


Thanks Tangent101 and Rogar Stonebow. Those are some great comments. I've been wanting to tweak the spell accordingly as Tangent encouraged, but every time I do, the players get upset it didn't work out the way they wanted it to haha. So I guess I'll play with that a bit.


Sooo... as most know, most enemies that are difficult to fight and are there to provide a solid challenge to the players, are usually casters. As most can figure, there are probably casters in the end-game content of Rise of the Runelords if the game is assumed to go up to level 18 or 19.

My players are finishing up chapter 3 now and have decided to always prepare the ever so popular "silenced pebble" tactic. As the DM, I'm getting flustered already knowing what's in store for them. I've read numerous forums around the silenced pebble tactic, but unless they targeted a caster specifically with the spell, he wouldn't get a saving throw and would just immediately be taken out of the battle while the players beat down on him.

I appreciate the creativity, but it literally is going to make the rest of the game a cake walk for them and, in my opinion, ruin the immersion and true enjoyment of the game. It will be fun at first for them I imagine, but as things progress, they will most likely get bored due to their own mistakes. Also given the fact the game is getting a LOT harder and most of the players have made new characters due to loads of deaths from bad tactics on their end, doesn't take away from the fact, they're looking for the most game breaking methods to take out everything with ease.

As the DM... am I just being overly cautious or are the players jumping over the line here with these types of tactics? I'm trying my best to keep to the books and NOT alter any stats.


So my friend is hosting a campaign at the moment with the whole basis of Dragonball Z ... aka collect these objects (custom artifacts) and bring them together and you'll be granted a godly wish. Race against the villain, blah blah blah.

As I was just skimming through some of the Pathfinder Artifacts, I noticed that a great many weapons are large to gargantuan sized weapons. It's assumed the PC's would find these artifacts in a certain campaign with them in them... why on earth does Pathfinder also say they cannot use them because of size differences (large two-handed weapons at the least)? Wouldn't this make the objects obsolete and only have purpose for quests and being on display in a museum?

And lastly, is there a specific forum anywhere that goes into detail on carrying capacity? I've had PC's easily go over 30 strength and with that, their light load could effectively duel wield some very heavy things normal people couldn't equip. I understand it's more a matter of "grip" as the handle on that artifact could indeed be like wielding a barrel, but let's say they wield it in two hands and just flail that thing about?

Anyways, was just wondering what the forums had to say about this as Pathfinder really hasn't gone into much detail for wielding Large+ sized two-handed weaponry in an improvised fashion. I've also been wanting to make a lumberjack character for my next campaign and have him just chop down trees and swing them about or at the least, use them as a make-shift polearm haha.


Currently I am enrolled in an evil campaign involving mass amounts of undead taking over the world, yada yada yada. The party is single individuals within the ranks of these undead (the small portion that are intelligent and living) and so insignificant that if they died... they'd only be food for the army. However, we have small roles to play as all classes do and I was considering playing an Anti-Paladin 3 / Cleric 1 (End goal level AP3/Cleric17) for the purposes of commanding undead and being a slaver to them all. My progress so far involves a Cleric Variant called an Undead Lord.

http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/undead-lord

This Undead lord provides my evil cleric with a few good starters such as the command undead feat as a bonus feat. That being all fine and dandy n all, I looked more into it and simply added improved turning, extra turning, etc. I have yet to find anything that would allow my anti-paladin levels and cleric levels to stack for the purposes of commanding "X" amount of HD undead. It's only = to my cleric level, but I feel there has got to be some feat that either increase my cleric level for commanding OR some feat to have "Paladin + Cleric levels" Stacking for this same purpose. I'm diving through all my books and having no luck finding such a feat. if anyone has any clue as to where I could find such a feat, either from pathfinder or 3.5, I would be very thankful... as you have possibly helped future D&D players and myself.


This comment may be a bit late... buuuut just a thought... no real evil threat makes it to the top without walking over the minions he has gathered.... so here's my thought:
at the top: Anti-Paladin
beneath him are different regiments that have specific duties.
have the leadership feat and have followers and a cohort.
These followers could all be Clerics of decently low level, almost easy targets for the PC's, but where they lack in level, they make up for in number. Now these evil clerics could all own a small platoon of undead "controlled" undead. Having a ton of charisma as the anti-paladin is good too as it aids his unholy resilience as well, making him have godly saves. Then for the few intelligent undead, what's stopping them from following this anti-paladin for the sheer purpose of an overall goal? Like, their services for endless gluttony or lust or greed or what not, reasons you could think up pretty easily.

Currently we're playing in a campaign where undead legions are overthrowing the world and we are mere troops attempting to conquer. Dog eat dog world n all haha.

You get my jist yeah?