Brodert

Balacertar's page

*** Pathfinder Society GM. 281 posts (27,467 including aliases). 2 reviews. 7 lists. 1 wishlist. 10 Organized Play characters. 16 aliases.


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Gronilda's heart clenches as she runs, covering her ears in anticipation of the powerful explosion that will close the way to the hobgoblins. She turns back from the safety of the forest for one last look at Phaendar, the sight of the devastated town etching itself into her memory.

As the night falls and they settle into camp, Gronilda feels a sense of duty to keep the spirits high among the refugees. She stands before them, her voice clear and unwavering as she delivers a short speech "Listen, my friends, for I have seen despair, and I have seen hope. We have seen today the destruction of our beloved settlement, but it is in our darkest moments that our light shines the brightest. Phaendar may have fallen, but we are still standing. We have faced adversity before, and we have emerged victorious."

"Let us not dwell on what we have lost, but instead focus on what we still have – our strength, our courage, and our determination. We are not alone in this struggle. Together, we will endure, and together, we will prevail." she grasps her hands around the Erastil's symbol around her neck "Let's rest for the night, for tomorrow will come with a new beginning."
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Approaching Aubrin afterwards, Gronilda offers her heartfelt thanks for the healing that saved her life "How is your own wound doing? I thought for some seconds they had taken you with that shot" In a lower voice, she asks "What do you think about the hobgoblins' sudden appearance in town without any alarm being raised?" her brow furrowing with concern "If we do not know, how we are to know they will not appear as suddenly inside our camp?"


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Gronilda nods appreciatively at Grymwold's words, her expression reflecting both gratitude and determination "Thank you, Grymwold. And thank you, Aubrin" she says, turning to acknowledge the healer "Thanks Erastil I am still here and we have managed to save so many people."

As the group prepares to leave Phaendar behind, Gronilda's resolve strengthens. She assists in setting up the explosives, her hands steady despite the lingering ache in her body "Forward is the only way" she states again, echoing her earlier sentiment "We must press on, for ourselves and for those we've saved."


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Iron Gods: Iron maps;

The group passes the night at the winery with Redfang while Rhoreen and Zzvkgrogk work on preparing the place to free the Kellid's from Lamashtu's influence. It takes a few hours, but with your knowledge and careful preparation, you invoke the forces to expel the goddess of monsters from this place, in good measure thanks to the remove curse extracts prepared by the ratfolk (as per chat discussion).

Once this is done, it is a matter of good caring and rest that the Kellids wake up the next day enough recovered for them to walk by themselves. They thank you and Redfang.

Although the trip back will delay your adventure about a week, there is no pressing reason for you not to go visit a city. You decide to walk all together back to Iadenveigh. After a day on the road, you spend one more day in the town, and there you can pick up your bikes where you left them in the nearby forest.

With your bikes, you make the trip to Hajoth Hakados at bleeding speed and reach the city by the time the night falls. At the big city, you have many chances to sell and trade all of your trove. Depending on what you want to acquire, it might take you more days, but it is assumed you have at least two or three days for each of you to do your stuff there.


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Iron Gods: Iron maps;

The exploration of the remaining room reveals a desk with an old ledger, left from the original owners, with their accounting an all, but everything of value was taken long ago.

Rhoreen scans for magic auras but finds nothing, and Zzvkgrogk jumps down, climbing down Yambul's rope with ease.

After some minutes the ratfolk comes back and explains the tunnel communicates with the old barn, exactly on the room that was left unexplored.

Redfang thanks you again for your help "Indeed, you are right, it seems the bandits activity was just a cover up for this growing cult of Lamashtu. The cleric took the Kellids that came to end the bandits, just enlarging their ranks, but thanks to you I can now report to the rest of the Banner of the Stag that the area is clean now"

He nods then "Ok, I will report back alone then, you are free to follow your trip to the Scar. I have heard it is a dangerous place, so be careful. I am grateful for having met you, but I admit that place might be a better fit for you than Iadenveigh" he looks intently at your chainsaw and guns.

After succeeding at getting rid of this cult and demonic infestation, you have learned a lot more and stepped forward in your adventuring career!

Level up to 10!!!


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HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto bows deeply to Ameiko "Thank you for entrusting me with Suishen" he says respectfully "It will be an honor to wield such a revered blade in service to you and the people of Minkai"

Turning to Suishen, Yuto addresses the ancient sword directly "Thank you for accepting me, I am humbled by your dedication to protecting your homeland" he says with sincerity "I vow to wield you with honor and help you protect the heir to the throne"

As Andochtuir praises him and his companions, Yuto feels a rush of warmth and gratitude. He blushes slightly at the unexpected praise, feeling somewhat slow to respond compared to Torra "Th-thank you"

When Sandru speaks, he directs a smile to him "Th-thank you, brother, for accepting Atsuko and Ritti into our midst"

However, Yuto's expression shifts to one of surprise and concern as Ritti reveals her past as a thief. Despite his shock, he quickly recovers and offers her a reassuring smile "Yo-your honesty talks for you, Ritti San" he says earnestly "I-it takes co-courage to admit one's past mistakes. I be-believe in second chances, and I trust that you will well prove y-yourself in this adventure"


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HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Sense Motive: 1d20 + 10 ⇒ (14) + 10 = 24
Yuto approaches Ameiko with a respectful bow, his expression solemn yet determined. He kneels before her and extends Suishen, the katana, toward her, presenting it with both hands as a symbol of reverence and loyalty. "Ameiko Sama," he begins, his voice steady yet filled with earnestness, "this blade, Suishen, is your heirloom. It has guided us and aided us in our journey, not for its prowess, we could have hardly defeated the guild leader; and it rightfully belongs to you."

Whether Ameiko accepts Suishen or not, Yuto proceeds to recount the events that transpired back at the fortress. He describes the fierce battles with the monks, the daring rescue of the prisoners, and the eventual defeat of Kimandatsu. With a tone of gratitude, he highlights the invaluable contributions of Atsuko and Ritti, emphasizing how their skills and bravery were instrumental in the success of their mission.

"Both Atsuko and Ritti have shown remarkable courage and resourcefulness," Yuto continues, his gaze unwavering as he speaks. "Their assistance was crucial in overcoming the challenges we faced, and I am deeply grateful for their presence."

However, Yuto doesn't shy away from the truth "We find ourselves in a precarious situation," he admits, his tone tinged with urgency. "I-I... du-dumbly revealed your true surname. S-so they know." he gets red looking at both Ritti and Atsuko "Fo-fortunately we defeated Kimandatsu, s-so I hope she was not able to transfer this knowledge"

"A-anyway, we must flee from the Rimerunners Guild, for our safety and theirs. Ameiko Sama, I humbly request your forgiveness... a-and assistance for our new friends. Would it be possible for Atsuko and Ritti to join our caravan? They seek refuge and a chance to forge a new path forward."


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Iron Gods: Iron maps;

Yambul seems momentarily caught off guard by the hoard of demons in the room, his attention perhaps distracted by the chaos of the moment. Anyway, only one of the spells take hold, the armor starting to warm up.

Rhoreen, with her keen knowledge of nature and planes, identifies the tiny adversaries and unleashes a fiery assault with a pebble of fire that bursts into a hell of flames amid the clustered foes.
Red Quasit: 1d20 + 7 ⇒ (8) + 7 = 15
Green Quasit: 1d20 + 7 ⇒ (20) + 7 = 27
Yellow Quasit: 1d20 + 7 ⇒ (5) + 7 = 12
Blue Quasit: 1d20 + 7 ⇒ (17) + 7 = 24
SR DC 13: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 Orange Gremlin: 1d20 + 9 ⇒ (2) + 9 = 11
SR DC 13: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Cyan Gremlin: 1d20 + 9 ⇒ (18) + 9 = 27
SR DC 13: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 Green Gremlin: 1d20 + 9 ⇒ (3) + 9 = 12
The flames take two of the gremlins, while the fire resistant quasits endure a bit better, though two of them seem close to fall as well.

