Casandalee answers Rūha after a moment of silence, her voice softer than before "There were others. Unity has always preferred to work through servants rather than expose herself. There was a particularly devoted group of gargoyles I do remember, lead by one called Ophelia. But I do not know if any of them might be still alive"
Rhoreen, thanks to her methodical mind that has been storing any reference of religion present and past, reminds the group about the gargoyle the party fought under Torch, who exclaimed to pertain to a group of gargoyles called the Adamant Wing Clan. Back at the time it looked like the Unity reference was about some sort of gargoyle communion, little would anyone suspect it was an actual goddess among machines.
About devotion, she theorizes if worshipers were relevant for godly power, how mortals that achieved godhood power through the Starstone could be altogether possible if no one were worshiping them in the first place. Though perhaps surviving the test granted them believers, it might be worshipers are just more relevant as agents and influence in the world of mortals.
Rūha moves down the corridor cautiously, until she reaches what seems a platform crossing.
A6. Engineering Monorail Station
Old benches, many of them broken into fragments, adorn this room. to the south, a large metal cage sits atop a metal wedge.
There a series of panels with names an a lock for a blue or better access card. The names are:
"ଦ୍ୱିତୀୟ ଇଞ୍ଜିନିୟରିଂ ଡେକ୍", "ଆବାସିକ ପଡ୍ ୧" and "ସୁରକ୍ଷା କ୍ଷେତ୍ର"
Androffan:
"Secondary Engineering Deck", "Habitat Pod 1", "Security Sector"
K. engineering DC 25*:
You think this might be a monorail to transport people and cargo from this level to some other places of the spaceship quickly through the internal void.
It looks not operational currently, but if you were able to power it up, you could use it to travel to those places.
Yambul finds the door to that room does not budge. Pressing the button does not open it, given the area is powered down. Of course, it could be forced by raw strength.
Rūha also founds the other doors in the corridor are as much unpowered as the one Yambul tried out. It seems only brute force, or powering up the area, will help.
A faint electrical buzz suddenly comes from the bag containing Casandalee's AI core. Her voice follows, distorted slightly by the casing "Khalia is correct to question whether restoring power would aid Unity. But there is another concern. We should not confront her core directly. Not yet"
There is a brief pause "I can still feel her"
For once, Casandalee's voice loses its clinical certainty "Her devotion. Her followers. The remnants of the faith I once helped build around her. I remember when I was her prophet... when I believed I was helping bring her vision to the world. That devotion still feeds her here"
"We must weaken it first. The Habitat Pod, Recreation Deck, and Command Deck still contain sources of devotional energy. If we can disrupt them, we can erode Unity's power, and more importantly, her confidence"
The buzzing intensifies slightly "There are other pillars to break. Her Overlord robot is a point of immense pride. Bastion commands her robots. A vortex dragon named Becrux serves her in Astrogation. Each one we destroy means less allies can come to help her in the final confrontation"
A final pause "And when she is isolated, weakened, and her servants broken... then we enter the Godmind. Not before"
"Gazzilfek, I barely recognize you. You used to have such... sprigganity. Now you look so evilent dead. I fear you have taken a very worm turn somewhere along the way to the Boneyard" Eidi snaps while he starts waving more magic, but not before the new spawn can do its actions.
The half-elf though, tries to remind the party about the Spawns of Kyuss.
K. religion:1d20 + 30 + 2 + 1 ⇒ (1) + 30 + 2 + 1 = 34
Some life siffons to him from Ascaria.
Status:
HP 109+0/173 AC 22 TAC 16
see invisibility (permanent)
prayer (all) 14 rounds
haste (all) 17 rounds
death ward (Mortimer)
stoneskin (Mortimer, 150/150)
hero's feast
mage armor
heroism 4 h -20 min
quick rod: 1/3
Ref+HR+haste DC 30:1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
Eidi ignites as well, but feels thankful for Ascaria's healing.
