About Balder the Cursed_
Balder the Cursed
Human fighter (titan fighter) 5 ( Pathfinder Player Companion: Giant Hunter's Handbook 21)
NG Medium humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 dodge)
hp 48 (5d10+15)
Fort +6, Ref +2, Will +3 (+1 vs. fear)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee agrimmosh +11 (2d6+8/×3)
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Statistics
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Str 19, Dex 13, Con 14, Int 13, Wis 14, Cha 9
Base Atk +5; CMB +9 (+11 bull rush); CMD 21 (23 vs. awesome blow)
Feats Combat Stamina, Dodge, Furious Focus APG, Improved Initiative, Just Out Of Reach, Mobility, Power
Attack
Traits armor expert, giant-blooded
Skills Acrobatics -2 (-6 to jump), Bluff +4, Handle Animal +7, Intimidate +4, Knowledge (engineering) +6,
Perception +5, Profession (cook) +8, Stealth -2, Survival +7, Swim +6
Languages Common, Skald
SQ dodge, furious focus, giant weapon wielder, improved initiative, just out of reach, mobility, power
attack, unstoppable momentum
Other Gear uskroth's armor, agrimmosh
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Special Abilities
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Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by
stamina spent.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each
turn.
Furious Focus [Combat Trick] 5 stamina points to reduce penalty from Power Attack by 1 for each
successful two-handed attack.
Giant Weapon Wielder (Ex) Can wield 2 handed weapons of 1 size larger, at extra -2 penalty.
Improved Initiative [Combat Trick] 10 stamina points to use 20 as the rolled result.
Just out of Reach Gain +4 dodge AC bonus vs. foes attacking more than 5 ft. away with a melee reach
weapon.
Just Out of Reach [Combat Trick] Use 5 Stamina, gain benefit vs. any one melee attack.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mobility [Combat Trick] Double bonus of Dodge combat trick vs. Attacks of Opportunity provoked by
movement.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the
start of the next turn.
Unstoppable Momentum (Ex) If wield larger sized weapon, can bull rush, drag, overrun, reposition, and
trip foes 2 sizes larger.