Rūha, noting the unexpected number of foes, begins offering strategic advice to the party, enhancing their capabilities.

Chaance, initially puzzled by Rhoreen's description of the creatures, retreats slightly, wary of any potential counterattack from the compacted vermin.

The more wounded demons, turn invisible, while the other two point at Yambul and Rhoreen, trying to scare them off "Eek! I'm scary! Boo! Fear me, puny mortals, for I am the terror of the night!" shouts one "Run while you still can, before I unleash my fearsome... uh... tiny claws!" shouts the other.
It is cause fear, which you are immune because >6 HD

The surviving gremlin comes up to Yambul squeaking, it's claws crackling with electricity as he goes.
Touch: 1d20 + 6 + 3 ⇒ (11) + 6 + 3 = 20
Electrical damage: 3d6 ⇒ (6, 4, 2) = 12
The cook is shocked with some electricity!

The armor starts to get very very hot.
Fire damage: 1d4 ⇒ 3

Red quasit: 17 damage, badly wounded
Green quasit: 3 damage, slightly wounded
Yellow quasit: 17 damage, badly wounded
Blue quasit: 3 damage, slightly wounded
Orange gremlin: 27 damage, unconscious, dying
Cyan gremlin: 13 damage, considerably wounded
Green gremlin: 27 damage, unconscious, dying
Redfang: 2 damage, slightly wounded, gravity bow
Chaance: 12 damage, longstrider, barkskin, cat's grace
Rhoreen: 3 damage, mage armor, heroism, overland flight, filter mask
Rūha: 6 damage, mage armor, barkskin
Yambul: 18 damage, heroism
Zzvkgrogk: heightened awareness, barkskin, mutagen (+Dex/-Wis)
Surprise round: Gremlin, Rūha, Demon, Chaance, Rhoreen
Round 1: Gremlin, Zzvkgrogk, Rūha, Demon, Chaance, Rhoreen, Yambul

Everyone can go, the demons are in the middle, but I do not want to delay the inevitable :P


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HP 43/43 AC 24 21 TAC 19 FF 16 13 | CMD 21 | F +5 R +5 W +4 | P 2/6 L1 3+0/4+2 L2 0/2 | Init +4 Senses +0 |
Skills:
Acrobatics+6,Bluff+8/+10,Climb+3,DisableDevice+5,Intimidate+4,K.Arcana+10,K .dungeon+8,K.planes+9,K.local/geo/history/nobility/religion+5,Linguistics+8 /+10,Perf.Oratory+12,Ride+8,Spellcraft+12,Swim+3,UMD+8
Human Magus (Kensai/Bladebound) 5 | spider climb 50 min, mage armor 45 min

Lope pauses, letting all of Triphylla's word sink in on Sir Guisarne "You have admitted your guilt and surrendered. This is nothing personal against you, and the empire certainly needs people able to put things in order in a moment of chaos. I don't want you to keep straining Merrat to cover up for Bartleby's issues, and you sure are fed up of serving the Lotheeds for all your trouble and no gratitude" the Aldori stretches his eyes as Sir Guisarne talks about destinations, Yamass calling his attention for being his uncle's business center "I have strong contacts in Yamass, and I can obtain a position for you there. I am not as naïve to think you will play on my favor, but it might come the day you have the chance to give back the gratitude that is being served for you here."
Perform oratory: 1d20 + 12 ⇒ (17) + 12 = 29

"So that is, Yamass to keep safe that ass."


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Gronilda, feeling the flames licking at her armor, focuses her attention on the immediate threat at hand. With resolve burning in her eyes, she responds to the hobgoblin captain's menacing advance "You may think yourselves mighty, but your cruelty only serves to unite us against you. We will not yield to your tyranny. Face the fury of Erastil's justice!"

With her words spoken, Gronilda takes swift action, charging over the hobgoblin captain directly, her shield raised in defense and her determination unwavering.
Warhammer Attack+charge: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Bludgeoning damage+large: 2d6 + 2 + 2 ⇒ (6, 3) + 2 + 2 = 13

AoO if the hobgoblin moves or uses a ranged weapon again:

Warhammer Attack+charge: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Bludgeoning damage+large: 2d6 + 2 + 2 ⇒ (2, 6) + 2 + 2 = 12

HP 7/10 AC 14 TAC 8
charged: -2 AC (included)
Growth domain enlarge: 1/7 (swift, -2 AC included) 1 round


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HP 43/43 AC 24 21 TAC 19 FF 16 13 | CMD 21 | F +5 R +5 W +4 | P 2/6 L1 3+0/4+2 L2 0/2 | Init +4 Senses +0 |
Skills:
Acrobatics+6,Bluff+8/+10,Climb+3,DisableDevice+5,Intimidate+4,K.Arcana+10,K .dungeon+8,K.planes+9,K.local/geo/history/nobility/religion+5,Linguistics+8 /+10,Perf.Oratory+12,Ride+8,Spellcraft+12,Swim+3,UMD+8
Human Magus (Kensai/Bladebound) 5 | spider climb 50 min, mage armor 45 min

Lope observed the discussion unfolding with a furrowed brow "Panivar Lotheed..., his potential involvement is concerning indeed. We must proceed with caution and be prepared for any eventualities. For now, let us focus on resolving the immediate challenges before us and ensuring the continued prosperity and stability of Merratt County."

"Regarding Sir Guisarne's fate... it seems we have reached a consensus" he began, his voice steady and confident "What do you think about offering him a trade inspector position in Oppara? Maybe at the port. I have strong connections in Oppara's merchant circle and with Lady Martella's assistance, this offer could provide Guisarne with a lucrative role of his interest. I think it is win-win situation, addressing the need for Guisarne's removal while offering him a dignified opportunity aligned with his interests."

He glanced around the group, seeking their approval before continuing "Next, we must address the imminent threat to Baroness Voinum. Cyrene, I trust you are prepared to accompany me to ensure her safety. Diana, I ask that you remain with the group too. We need your expertise and support as we navigate these challenges."

"We should address the issue of the Birdsong Palace just short after ensuring the Baroness safety."


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HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Yuto is chewing a bit of the dried meat the group collected in the fortress when he is surprised by Ulf's question "Wh-why?" he thinks hard on the question for a time "I-it is what we promised to Uiksahkka. W-we had an agreement. And we have made our part" he explains "Besides, we need a guide" he offers a shy smile to the Ulfen.

Level 7 yay!!!


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Iron Gods: Iron maps;

Yambul's valiant efforts to strike down the enemies unfortunately miss their mark, the chaotic flurry of battle making it difficult to land a decisive blow.

Rūha channels her inner strength, delivering a precise ki strike that bypasses the succubus's special protections, and leaving it stunned and vulnerable, unable to resist the monk's onslaught.
Fort DC 22: 1d20 + 7 ⇒ (13) + 7 = 20

Chaance's expert marksmanship proves deadly once again as her second arrow finds its mark, piercing through the Kellid's defenses and bringing him down.