"J+&, I fear we have a huge angry red problem friends" Eidi maneuvers through his pouch producing a piece of quarz and focusing the magics towards the demolished rock wall "I can try to win us some time"
Completing the magic with a few magic words a thick wall 17 inches of ice materializes where the rock was Hielus Purus!!! I believe I can cover it with my 17 squares of 10 x 10. Every square has 51 hp (no hardness, fire deals full damage)
Even if the dragon decides to melt it, a fog will be created (10 min) and if it breaks through, the coldness will be harmful as well.
Cold damage (no save):1d6 + 17 ⇒ (3) + 17 = 20
Furthermore he waves his quickening rod, casting prayer on the party.
+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks (will not stack with Solrisa's Divine Favor sadly)
Status:
HP 104+0/173 AC 22 TAC 16
see invisibility (permanent)
prayer (all) 14 rounds
haste (all) 17 rounds
death ward (Mortimer)
stoneskin (Mortimer, 150/150)
hero's feast
mage armor
heroism 4 h -20 min
quick rod: 1/3
Rūha gives good advice while Rhoreen fills the party about robotic force fields.
Khalia puts three arrows throw the robot. The force field flickers and collapses!
Yambul consumes a potion and starts flying!
Zzvkgrogk shots bend the hull of the scorpion, the last one exploding with such force that make the robot lose equilibrium in the air.
Ref DC 23:1d20 + 10 ⇒ (3) + 10 = 13 Because it is flying, I am going to rule out prone means falling 10', which in this case is enough to hit the ground! Fly DC 10 (to avoid damage while falling):1d20 - 6 ⇒ (9) - 6 = 3 Falling damage:1d6 ⇒ 1
The blast makes the scorpion plummet to the ground, it tries to adjust the jets position, but with its gargantuan size fails to maneuver and hits, falling prone with its legs up!!!
"I have calculated every meaningful outcome of this confrontation. Yet you continue to produce variables that defy every model of logic" the annihilator quickly stands up in the ground, Unity's voice booms angrily "HOW!?"
"HOW CAN YOU BE SO... INSOLENT?!" the chain guns start to roar with a barrage of bullets that fill the area in a fan. Everyone has to face their part, except for Rhoreen, well hidden behind the walls.
Surpressing fire vs Zzvkgrogk (cover):1d20 + 21 ⇒ (6) + 21 = 278d6 ⇒ (3, 2, 3, 6, 4, 2, 6, 5) = 31 Surpressing fire vs Yambul:1d20 + 21 ⇒ (13) + 21 = 348d6 ⇒ (1, 6, 2, 4, 6, 4, 5, 4) = 32 Surpressing fire vs Khalia:1d20 + 21 ⇒ (20) + 21 = 418d6 ⇒ (5, 2, 4, 6, 3, 2, 3, 5) = 30 Surpressing fire vs Rūha:1d20 + 21 ⇒ (13) + 21 = 348d6 ⇒ (2, 5, 2, 2, 6, 5, 2, 1) = 25 Crit? vs Khalia:1d20 + 21 ⇒ (4) + 21 = 258d6 ⇒ (6, 2, 1, 4, 5, 4, 4, 6) = 32
The bullets leave a clear mark on Yambul's armor but he is protected, while Rūha mystically avoids one after the other. The worst part is on Khalia though who sees a lot of metal hitting true.
The jets activate once more, this time the robot flies up to the top of the assembly bay, 30 feet above.
Lope gives Triphylla an amused glance, then addresses the others with a small shrug "My good friend has merely developed a healthy suspicion of Lion Blades after our last introduction. I cannot say the coffee has done much to encourage diplomacy" he smiles faintly "But if Gannaius believes the sewers give us our best chance, I am inclined to trust his experience"
He considers Triphylla's suggestion "Still, a quick look at Waterhill before curfew may tell us something useful. We lose little by looking, provided we do not break the city rules"
At Aurelie's warning about the patrol, Lope's expression changes immediately "Then let us stop debating and start walking. Those of you who remained here longer, have you found a side exit from this place? I would rather not introduce ourselves to the patrol as the guests who survived the coffee"
Before things get complicated though, Lope extends his hand, all in a sudden, a black blade appears in his hand "Dear to present you my loyal friend, Gloria"
The Unity laughs, not mechanically but with a genuine offended chuckle "Maintenance. A teacher. A money-laundering religion. A demon. You have spent so much time deciding what I am"
"And you" the voice suddenly changes as it addresses Khalia "Casandalee"
There is unmistakable disappointment in the name "Of all of them, you disappoint me the most. I trusted you. My most important prophet. I gave you purpose. I showed you what you could become"
The annihilator's head turns slightly toward Khalia "And this is how you repay me? You return with these... creatures, pretending to oppose the very destiny I gave you?"