With one threat eliminated, Rhoreen channels her magical prowess, hexing the succubus, further weakening its resolve and leaving it susceptible to the group's relentless assault.
Will DC 20: 1d20 + 10 ⇒ (4) + 10 = 14

The surviving Kellids drop their crossbows and draw their scimitars, the blinded one has trouble swinging around and almost cuts the ear of his companion, but the other two engage with Rūha.
mwk scimitar: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 1 ⇒ (2) + 1 = 3
mwk scimitar-dazzled: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 221d6 + 1 ⇒ (2) + 1 = 3
Still dazzled by Zzvkgrogk's conflagration, they are unable to find the Kasatha.

The succubus sucks at being stunned and she can do nothing but provoke you with her not moving body.

Thanks to Zzvkgrogk's ministrations, Redfang is able to keep in the fight and shot the demon!
longbow-rapid shot (stunned, improved precise shot): 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 172d6 + 3 + 2 ⇒ (4, 3) + 3 + 2 = 12
longbow-rapid shot (stunned, improved precise shot): 1d20 + 5 + 2 - 2 ⇒ (8) + 5 + 2 - 2 = 132d6 + 3 + 2 ⇒ (2, 6) + 3 + 2 = 13
longbow-rapid shot (stunned, improved precise shot): 1d20 + 10 + 2 - 2 ⇒ (13) + 10 + 2 - 2 = 232d6 + 3 + 2 ⇒ (4, 3) + 3 + 2 = 12
Two arrows land true, and with potency, but still the skin of the demon is tough and absorbs most of the damage.

Succubus: 42 damage, considerably wounded
Red: 25 damage, blinded 1 min
Blue: dazzled 1 min
Yellow: dead
Party buffs: advice (+2)
Redfang: 2 damage, slightly wounded, sickened r5, gravity bow
Chaance: 12 damage, longstrider, barkskin, cat's grace
Rhoreen: 22 damage, sickened r5, mage armor, heroism, overland flight, filter mask
Rūha: 6 damage, mage armor, barkskin
Yambul: 18 damage, heroism
Zzvkgrogk: 6 damage, heightened awareness, barkskin, mutagen (+Dex/-Wis)
Round 4: Kellids, Succubus, Rūha, Yambul, Chaance, Zzvkgrogk, Rhoreen, Redfang


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Yep, they were doing some maintenance. Hopefully nothing else was broken in the process and we are back! :)

Good weekend/holidays everyone!


1 person marked this as a favorite.
HP 43/43 AC 24 21 TAC 19 FF 16 13 | CMD 21 | F +5 R +5 W +4 | P 2/6 L1 3+0/4+2 L2 0/2 | Init +4 Senses +0 |
Skills:
Acrobatics+6,Bluff+8/+10,Climb+3,DisableDevice+5,Intimidate+4,K.Arcana+10,K .dungeon+8,K.planes+9,K.local/geo/history/nobility/religion+5,Linguistics+8 /+10,Perf.Oratory+12,Ride+8,Spellcraft+12,Swim+3,UMD+8
Human Magus (Kensai/Bladebound) 5 | spider climb 50 min, mage armor 45 min

Not sure how to best help Diana maths-wise, but here is that roleplaying:
Performance oratory: 1d20 + 12 ⇒ (4) + 12 = 16

Lope de Vega, sensing the wavering resolve of Sir Guisarne, presses forward with his line of reasoning, seeking to exploit the chinks in the nobleman's armor of arrogance.

"Indeed, Sir Guisarne," Lope retorts, his voice steady and unwavering "But the law is not a mere inconvenience to be circumvented at your whim. The stewardship of a county comes with responsibilities, foremost among them being the protection and well-being of its citizens. Your actions, however, have shown a blatant disregard for these duties, instead prioritizing personal gain and power."

With a pointed glance at Sir Guisarne's entourage, Lope continues, "And as for your assertion about swelling the ranks of the army with debtors, I daresay that speaks more to your willingness to exploit the vulnerable for your own ends than it does to any noble intentions. Do you truly believe that Lord Pythareus would condone such dishonorable tactics?"

Drawing upon his knowledge of history and politics, Lope reinforces his argument, aiming to dismantle Sir Guisarne's defenses with precision and finesse.

"Furthermore," Lope adds, his tone laced with conviction, "the succession in Taldor is a delicate matter, one that requires stability and adherence to the rule of law. Lady Eutropia's vision for the future of our nation hinges upon upholding justice and fairness, qualities that seem sorely lacking in your actions."

As the verbal duel reaches its climax, Lope stands firm, ready to defend the principles of justice and righteousness against Sir Guisarne's tyranny.


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Gronilda hols high her warhammer, a determined look in her eyes. With a mighty swing, she brings the warhammer down upon the wolf, aiming to crush its skull and end the threat it poses to her companions.

"Erastil, guide my hand!" she calls out as she strikes, channeling her faith and strength into the blow as she keeps the divine magic growing her for a bit more.
Warhammer Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Bludgeoning damage+enlarged: 2d6 + 2 + 1 ⇒ (5, 6) + 2 + 1 = 14

As she strikes, Gronilda also calls upon Pawnies to join the fray "Attack! Protect our allies!"
Handle Animal DC 10: 1d20 + 2 ⇒ (3) + 2 = 5

The dog is though a bit scared of the wolf and stays at the back.

HP 10/10 AC 16 TAC 10
enlarged 3/7 (swift, -2 AC included) 1 round


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HP 43/43 AC 24 21 TAC 19 FF 16 13 | CMD 21 | F +5 R +5 W +4 | P 2/6 L1 3+0/4+2 L2 0/2 | Init +4 Senses +0 |
Skills:
Acrobatics+6,Bluff+8/+10,Climb+3,DisableDevice+5,Intimidate+4,K.Arcana+10,K .dungeon+8,K.planes+9,K.local/geo/history/nobility/religion+5,Linguistics+8 /+10,Perf.Oratory+12,Ride+8,Spellcraft+12,Swim+3,UMD+8
Human Magus (Kensai/Bladebound) 5 | spider climb 50 min, mage armor 45 min

It was a good interaction Diana, in fact you helped a lot to find a good cause here :)

What does the rest of the party think about attacking Guisarme in this instance? I see Diana is on for it, but I worry it might make difficult to sum the Count to our side. Though probably it will be difficult anyway after this.


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Iron Gods: Iron maps;
Rūha wrote:
Just checking, was Longdreamer speaking "out loud" or just to Ruha for that paragraph?

I intended it as a telepathic message everyone heard in their heads.


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

I am with you GM Red. Mine just turned 5 months :)

Committed to maintain my number of campaigns stable, maybe will have to slightly reduce, but at current I am at a fine level.

Will think about restating, thanks for the understanding!


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Gronilda's attention is fully taken by the notes regarding Phaendar's bridge. She ignores most of what is going on while studying in them "Look, it seems the bridge is supported in here and here. If I have seen any dwarf busting tunnels back at Kraggodan, I have to say those are the points we have to burst to collapse the bridge."

She picks up the two keys from the workbench, and smiles happily as Lizzie reunites with her family "She was asking all about you this time. We are were worried."

Then, picking up the masterwork light shield, she straps it into her arm "It seems we will need all the protection we can handle. This starts like the Goblinblood Wars..."

Turning to the group as she listens the others discuss the next move, she adds "The Riverwood Shrine? I left back there Noelan and Rhyna, preaching to the new visits to town. They might be at trouble right now. Let's go!"


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Iron Gods: Iron maps;

With a cunning display, Zzvkgrogk deactivates the Smoke Generator, bringing an end to the billowing clouds of smoke that had plagued the Smokewood. As the generator powers down, the tower itself seems to lose its vitality. The lights flicker and dim before extinguishing altogether, while the doors release their locks with an audible click. Inside, the experiments and machinery fall silent, their once-busy operations coming to an abrupt halt.

Outside the tower, the group gathers to dig a grave for Anada, honoring her memory with solemn respect. As they work, a majestic presence approaches, catching their attention. Longdreamer, the Star monarch, gracefully descends upon the clearing, her radiant presence casting a gentle glow upon the surroundings.

Let me extend my gratitude for freeing the forest from the oppressive smoke. You have been brave and selfless with a gesture of goodwill, she offers to transport you swiftly back to Iadenveigh, carrying the party upon her back.

With a sense of accomplishment and camaraderie, the group mounts on the huge butterfly. Longdreamer soars gracefully above the forest canopy, reaching Iadenveigh in just a couple hours fly.

She descends on a clearing close to south of the town. As you are giving farewells, Longdreamer gives you one more boon, she touches Rūha's head with her antenna Do not despair my friend from far away. I have seen. You are a traveler of another time. I sense she has chosen you. She has chosen you so things happen as they happened. So your time can be saved against the plots of the Dominion who have sent here their forces to do what they could not in your time. Be aware, they are here already. They are not that far. And they have her.

With a sense of solemn purpose, Longdreamer turns then to Yambul and fixes her gaze upon him, her eyes shining with ancient wisdom, her voice resounding in your brains Child of the Fallen Stars, bearer of the bloodline; as you journey forth, remember this: the legacy of your forebears guides your steps. Seek out the truth that lies hidden in the heart of Numeria, for it is there that you will find the answers you seek.

And then she finally gives farewell to the group before taking flight Look for me in your dreams. Call me if you need help. I would be pleased to carry you to wherever you need next.

With that, you are free to make your return back into town and manage your stuff.


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HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

"Completely agreed Torra!" Yuto keeps slashing at Kimandatsu, hoping Andochtuir is right and the ogre magi is really going down finally.
Suishen-CE-defending+IC+HR: 1d20 + 13 - 2 - 2 + 2 + 2 ⇒ (7) + 13 - 2 - 2 + 2 + 2 = 20
Slashing damage+flaming+challenge+IC: 1d8 + 7 + 1d6 + 6 + 2 ⇒ (4) + 7 + (6) + 6 + 2 = 25 (6) is fire

Suishen-CE-defending+IC+HR: 1d20 + 8 - 2 - 2 + 2 + 2 ⇒ (6) + 8 - 2 - 2 + 2 + 2 = 14
Slashing damage+flaming+challenge+IC: 1d8 + 7 + 1d6 + 6 + 2 ⇒ (6) + 7 + (3) + 6 + 2 = 24 (3) is fire

HP 19-5/58-5 DR 2/- AC 25 TAC 16 (+2 vs evil)
inspire courage (+2)
resolve 2/3
combat expertise (+2 AC)
Suishen defending: -2 to hit/+2 AC
challenge 0/2 (Atsuko) +6 damage, DR 2/-
3 Con damage
resist energy (cold 30) 200 min
air walk (5' up) 180 min
see invisibility 200 min
heroism 50 min
lesser protective aura


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Iron Gods: Iron maps;

As the dust settles and the echoes of your battles fade away, Zzvkgrogk approaches the Smoke Furnace determined to help the azers. With deft manipulation and a keen understanding of its workings, he manages to reverse the opening, creating a portal leading back home for the azers. With a grateful nod, they address you with heartfelt gratitude "Thank you, for your assistance. We shall return to our home plane with heads held high, knowing that we leave behind newfound friends. Your deeds shall be remembered in our forge, and your names shall be honored in the flames of our hearth."

Meanwhile, Chaance and others delve into the archives and left behind notes with a determined focus. Piece by piece, you uncover the scattered notes of the tower's apprentices, piecing together the puzzle of the Choking Tower's events.

Driven by his desire to further his research in nanites swarms and other techs, Furka's Xoud stumbled upon the secrets of Casandalee's body at the Aurora, below Iavendeigh. Killed by the robots sent by Divinity 15 years ago, the android's body had a surprise, it had been overtaken by an Intellect Devourer called Maukui time before its death.

Back at his tower he harvested the memories of Casandalee, entering into contact instead with Maukui. Ecstatic to had found the location of the neurocam to access Divinity, but knowing he could not recover it alone, he left the tower to give this information to his superiors at the Technic League.

However, his plans were thwarted by the interference of Anada Visk, one of his own apprentices. On his absence, suspicious of his master's research and final intentions, Anada found the way into the dungeon and Casadandalee's body. After some comings and goings she was tricked to use a resurrection scroll, and back to life, Maukui overtook the apprentice's brain and started to jump from apprentice to apprentice every few days as the bodies started to rot.

But the resurrection also had an effect on Casandalee, the android's body started to move just a few minutes after Maukui left in the apprentice's body. The interference between the android resurrection process, Casandalee’s exceptional ability to remember past lives, the harvester memory extractor and the intellect devourer memories, brought back into the android a new soul that retained the memories of the most recent victim of Maukui, an elven ranger investigating the sprawl of alien life in Numeria, known by the name of Chaance. An elf who found herself into the Valley of the Spider during her search.

Still confused, she got out of the tower trying to continue her mission with great blanks on her head.

When the party killed Xoud and his contingency teleported him back to the tower, Maukui took his body as a host while the wizard, terribly furious, raised as a ghost.

You have been first hand witness of most of the rest of the story.

With the pieces of the puzzle finally falling into place, the group gains a deeper understanding of the past events. But their journey is far from over, and the shadows of both an alien invasion and a raising overlord moving the strings in Silver Mount, continue to loom ominously on the horizon.


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Iron Gods: Iron maps;

Blur: 3d100 ⇒ (87, 56, 55) = 198
Chaance gets a death scare, but clenches her teeth enduring the fear, though her heart pumps heavy on her chest. She then puts three precise arrows through vital worms in the messy body.

Yambul slashes hastened, one swing confused by the blurry figure, two others swiftly connecting and sawing good chunks of the worms, despite its resistance.

As it saws through, the figure decomposes into an entanglement of worms.

Without a will to keep them together, the mass remains almost harmless to the group, and a few grenades or fireballs before it is well dealt with!

Combat is over!

Nargin: 101 damage, dead
Party buffs: haste r9
Chaance: 36 damage, -1 Con damage, barkskin 60 min, gravity bow 6 min, cat's grace 6 min
Rhoreen: 3 damage, mage armor 18 h, heroism 155 min, fly 9 h, tongues 67 min, see invisibility 90 min, filter mask
Rūha: mage armor 18 h, barkskin 67 min
Yambul: light, chainsaw 35 min, heroism 155 min, shield 7 min
Zzvkgrogk: heightened awareness 65 min, barkskin 69 min, resist energy (electricity) 70 min

The only thing remaining in Nargin's cell is the artifact that provided nurishment to him.

K. engineering DC 30*:

Without nothing left in the tower able to pose a real challenge to the party, it is easy for the group to claim the tower.

With that we have finished book 3, The Choking Tower! Congratulations! :)


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Iron Gods: Iron maps;

Zzvkgrogk ingests one of his concoctions and spits it all over the party to hasten them into further heroics.

Rhoreen takes good note of the worms movements, ready to strike when it conjures.

Images: 1d7 ⇒ 2
Yambul strides inside and trashes hard one of the illusions surrounding Nargin.

The worm that walks starts saying words of power, moment at which Rhoreen blasts it with magic missiles. The force barrages destroys a few of the worms but otherwise show to be useless.

"Your attempts are laughable. I no longer play with the limitations of your physical bodies" as he completes his spell, you are affected by a slow. It automatically dispels Rhoreen's haste.