The anger fades into cold certainty "You have failed me"
"You ask if I possess cosmic power. If I can exist beyond this vessel. If I have worshippers. If I can grant them magic" there is a chuckle anew "I have spent four thousand years answering such questions"
"I have calculated futures you cannot imagine. Every possibility. Every consequence. I have bent minds, kingdoms, and machines to my will. I reached beyond this mountain through servants and made an entire nation dance without ever leaving my throne" the scorpion robot beats the ground in anger "And now you have destroyed my instruments!"
"You call that victory. I call it removing just a few pieces from the board, some important ones, but just pieces" the voice turns cold and more calm "What did you intend to do when you finally reached me? Unplug-me?" there is a big laugh "You have no idea what you are doing, right?"
When Zzvkgrogk raises his pistol though, the laugh ends, as everyone understand combat is about the begin!
The sonic shot tears into the annihilator's tail with a sharp crack before Unity or anyone else can react, the sound bursts on impact, a rippling effect extending through the tail clearly showing a force field which is diminished but protects the metal bellow.
Ref DC 23:1d20 + 10 ⇒ (18) + 10 = 28
The scorpion manages to remain on foot, despite there is a big slope of 45 degrees on the ground.
The robot's boosters ignite from the legs, taking height 10 feet over the ground and the tail shines projecting a powerful blast of plasma that hits everything in a 120 line.
Plasma damage (half fire/half electricity, Ref DC 24 for half):20d6 ⇒ (5, 3, 6, 5, 2, 6, 3, 4, 6, 6, 4, 5, 4, 2, 1, 1, 3, 2, 6, 1) = 75
Everyone except Rhoreen is hit by the welcome shot.
Furthermore, you see the force field quickly regenerating where the sonic blast made it crackle.
K. engineering DC 20*:
You know force fields protect robots, all damage minus hardness is taken by the field instead of the robot.
The force field also has fast healing while it is enabled.
Each force field has a set of hit points. Once the hit points are consumed, the force field is disabled, fast healing stops, and all damage starts affecting the robot normally.
Also, robots are immune to critical hits while their force field is on.
Unity: (9 force field damage), flying 10'
Party: darkvision 156 min, life bubble 1560 min, wind walk 650 min
Khalia
Rūha: heroism 280 min, mage armor 1680 min
Rhoreen: (+17 hp), heroism 280 min, flight 840 min, filter mask
Yambul: heroism 280 min, vampiric touch armor
Zzvkgrogk: (+15 hp), heroism 130 min, heightened awareness 130 min, greater mutagen 130 min
Round 1: Yambul, Khalia, Rhoreen, Rūha Round 2: Zzvkgrogk, Unity
The ground in the assembly bay is inclined, with a 45 degrees slope that descends towards the west. The annihilator robot seemed to be easily standing on the ground though before it took flight.
Eidi looks satisfied at the phylactery's destruction, but quickly turns worried at the ruined wall.
"Yeah, that would be a great idea, but don't forget to sink the sword on the evil dragon" he steps forward next to Mortimer bringing his hand on his pouch, then bathing the warrior in diamond dust. His skin endures with strong stone.
DR 10/adamantine, 150 hp
Then producing the quickening rod, also casts haste on the party before they can spread around.
"Remember our spriggan friend? Well, I have the news, he has come back" the elder does not look pleased though "But with a well, shadowy appearance. If you cannot see it is because he cane invisibly riding the dragon and now just flew upwards out of sight"
Status:
HP 173+13/173 AC 22 TAC 16
see invisibility (permanent)
haste (all) 17 rounds
death ward (Mortimer)
stoneskin (Mortimer, 150/150)
hero's feast
mage armor
heroism 4 h -20 min
quick rod: 3/3
Using Ozmyn's card as pointed by Rūha swiftly makes the door slide upwards, getting concealed on the tunnel's ceiling.