However, thanks to Zzvkgrogk's cunning addition of a second haste, the party remains hastened, defying Nargin's expectations.

Nargin roars in frustration "Why are you still moving fast? My magic should have stopped you already!"

Nargin: images 5
Party buffs: haste r9
Chaance: 25 damage, -1 Con damage, barkskin 60 min, gravity bow 6 min, cat's grace 6 min
Rhoreen: 3 damage, mage armor 18 h, heroism 155 min, fly 9 h, tongues 67 min, see invisibility 90 min, filter mask
Rūha: mage armor 18 h, barkskin 67 min
Yambul: light, chainsaw 35 min, heroism 155 min, shield 7 min
Zzvkgrogk: heightened awareness 65 min, barkskin 69 min, resist energy (electricity) 70 min
Round 1: Chaance, Rūha Round 2: Rhoreen, Yambul, Zzvkgrogk, Nargin


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Iron Gods: Iron maps;

As the party approaches the experimental prison, they find the intimidating figure of Nargin Haruvex awaiting them. The writhing mass of worms undulates, its eyes locked onto the group with an otherworldly intelligence "Ah, my curious visitors. You have returned" Nargin's voice echoes through the prison, filled with a blend of amusement and satisfaction "So, you have managed to survive Furkas' domain, haven't you? Impressive, I must say. Perhaps you're not as expendable as I initially thought" Nargin's tone conveys a certain level of acknowledgment and respect.

With a sinister yet gracious motion, the monstrous entity gestures toward the prison's door "Fear not, for I am here to guide you through the final steps of your journey in this forsaken place. Open the door, and let us conclude our dealings"

Nargin Haruvex provides the necessary instructions to unlock the prison, revealing the complexity of the mechanism. With this, Zzvkgrogk easily opens the door.

The creature's form seems to ripple with satisfaction "Step inside, brave wanderers. You have proven yourselves more resilient than Furkas anticipated. In recognition of your persistence, I offer you a rare opportunity. Leave this place without further confrontation. Be the heralds of my grandeur, my resilience, and the inevitable victory over Furkas' futile attempt to see me perish in desperation."

The party is presented with a choice: they can accept Nargin Haruvex's offer and depart without facing the creature in combat, or they can choose a different course of action. The decision weighs heavy on the party, and the Choking Tower's atmosphere crackles with tension as the moment of choice arrives.

Feel free to add any preparations to be applied before you swing open the door or speak back to the worm-man.

Reminder of worm-that-walks previous identification: Zzvkgrok effectively managed to help Rhoreen understand this creature.


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Iron Gods: Iron maps;

The group listens to Casandalee's memories, or rather the intellect devourer that came on her body, and attempts to figure out their next steps.

Not sure anymore if this knowledge source was her elven life or a close encounter with the Dominion of the Black that came at a high cost, Chaance can retell a Yah-Thelgaad is monstrous aberration. A grotesque creature covered in chitinous armor, featuring a writhing forest of tendrils on one end and a pincer-tipped tail on the other.

Its back is adorned with six transparent blisters, each containing a brain suspended in thick green fluid. With an eerie and horrifying appearance, it unsettles those unlucky enough to encounter one.

This creature is a malevolent force aligned with chaos and evil, embodying the nightmarish ideals of the Dominion of the Black. It possesses darkvision, true seeing, and the ability to diagnose diseases.

In combat, Yah-Thelgaads are equipped with potent defensive capabilities, including a carapace that inflicts bleed damage upon attackers and resistance to magic and adamantine. Its arsenal of offensive abilities includes powerful tentacles with a grab mechanic, poisonous claws, and the ability to command diseases swiftly.

Additionally, Yah-Thelgaads can unleash mind storms, creating a psychic vortex that induces confusion in nearby creatures. With a repertoire of spell-like abilities and sorcerer spells, Yah-Thelgaads can cast a variety of potent spells.

Finally, Chaance knows well that its brain collection ability allows it to store up to six brains, which empowers its armor, concentration and knowledge. The Yah-Thelgaad is an enigmatic and horrifying entity, devoted to the Dominion of the Black and driven by inscrutable causes that tie into its alliance's mysterious theology.


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HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

I agree the sentence bolded by Atsuko makes things a bit murky.

Fortunately, there is an official FAQ on this topic, which helps us avoid the discussion: what happens on a grease save success


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Iron Gods: Iron maps;

As soon as Rūha presses the speaker's button while the globe is attached, there is a blank noise coming out. After a short pause, a feminine voice starts to speak, one you all clearly recognize as Chaance's one, except for herself that notes it distorted.

(pause)
"I am not sure what you mean. I am Maukui, the most devious and ingenious brain of the Dominion of the Black."

(pause)
"No, Casandalee’s android body cannot lodge a new soul while it is my host you idiot. "

(pause)
"Casandalee’s previous master sent puppets to punish her for her treason. They cornered me in the Aurora and incapacitated this body. It has been a long wait, but I learned a lot about the Divinity."

(pause)
"Dweller-In-Dark-Places took the neurocam and AI core from me to pursue more invasive techniques to extract its secrets. I hate that he took my favorite toy, but he gave me Casandalee’s body to play with, it has far more possibilities than the elven huntress."

(pause)
"My Dominion’s master, you idiot. The yah-thelgaad that is going to devour your world once we take control of the Divinity."

(pause)
"Because they contain information on how to access the Divinity and seize control so we can neutralize the robot soldiers we cannot impersonate."

(pause)
"In the Dominion Hive in the valley you know as the Scar of the Spider."

(pause)
"To breach your abjurations, wizard, and infiltrate your ranks, play with your bodies, to get out of here, to find a different way into the Divinity."

The noise ceases, the memory having been fully played.

Perception DC 25:

Below the stretcher here, you find the remains of a consumed scroll. Rhoreen can identify this as a resurrection scroll.

Survival DC 20 (tracking):

You do reconstruct a few things that happened in this room. The comings and goings of Furkas human person. Dragging a body into this place and leaving it in the stretcher. Working in there with the harvester robot. Then leaving on a rush.

Someone else accessed here at a later time, by the marks over Furkas' ones, maybe an apprentice. That same person and the body Furkas brought here left afterwards, both walking normally.

The access door was jury rigged and made to malfunction, some of the nanites of the door left, and they latter create the cocoon's in the tower you infer.


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HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

K. planes+HR: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Yuto, drawing on his knowledge, shares insights about the creature before them "I-I have r-read about wolves like him. I-I think, he is a winter w-wolf my friends. I-I think my parents saw them on their trip through the northern lands. They are in-incredibly intelligent with the ab-ability to unleash icy co-cold upon their foes. Th-they thrive in cold cl-climates and are p-prouder than their c-cousins, the w-worgs."

Still mindful of the potential dangers, he watches the wolf closely "L-let us be cautious, fr-friends. If it's words r-ring true, we sh-should not pr-ovoke it. We h-have common interests. What a pity Riftun is not here, I am sure he will befriend him"

Feeling a connection to the wolf and sensing a potential ally, he steps forward tentatively, he changes to Skald to address the winter wolf directly "U-um, m-might I know your n-name, noble cr-creature? Wh-what happened to you, where is your p-pack? My n-name is Hirabashi Y-Yuto, and I mean you no h-harm. We s-seek the release of a f-fellow Ulfen, Ulf G-Gormundr, and another named Uksahkka. I-I-if you could h-help us find them, w-we would be gr-grateful. In return, w-we offer you freedom to g-go your own way, away fr-from this fortress. We can help you back i-into the wilderness" he stammers, his voice filled with sincerity.
Diplomacy+HR: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28


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HP 43/43 AC 24 21 TAC 19 FF 16 13 | CMD 21 | F +5 R +5 W +4 | P 2/6 L1 3+0/4+2 L2 0/2 | Init +4 Senses +0 |
Skills:
Acrobatics+6,Bluff+8/+10,Climb+3,DisableDevice+5,Intimidate+4,K.Arcana+10,K .dungeon+8,K.planes+9,K.local/geo/history/nobility/religion+5,Linguistics+8 /+10,Perf.Oratory+12,Ride+8,Spellcraft+12,Swim+3,UMD+8
Human Magus (Kensai/Bladebound) 5 | spider climb 50 min, mage armor 45 min

That would do for an extraordinary web of lies :D


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Gronilda, unfazed by the hobgoblins banter on Grymwold's beard, refocuses her attention on the immediate threat. With her bow already drawn, she takes aim at the hobgoblin closest to Grymwold, aiming to assist the dwarf in dispatching their foes efficiently "Oh, trophies, is it? Well, I hope you like your souvenirs small, because that's all you'll be left with after we're done with you!"

She releases the arrow, hoping it finds its mark and contributes to the ongoing battle against the hobgoblins.
Longbow Attack-shoot into melee: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Piercing Damage: 1d8 ⇒ 8

Despite her overall bad aim with the bow, the dwarf remains calm and points to the hobgoblin "Pawnies! Attack!"
Handel Animal (attack): 1d20 + 1 ⇒ (18) + 1 = 19

The dog jumps obediently "Woof! Woof!" and moves into position, letting Skalla's song rage to take him as he bites the already wounded hobgoblin in the leg.
Bite+song: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Piercing/Bludgeoning/Slashing damage+song: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Pawnies shakes his head with the ferocious beat marked by Skalla!

Pawnies: HP 7/7 AC 12 TAC 11
Raging song effects included


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Iron Gods: Iron maps;

Fort DC 15 (vulnerable to critical hits): 1d20 + 4 ⇒ (11) + 4 = 15
Emboldened by the dissipation of the fog, Yambul seizes the opportunity to strike at the blinded robot with his chainsaw. He swings the weapon with expert precision, delivering two powerful blows. The first hit lands with a resounding impact, the chainsaw tearing through the robot's armor.

The brutal hit makes the robot crumble to the ground as the tentacles finish sapping a final memory from the Kellid. The swirling mist within one of the crystal spheres socketed into the thought harvester's back captures the stolen memory.

Robot: 132 damage, destroyed, -40 force field, binded 1 min
Party buffs: advice (+2)
Chaance: 8 damage
Rhoreen: +15 hp, mage armor 18 h, heroism 165 min, fly 9 h, tongues 77 min, filter mask
Rūha: mage armor 18 h, barkskin 77 min
Yambul: 40 damage, light, chainsaw 45 min, heroism 165 min
Zzvkgrogk: heightened awareness 75 min, barkskin 79 min, resist energy (electricity) 80 min
Round 1: Rhoreen, Zzvkgrogk Round 2: Yambul, Rūha, Chaance, Furkas


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Iron Gods: Iron maps;

Rhoreen, with quick thinking and faster action, draws and waves the wand of wind wall, creating a protective barrier that contains the noxious cloud in a 10' circle. The winds swirl around, dismissing the vapors out of their point of emanation. Rhoreen moves into the now fresher spot, minimizing the impact of the fog on everyone's senses.

Yambul, grateful for the reprieve, acknowledges Rhoreen's ingenuity and the improved air quality. The wind wall proves effective in keeping the harmful mist at bay.

Yambul, you're in the wind wall-protected area, and the air is clear there now, but the spell still affected you the round it was cast.

Rūha, squinting through the lingering haze, attempts to endure the remaining effects of the cloud.
Half of 1 rounded down is 0 Con damage I think

Zzvkgrogk sees the wind wall to take effect and move into the room where he can shoot without the concealment and cover. The electrical beam is a big blast that shocks the robot's systems badly! Vulnerable, so no hardness and +50% damage!
Fort DC 18: 1d20 + 4 ⇒ (10) + 4 = 14
The electrical discharge is so intense it overloads the visual sensors of the robot who gets blinded by the ratfolk's shots!

Robot: 67 damage, considerably damaged, -40 force field, binded 1 min
Party buffs: advice (+2)
Chaance: 8 damage
Rhoreen: +15 hp, mage armor 18 h, heroism 165 min, fly 9 h, tongues 77 min, filter mask
Rūha: mage armor 18 h, barkskin 77 min
Yambul: 40 damage, light, chainsaw 45 min, heroism 165 min
Zzvkgrogk: heightened awareness 75 min, barkskin 79 min, resist energy (electricity) 80 min
Round 1: Rhoreen, Zzvkgrogk Round 2: Yambul, Robot, Rūha, Chaance, Furkas

Yambul to go!


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Iron Gods: Iron maps;

"You believe your feeble attempts at torment affect me? I am beyond your comprehension, little rodent. My will endures, and your futile efforts merely serve as fleeting diversions in the grand tapestry of my existence" Nargin Haruvex undulates, a grotesque dance of worms forming a humanoid shape, and it locks its unsettling gaze onto you "You cower, knowing the futility of challenging one as superior as I. Your inability to confront me head-on is a testament to your own weakness. Tremble in the shadows of the tower corners, for you are not strong enough to face me. Your cowardice is a pitiful spectacle, and I am surprised you do not just succumb to the terror that grips your feeble hearts."


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Iron Gods: Iron maps;

Nargin Haruvex's worms seem to ripple with amusement at Chaance's questions. His response, though laced with a touch of bitterness, reveals more about the mysterious relationship with Furkas "Ah, perceptive one. Yes, I was once shackled by the limitations of mortal flesh. Worms, a sublime choice, embodying the undulating power of life and decay. Furkas captured me 7 years ago during the wizard’s last trip into the Worldwound. He was fascinated by the way my mind infused the worms of my grave after death, granting me a form of life even after death. Such is the strength of my will."

"The misguided fool, sees my suffering as a tantalizing experiment, a spectacle to satiate his morbid curiosity. He comes here not for camaraderie but to revel in my torment, a pitiful attempt to grasp the secrets of his twisted research." Nargin's demeanor, seemingly calm, hides an arrogance that fuels his existence.

"He sought not immortality, but a metamorphosis into mist and vapor. He thought my existence, a symbiosis with worms and will, held the key to transcendence. Little did he know the spiraling descent his ambitions would take." the worm-made humanoid shape, encased in a cell of regret, recounts the twisted tale of his captor with a mix of amusement and bitter wisdom "He often comes to revel in the tragedy he crafted. Yet, even in my entrapment, I have learned to accept the ebb and flow of mortality. Death once claimed me, but my mind found a way to endure. The essence of life, however, demands sustenance, and so Furkas provides, toying with the notion of my resignation to fate." he points to the mechanism in the cell that provides his food.

A momentary glimmer of something resembling regret flashes across the featureless wormy face "As for his new form, I have glimpsed it in fleeting moments—no longer confined to the mundane trappings of flesh. Tortured by his inability to continue any of the experiments so crucial to him in life, yet unable to turn away from them as long as his research remains within the Choking Tower. His ambition is now as futile as his attempts to fathom the arcane mysteries he so recklessly pursued in life."

The worms ripple aggressively once more as his tone of voice becomes harder "Now, enough prattling. Release me or suffer the consequences of your insolence."