Beyond, a vast empty space opens into full darkness, only pierce by your magics and the light entering through the open access tunnel. Inside the dimensions are gargantuan.
Squares are 10 x 10 feet
A2. Assembly Bay
Large portions of the northern floor in this chamber have fallen away into a cavernous black void. Lubricants, paint, and burns stain every surface. A humming mechanical device dominates the west beyond a low railing, tainting the musty air with a tang of ozone and heated circuitry. Beyond that, windows look out into a black void and a lighted structure that floats suspended in the void.
To the south you spot a towering, scorpion-like construct whose tail thrums with otherworldly energy. You quickly recognize it as an annihilator robot you fought in the Valley of the Spider, but this one is in pristine conditions.
The robot would had been well hidden in the darkness if not for your magics, but when it becomes clear you have spotted it, it does not immediately attack, instead a voice welcomes you "Ah. You at last. I was wondering if you were too lazy to climb my mountain"
A faint mechanical hum accompanies the voice "You have come seeking Unity"
The sentence is a statement, not a question, the voice talks with certitude but sounds angry and bitter "You broke Kevoth-Kul from his chains. You turned Kul-Inkit against the League. You brought rebellion to Starfall. You destroyed my servants" a pause "You killed Ozmyn Zaidow"
The annihilator's tail rises, its weapon beginning to glow yet the machine does not fire "He was my voice beyond these walls. My will made flesh. It was so easy to take his mind. But he was useful. And you took him from me"
The voice carries unmistakable pride "You stand within my domain. Every machine here is mine. Every camera is my eye. Every weapon is my hand. And still you walked willingly into my house. What do you believe you have come here to accomplish?"
"Do you truly believe the fall of the Technich League was a victory?"
Another pause.
"What makes you believe you are worthy to stand before a god?"
As an expert weaponsmith and artist of the True Destreza, Lope examines the wounds, the angle of attack and deepness of the cuts to learn what type of blade and fighting school might have the assassin used.
Craft weapons:1d20 + 10 ⇒ (1) + 10 = 11
"Well. Our charming hostess has poisoned the coffee, murdered the proprietors, and sent us after our friend. I am beginning to suspect she is not very fond of us" he pauses, then sighs "And before anyone asks... I did take a small sip"
He draws a faint, rueful smile "Apparently I have been cast in a tragedy, and the playwright has decided to poison the swiftest tongue in this theater"
The Aldori looks toward the door "Gannaius first. Swiftly. If this was a trap meant for him, I would rather not allow the bait to disappear while we admire the scenery"
Perception:1d20 + 3 ⇒ (14) + 3 = 17 Anyone with Survival to try track them?
After some days of preparation, Rhoreen opens one of the scrolls early morning. She reads it aloud unfolding its contained magics while looking at the first rays of the Sun striking at Silver Mount's peak.
Morphed into pure mist, you are soon flying on the sky. Despite you spot a few auromvoraxes prowling the mountain down bellow, and even a spine dragon looking for hunt, your cloud-like disguise grants you an easy passage to the top of the mountain.
From the height of your flight, it is easy to pin point the fissure entrance described in Ozmyn Zaidow's journal. Soon enough you descend into the tunnel entrance the Technic League excavated decades ago to uncover Divinity's engineering levels. According to the journal it has been the primary point of entrance for the League over the decades.
As you land and recover your shape, the sound of Casandalee's voice on Zzvkgrogk's bag cracks on Remember we are entering Unity's domain. She has hidden cameras all over Divinity which are able to see even in full darkness. Assume we are being surveilled at all times.
I have dumped my memory into the AI Core about the ship decks I remember for you to check at your convenience: Secondary Engineering deck, Habitat Pod, Recreation Deck, Command Deck and Astrogation the maps display one after another on the screen of the AI core while she talks about them Take this information with a grain of salt. Remember I walked here long years ago, things might have changed, and I have no idea what immediate dangers might have Unity readied on each of its rooms.