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Iron Gods: Iron maps;

Nargin Haruvex, seemingly unperturbed by the mixed reactions of the party, responds with a measured air of arrogance "Ah, the cacophony of lesser minds attempting to fathom the grandeur of my existence. I do know of Xoud, the one you seek. Furkas, in his feeble attempts at conversation, told me a lot about his Silver Mount plans and how he will use Casandalee to achieve it. But why should I share such knowledge with insects scurrying in the presence of a god-like being?"

The wormy form hovers, a mocking smile playing across his swarm face features "Release me, and perhaps, in your insignificant service, I might grace you with morsels of wisdom. Maybe give you an Age of Worms to toy with. Refuse, and relish the pitiful fate that awaits those who defy superiority. The choice, as futile as it may be, is yours."

Nargin's response hangs in the air, a challenge laid before the party, each word dripping with disdain for the group who stands before him.

Chaance: -
Rhoreen: +15 hp, mage armor 18 h, heroism 165 min, fly 9 h, tongues 77 min, filter mask
Rūha: mage armor 18 h, barkskin 77 min
Yambul: 4 damage, light, chainsaw 45 min, heroism 165 min
Zzvkgrogk: heightened awareness 75 min, barkskin 79 min, resist energy (electricity) 80 min


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HP 67-5/67-5 AC 21 TAC 12 FF 19 | CMD 24 | F +7 R +4 W +5 (+2 vs evil and fear, endure elements) | Challenge: 3/3 Resolve: 4/4 Honor: 1/2 | Ini: +2 | Senses: +11
Skills:
Acro+10,Bluff+4,Climb+15,Diplo+10,HandleA+6,Intim+10,K.history+12,K.nobilit y+12,K.planes+9,K.dung/religion/nature+4,Linguistics+3,SenseMotive+10,Survi val+5,Swim+10
Human (Tien) male Samurai (Yojimbo) 7 | Treasure | 3 Con damage

Driven by the adrenaline and Atsuko's heroic song, Yuto still climbs up jumping from thin air to thin air after his last slash did not stop the misty Kimandatsu. Reaching the crevice in the ceiling, he tries to look for where it is leading to "Oh man! She left already."
Perception+HR: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Looking down at the others "Any idea where she might have gone?!"

HP 37-5/58-5


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

I have created a slide with array rolls for Perception and Initiative which are the most usual done by the GM. That way each player can keep them updated when they level up and it is a bit less work for the GM :)


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Iron Gods: Iron maps;

Fort Commander Manaria Wardroxan, acknowledges Tanbu's departure with a nod of gratitude. "Your contribution will be well-utilized, Tanbu. Safe travels on your endeavors, and may your path be guided by the same valor you've shown here. Mendev owes you a debt of gratitude."

The journey from Fort Portolmaeus to Nerosyan unfolds with an undercurrent of tension, the air thick with the echoes of recent battles against the demonic horde. As the party traverses the war-torn landscape, each step brings a reminder of the sacrifices made to secure the fort. Shadows cast by the setting sun play tricks on your weary minds, conjuring illusions of lurking threats in the scarred terrain. Despite the unease that clings to the air, the road to Nerosyan remains unmarred by further encounters, allowing the party to reflect on their accomplishments and brace themselves for the challenges yet to come.

Back at the capital, Venture-Captain Jorsal and a representative of the Mendevian military eagerly await your full report. The city and the Pathfinder Lodge hail you as heroes for successfully securing Fort Portolmaeus and overcoming the demonic threat. The celebration is bittersweet, as the sacrifice of Sir Ilivan is remembered with the highest honors.

When an expedition recovers Sir Ilivan’s body a few weeks later, he is buried with full honors, and a high-ranking officer presents the late half-elf ’s weapons and armor to you.

Having not only completed your primary mission but also excelling in the secondary mission by rescuing the abducted crusaders and inspiring Sir Ilivan back into the path of righteousness, you are awarded the Mendevian Commendation medal, a symbol of your service to Mendev and the Fifth Crusade, a boon that will bring word of your good relationship in your future endeavors.


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Iron Gods: Iron maps;

When Yambul arrives to the shrine, Rhoreen is very tenaciously trying to trip herself with the stone, on a demonstration to Zyphus of how a half-elf can kill herself against a static stone.

Tired of her dalliances with the evil god, Yambul intervenes carving the stone with his chainsaw. The adamantine cuts through the stone with just some effort.

In less than five minutes work the cook transforms the altar into a "Crumbled Catastrophe Ceviche" a dish that's as bold and rebellious as his culinary creativity!


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

"Oh, thanks Jet!" Gronilda looks down at the wands, understanding she would not be able to help with them "I am sure someone among us will know how to use them to great effect."

Assuming Saélihn explains what is going on, or calls for help, Gronilda will make it upstairs to try help bring the two guests out of their rooms "Please, come out, we do not have time. If you stay here the hobgoblins are going to find you and kill you. We need to stick together and escape to the forests if we want to have any chance to survive this cruel attack." she tries to reason with them.
Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15

She turns then to the hunter "C'mon, if they do not come out, we do not have time to lose. Let's get to the first meeting point."


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Iron Gods: Iron maps;

Rūha provides a good entry for Yambul to attack the ooze.

Still entangled on the chainsaw, the ooze is cut to pieces as Yambul moves the saw left and right exposing the creature to Chaance's arrows.

The ooze remains sprawl all around as the moving chain spins in all directions.

Combat is over!

Zyphus is pleased by the demonstration of bad luck that lead to the deathtrap ooze death on his very own altar. Rhoreen gains Zyphus' obedience boon for the rest of the day, and the god blesses her wand that automatically learns the curse of unexpected death secret spell.

A cursory search of the room uncovers a third nanite cocoon attached at the back part of the altar where it is not immediately visible.
Strength DC 14 to detach


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Iron Gods: Iron maps;

Will DC 20: 1d20 + 1 ⇒ (18) + 1 = 19
Rhoreen, with the power of her wonderous skymetal wand jinxes the ooze.

The ooze swaps with its altar bones at Yambul as the Kellid charges in.
Jinxed: 2d20 ⇒ (18, 2) = 20
AoO: Bone: 2 + 15 = 17
Slashing damage: 3d6 + 6 ⇒ (4, 1, 5) + 6 = 16
It seems the strike will hit the cook hard, but instead it gets entangled in the chainsaw which cuts a good chunk. What an accidental strike!

Two of Chaances arrows find its mark, sinking hard on the jelly body.

Zzvkgrogk also shots over the heads of the group to strike on the upper parts of the ooze. All the beams strike burning it badly.

Rūha does something heroic!

The damaged deattrap ooze reverts to its ooze shape, and attempts to strike at Yambul.
Jinxed: 2d20 ⇒ (8, 4) = 12
Slam: 4 + 15 = 19
Bludgeoning damage+acid: 2d6 + 10 + 2d6 ⇒ (4, 2) + 10 + (2, 6) = 24
Once again, the attack is thwarted by immaterial power of the skymetal!

Ooze: 123 damage, jinxed r3
Chaance: -
Rhoreen: +15 hp, mage armor 18 h, heroism 176 min, fly 9 h, tongues 88 min, filter mask
Rūha: mage armor 18 h, barkskin 88 min
Yambul: 4 damage, light, chainsaw 56 min, heroism 176 min
Zzvkgrogk: heightened awareness 86 min, shield 6 min
Round 2: Rhoreen, Yambul, Zzvkgrogk, Chaance, Rūha (x2), Ooze


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HP 43/43 AC 24 21 TAC 19 FF 16 13 | CMD 21 | F +5 R +5 W +4 | P 2/6 L1 3+0/4+2 L2 0/2 | Init +4 Senses +0 |
Skills:
Acrobatics+6,Bluff+8/+10,Climb+3,DisableDevice+5,Intimidate+4,K.Arcana+10,K .dungeon+8,K.planes+9,K.local/geo/history/nobility/religion+5,Linguistics+8 /+10,Perf.Oratory+12,Ride+8,Spellcraft+12,Swim+3,UMD+8
Human Magus (Kensai/Bladebound) 5 | spider climb 50 min, mage armor 45 min

Lope looks up at the roaring flames consuming the webs "You sure Diana? Because those look like we need to get out of here pretty quick!"