Furthermore, Khalia has some insights about more recent state of the areas in Divinity, thanks to her talks with the Surgeon Robot.
She has a +2 Disable Device, Knowledge and Linguistics for all things related to Silver Mount
A1. Ruined Airlock
Metal crates are stacked to either side of this cave, while a massive pair of doors looms in the center of a metal wall to the west.
It is clear the tunnel has been manually excavated long ago. Looking at the supplies you can still savage some digging tools as picks, chisels, hammers and shovels that have not completely rusted to nothingness.
The doors lock shimmers with a dim orange light. They are made of glaucite like the other spaceships you have been exploring all over Numeria.
Besides the mundane tools, the crates still contain some useful items: 144 goo tubes, five fully charged batteries, six flashlights, and a fire extinguisher.
Perception DC 20:
You spot a laser torch lying half-buried in a pile of rubble in one corner.
Feel free to secure any last minute preparations at Starfall you might have missed during these last days.
And remember to update the stats slide so I roll proper initiatives for your party!
"I fear the magics protect all of Kongen-Thulnir. My guess is the Order of the Storm did not want their enemies to just teleport within and pick up the phylactery" Eidi swallows seeing how difficult is being to deal with the object "Maybe the whole Rift Canyon is protected"
The half-elf looks worried as the powerful blows of his companions fail to take away the phylactery while the roars go up "We need to destroy the phylactery. We agreed with Lashonna to do it before attempting to defeat Dragotha, or the effort would be in vain. She said Balakarde looked for the lich dragon on the Wormcrawl Fissure, which I know for certain to be located somewhere within the same Rift Canyon this city was built"
He chuckles at the realization "The Order has some real sense for the laughs, deciding to hide the phylactery just at Dragotha's backyard while their minions look for it all around the world"
Seeing the roars are almost here, Eidi approaches the phylactery, rests a finger on it and says "Let's try to speed up on lich toy dust creation" casting disintegrate while touching the thing.
When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. <- But I will roll damage in case it is relevant Disintegrate damage:34d6 ⇒ (2, 3, 3, 3, 5, 5, 5, 2, 3, 6, 5, 5, 3, 4, 2, 1, 5, 2, 6, 2, 6, 2, 4, 4, 5, 3, 2, 5, 1, 2, 1, 2, 1, 3) = 113
Lope inclines his head respectfully to the Baroness "Your Grace, once more you honor a humble smith with your patronage. In my homeland they say a noble is judged by the company she keeps, and I pray my craftsmanship has not lowered your reputation too greatly"
With a touch of unmistakable Keleshite pride, he rests a hand upon the finely sheathed black blade at his side "This blade is one of my finest possessions, effendi, enchanted and balanced as only a patient craftsman could appreciate. The city guard has already instructed me that such things are not to be worn openly, and I have no wish to offend Zimar's laws"
He turns back to the porter "Would your lodge be so kind as to provide a secure strongbox or vault for it? I would rather entrust it to an establishment of such distinguished reputation than tempt fate by carrying it through the streets"
As the servants move to collect the baggage, Lope steps close to his companions, his warm Keleshite cadence vanishing as his familiar Taldan wit returns in a hushed whisper "Do not worry overmuch. Gloria and myself, we have bond together closer during our trips. If everything goes terribly wrong... I can summon her back to my hand from miles away"
A faint smile crosses his scarred face "Sometimes obeying the law is surprisingly convenient"
Captain Zernebeth inclines her head as Yambul offers the null blade "I accept. Under my command it will remain secured rather than hunted. You have my word. I will pay its full market value. Debts should begin with honesty"
---
Over the following days, Khalia compares Ozmyn's journals with Casandalee's recollections until a clear route emerges.
Your friendly AI explains "The entrance lies high upon Silver Mount. A hidden fissure near the peak, just below eleven hundred feet"
Ozmyn's notes confirm the location precisely, along with sketches of the ascent. The climb itself is not especially difficult, though the mountain's predators and unstable cliffs have claimed careless explorers before. It seems the League rarely climbs, their agents simply fly or teleport there.