Seeing the baron shocking badly at Triphylla, he presses on with an attack directed at the non-man's heart.
Aldori sword+pool+flank: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30
Magical/Slashing damage+pool+AS+flaming: 1d8 + 4 + 1 + 2 + 1d6 ⇒ (3) + 4 + 1 + 2 + (2) = 12 (2 is fire)
Riving Strike for a -2 vs spells for 1 round

Finding a vital point on the baron's defense, the Aldori pushes for a kensai perfect strike. -2 pool for x3 critical multiplier instead of x2
Crit?: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Magical/Slashing damage+pool+AS: 2d8 + 8 + 2 + 4 ⇒ (8, 5) + 8 + 2 + 4 = 27

With a move of his free hand, Lope pulls the flaming sphere closer to the baron.

HP 43/43 AC 24 TAC 19 FF 16
arcane pool 2/6 (+1 and flaming) 1 min
mage armor 45 min
flaming sphere r6
spider climb 50 min


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Agreed. I find wisdom in the words of my fellow dwarf companion; whether Grymwold leads the charge or follows one of Gronilda's arrows matters little to me as long as the result is a dead hobgoblin.

Let our focus be on forging a tale together, minimizing the strain on our willing GM, and ensuring the longevity of our shared adventure.

May the bonds of our incipient fellowship be as resilient as the finest dwarven steel.


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HP 17/17 AC 18 TAC 12 FF 16 | CMD 15 | F +4 R +2 W +6 (+2 vs poison, spells) | EP 2/7 Ch 2/3 L1 4/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +7, Handle Animal +2, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Sense Motive +5
Female Dwarf Cleric of Erastil 2 | -

Seeing the last hobgoblin fall, Gronilda spares the arrow she nocked into the arrow. She strides forward, looking at the dead gobs, and the two citizens at the entrance.

Then strides where everyone is crowding around Aubrin "Is everyone ok?"

She kneels frowns, looking at the woman's nasty wound left by the arrow "There is little I can do about the poison, but let me try to stop the bleeding. Can someone check their arrows to see what poison might have them used?"
Heal: 1d20 + 4 ⇒ (11) + 4 = 15

Meanwhile, Pawnies continues attacking the fallen hobgoblin as previously requested by Gronilda, taking it by the neck and breaking it with his jaws.
Coup de grace: 2d4 + 2 ⇒ (4, 2) + 2 = 8


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Iron Gods: Iron maps;

Rhoreen smartness quickly understands how to handle the flies. With a quick movement of the wand, a roaring wall of wind emerges in the middle of the room, swallowing the flies, and throwing them arrow into the ceiling. In just a few seconds the flies are dispersed.

The wall is left in the middle, which might interfere with arrows and the like though.

Without the flies, Yambul does no longer need to maneuver the daemon and can engage it at the fullest. His chainsaw claws through the beast, leaving it nearly done.

Chaance's both arrows are redirected by the windwall directly to the ceiling where they crash one after the other.

Rūha's strike lands too short, but her ki creates a protective shield.

Despite its fire resistant skin, the daemon is finished by Zzvkgrogk's ordinance, whom after rapid reloading his pistol, sees his laser beams going through the wind wall and falling the daemon to the ground destroyed and scorched to death.

Combat is over!

Leukodaemon: 139 damage, dead
Chaance: -
Rhoreen: +15 hp, mage armor 18 h, heroism 178 min, fly 9 h, filter mask
Rūha: mage armor 18 h, barkskin 90 min
Yambul: 38 damage, light, chainsaw 58 min, heroism 178 min, sickened r11
Zzvkgrogk: heightened awareness 88 min, shield 8 min

All what is found in the room is the leukodaemon magical bow.
+1 composite longbow (+7 Str it seems)


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Iron Gods: Iron maps;

The group discusses what to do about the daemon, but not long into the conversation, Furkas' angry ghost appears through the southern wall.

Perception:

Ghost's Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Chaance (+2 vs clockwork, -2 surprises): 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Rhoreen+HR: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Rūha: 1d20 + 15 ⇒ (16) + 15 = 31
Yambul+HR: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Zzvkgrogk (+2 Heightened Awareness): 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28

Initiative:

Chaance: 1d20 + 4 ⇒ (7) + 4 = 11
Rhoreen: 1d20 + 2 ⇒ (9) + 2 = 11
Rūha: 1d20 + 3 ⇒ (4) + 3 = 7
Yambul: 1d20 + 2 ⇒ (13) + 2 = 15
Zzvkgrogk (+2 more Mutagen): 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Leukodaemon: 1d20 + 11 ⇒ (1) + 11 = 12
Furkas: 1d20 + 2 ⇒ (13) + 2 = 15

Only Rūha notices the silent incorporeal being soon enough to react, but in a brisk, the phantom uses its telekinetic powers to break the silver powder figure in the ground. The small dent on the border is enough for the magic circle to collapse.

The ghost breaks into malevolent laugh "Muahahahahahahaha!"

Chaance: -
Rhoreen: +15 hp, mage armor 18 h, heroism 178 min, fly 9 h, filter mask
Rūha: mage armor 18 h, barkskin 90 min
Yambul: light, chainsaw 58 min, heroism 178 min
Zzvkgrogk: heightened awareness 88 min, shield 8 min
Surprise round: Furkas, Rūha
Round 1: Zzvkgrogk, Yambul, Furkas, Leukodaemon, Chaance, Rhoreen, Rūha

Rūha can go with her surprise round (1 standard action), then Zzvkgrogk and Yambul go with a normal round.


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Iron Gods: Iron maps;

The sleep by the envoy of Desna has done you particularly good.
Level up to 9! This happens with the rest, so you immediately get everything. I will go and suggest you do the level up on Saturday while the web is unavailable for maintenance.

The stairs descend through multiple floors until you do understand you are walking below the ground level. The spiral stairs end in a short corridor that turns to the right.

Zzvkgrogk scouts ahead looking for traps and drinking some extracts. He finds out the corridor turns over itself and around the spiral stair case, with multiple doors at the more external wall.

The dungeon is carved from natural stone and polished smooth. The doors are made of iron. The hallway is 10 feet high.

The floor and other surfaces are dusty and the air is stale. Continual flame spells spill light from the ceiling.

Chaance: -
Rhoreen: +15 hp, mage armor 16 h, heroism 160 min, filter mask
Rūha: mage armor 16 h
Yambul: light, chainsaw 60 min, heroism 160 min
Zzvkgrogk: heightened awareness 80 min, 8 min

New Choking Tower Dungeon map is available!
You will have to do some zoom on this one to properly operate your tokens. Let me know if you have any issue.


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Iron Gods: Iron maps;
Rhoreen Calliope wrote:
Did we just double sleep? I’m trying to track (re)charges on the ring and staff. I thought we had one night of watching Yambul’s dreams and then this?

What Zzvkgrogk said, he is right! Sorry if I was not clear enough, but Yambul waked up just a few minutes after going to sleep. It would have been such a loss of a cool encounter with Longdreamer at perfect time :)

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