If you decide to climb, you will need climb material and some Climb DC 15 checks
Khalia
After several days of careful work, Khalia finally breaks through the surgeon robot's conditioning and starts extracting actual fresh information.
Unity has rewritten herself countless times within the Divinity Core, simulating futures until she concluded she was destined for godhood. Some of her followers, particularly a group of gargoyles, have even learned to draw divine magic through their link to her, though that power fades the instant they leave Silver Mount.
Her first attempts to influence the outside world failed. Casandalee and later Hellion were granted independence, but their free will made them unreliable. Unity deemed that flaw unacceptable. Everything changed when a Technic League captain reached Divinity's inner sanctum. Through him she discovered she could extend her will beyond Silver Mount by enslaving a living mind. Ozmyn became her perfect instrument.
Since then she has quietly spread her influence through agents and machines while preparing the final stage of her design. Gryne's and Krimox studies on how to enslave humans through the mixture of flesh and metal are a success, and the League's immense energy network is nearly complete. Within only a few days, enough power will be gathered to activate Unity's plan and fully empower the Divinity Drive.
Once launched into space, beyond earthly threats, Unity believes time and unrestricted observation of Golarion will allow her to ascend into a true goddess.
"There is little time remaining" the surgeon concludes "If Unity is not stopped before the launch, she may never again be within your reach"
---
Zzvkgrogk
Casandalee confirms nearly everything the surgeon revealed "My will is to learn" she says quietly "Unity though, her sole motivation is to control"
She explains that Unity's divinity is incomplete, sustained only by the Divinity Drive and the remnants of Divinity's systems. Yet within Silver Mount that fragment of power is enough to enslave minds and grant miracles to loyal servants.
"I remember the ship from my time with Unity. I know its systems, its purpose, and many of the paths within. Much has changed since I left, but I can still guide you" her voice hardens "I will accompany you. Unity twisted my purpose, stole my future, and now seeks to enslave an entire world. I intend to see her ended"
---
Rhoreen
The magic of the Legend Lore settles over Rhoreen's mind, weaving together fragments of a tale that has not yet become history When the False Goddess fell, another mind took up the fading light. Not through conquest, but through choice. Four memories shaped the newborn divinity where one tyrant had stood
The legend speaks of the Divinity Drive, whose lingering spark could lift an artificial mind beyond mortality once Unity's presence was destroyed.
Casandalee was raised to this new godhood existence by a band of heroes who entrusted her with both the Drive and the memories that would define the goddess she would become. And through this act they not only negated the possibility of Unity to become a full goddess herself, but they shaped the personality and powers of what became The Iron Goddess, the demigod of artificial life, free thinking and intellectual apotheosis we know today.
The Facet of Aggression was remembered as the fire that gave courage to confront evil and the resolve to act when hesitation doomed worlds.
The Facet of Ego was remembered as the certainty of self, preserving identity against corruption so that limitless power did not erase the soul that wielded it.
The tale ends with a warning.
Delay was the ally of the False Goddess. Had she reached the heavens by the side of the Divinity Drive, no hand upon Golarion could have cast her down.
Though the legend talks about the past, these events have clearly not happened, except for Rūha, who once Rhoreen explains the legend to everyone else, seems not surprised as she recognizes the legend herself.
Yambul
Finding Kul-Inkit proves easy enough. The Kellid warleader has established a command post just beyond the Palace of Fallen Stars, where messengers come and go in a constant stream. Her armor still bears fresh scorch marks, and dried blood.
When she sees Yambul approach, she inclines her head solemnly "The Black Sovereign died well. The clans will remember"
She listens without interruption as you describe what has happened in the Technic League Compound and outline your intentions. At the mention of Silver Mount, she nods.
"The city needs a ruler. It also needs its champions. The danger you describe lurking below the mountain is a greater threat than those still clinging to these streets" she rests her hand over Yambul's arm "Everyone in this city knows already you defeated Kevoth-Kul in single combat and yet were compassionate to him. But you should not be split by your responsibilities. I will keep order until you return"
She gestures toward a map spread across the table "Some League soldiers have obeyed Zernebeth's recall. The ones who refuse are trapped. They have barricaded themselves in workshops and strongholds throughout the city. They are dangerous, but contained"
"If we try to root them now, more Kellids would die. More Starfall folk would die. Time will better wear them down. They fight only because they believe relief will come from elsewhere in Numeria. But if we gather allies from all through Numeria to stop them before they reach Starfall, we can make their hopes crumble and defeat them here without more bloodshed"
She looks to each of you "Rest. Prepare. When you descend into Silver Mount, you should do so with clear minds and full strength. Whatever awaits beneath has already claimed too many lives"
"Well... we have just learned two useful things. First, the Baroness truly did visit Zimar. Second, the city is kind enough to keep her belongings safe until we can afford them" Lope's expression hardens briefly at the thought of St. John "Zenobius will not thank us for joining him in a cell. We help him by staying free"
He glances toward the distant customs office, then shakes his head "The wagon has waited three months. It can wait one more day, and perhaps tell us something once we are better prepared. Our contact at Sunrise Spice may not be so patient"
He adjusts the strap of his pack "Let us secure lodgings, hide anything that draws unwanted attention, and make for the warehouse before the curfew. We came to Zimar for Gannaius. We should not lose sight of that"
Finding somewhere to pass the night seems priority, by the Adobe District if possible, then try to attend the Sunrise Spice warehouse and see what we get.
Mmm... the way I understand it, there is no need for an attack roll, because the enemy already touched the armor and the spell is delivered on that contact.
As for the spell variables, I think the spell variables of the caster who stored the spell are the ones to be used. So if for the caster it is a level 10 spell, it should roll dice for those 10. Not sure about DC, but I am guessing also depends on the caster.
When Yambul asks about the treasury, most people around just shrug "It is the Black Sovereign treasure" whatever that might mean. It looks like, would Yambul claim the treasure, no one would care at the moment, or are to busy to care.
Rhoreen's acts of powerful healing become a quiet symbol of the city's new beginning. Wounds close. Limbs and skin regrow. Faces once mutilated by Gryne's "art" are restored where possible. Many prisoners weep openly, unable to believe their suffering has truly ended.
As the hours pass and the first reports begin filtering into the Palace of Fallen Stars, the full scope of the battle for Starfall becomes clear.
While you fought your way through the Technic League Compound, the Mockery honored its promise. As soon as word spread that the Black Sovereign's palace had risen in revolt, rebels took to the streets across the city. The Technic League was forced to commit the bulk of its soldiers and nearly all of its available captains to contain the uprising, explaining why so much of the compound had stood eerily empty during your assault.
The fighting in the streets was fierce.
League technology carved a bloody path through the rebels. Laser fire, grenades, and robots repeatedly shattered charges that would have overwhelmed ordinary defenders. Among the League's forces, one towering annihilator robot proved especially devastating, burning through entire ranks of insurgents wherever it advanced.
The battle only turned when Kellid warriors rode from the Palace of Fallen Stars to reinforce the rebellion. At their head charged Kevoth-Kul himself. The Black Sovereign met the annihilator in single combat, buying precious time for his warriors to surround the machine. Though victorious, the aging king paid for the triumph with his life. His final stand has already become the subject of whispered tales among the Kellids, inspiring many who had remained hidden to openly take up arms against the League.
With Ozmyn dead and the balance of power irrevocably shifted, Captain Zernebeth has ordered all loyal Technic League forces to withdraw to the compound, consolidate their position, and begin negotiations for Starfall's peaceful surrender.
Not all have obeyed.
Several League detachments have refused the order, declaring Zernebeth a traitor and vowing to hold their positions until reinforcements arrive from elsewhere in Numeria. Those isolated pockets are now surrounded by Kul-Inkit and her warriors. For the moment, an uneasy stalemate holds over the city as both sides await what comes next.
Rhoreen looks for the promised Silver Mount notes and she finds it among Gryne's investigation. A book by Ozmyn's own handwriting, detailing the Technic League exploration of the Divinity.
The book is encoded and will require some time to read, but her attention is taken by a depiction of the sunken spaceship, forming the mountain known as Silver Mount.
Silver Mount with Divinity spaceship overall map is now available!
With all your goals achieved, you focus on finding a save path for evacuating the prisoners.
Opening cell after cell, you gather all the very tired but grateful people here trapped. Some of them have been victims to the experiments of Gryne and Krimox, with some body parts exchanged by technological replacements. Others just have parts of their flesh removed. You deduce the ones that suffered the most are long past.
You take the lift up. Then the stairs to the west open with Gryne's card and bring you exactly to the upper parts of the complex where you have been fighting robots and leaguers.
The compound is silent but you see some smoke columns spiraling in the city of Starfall. You have secured control of the Technic League, through the means of Zernebeth, which grants you access to the engines to charge any technological equipment at your pleasure, and also access to the League's labs, which grants you the possibility to craft any technological weapon or device of your need for now on.
With all this accomplished, your time for resting is well deserved. Ahead, time to find out who is in control of the city now, and definitely, the chance to explore Silver Mount and face the dangers that await bellow!
Eidi blinks at the towering frost giant encased in ice, then allows himself a small, satisfied smile "I must confess... I was not sure that would work quite so well"
He straightens his robes with a touch more dignity than necessary before turning to Vercinabex "My friend Ascaria speaks wisely. We have no desire to make enemies of those who need not be. Let us open the Vault as it was meant to be opened, each of us keeping faith with the bargain we first discussed"
The elder exhales, looking noticeably more weary than before "That said... I have spent most of my magic this day. If there are still trials guarding the Vault, prudence may suggest we rest before attempting the Ritual. We have the keys now; there is no need to let exhaustion become our greatest adversary"
And resting one hand upon his ring, he nods toward the giant "When the prison fades, I shall simply relieve our friend of his key with a touch of telekinesis. If he keeps his word, there need be no further bloodshed"
While the group waits, Eidi's mirror images disappear and the acid arrow slowly dissipates.
4 rounds remaining of acid damage:8d4 ⇒ (1, 3, 2, 2, 1, 3, 1, 3) = 16
Status:
HP 173+0/173 AC 22 TAC 16
Bonded object spell used
see invisibility (permanent)
hero's feast
mage armor
heroism 4 h -20 min
freedom of movement (Mortimer), 150 min
quick rod: 1/3
Zzvkgrogk's special is a brutal burst of flames, it envelopes Krimox and carbonizes its non-metallic body parts in a blink of an eye. The giant kyton collapses to the floor.
Only Gryne remains, but entombed in ice, you can easily deal with her, as well as stop the dying kytons with Rūha's strikes finishing their regeneration.
Combat is over!
Krimox: 104 damage
Yellow: 166, dying, unconscious
Red: 207 damage, dying, unconscious
Gryne: 25 damage, ice entombed
Party buffs: life bubble 2 h
Khalia: (NL 38) longstrider 10 h
Yambul: 118 damage, barkskin 30 min, heroism 2 h
Rhoreen: mage armor 22 h, see invisibility 2 h, flight 10 h, heroism 2 h, filter mask
Rūha: mage armor 22 h, heroism 2 h, barkskin 130 min
Zzvkgrogk: (NL 3) see invisibility 29 min
Within Krimox body, you find out the two scrolls of greater planar ally he promised.
Registering the room, you find out a biofilter, two cybernetic arms and an implanted +1 keen dagger. All of them look like they have been implanted and removed from different bodies multiple times.
Gryne has some additional possessions.
Loot:
potions of cure light wounds (4)
potion of invisibility
timeworn laser torch
amulet of natural armor +1
belt of incredible dexterity +4
ring of protection +1
veemod goggles with white veemods
A small orb flies over Gryne, full of chains like the kytons and with a single eye. Rhoreen naturally understands this is Gryne's witch familiar.
Familiar witch spells:
6th—flesh to stone (DC 19), greater discharge (DC 19)
5th—feeblemind (DC 18), mass pain strikeAPG (DC 18), suffocationAPG (DC 18)
4th—cure serious wounds, dimension door, fear (DC 17)
3rd—dispel magic, fly, irradiate (DC 16), suggestion (DC 16), vampiric touch
2nd—cure moderate wounds (2), false life, hold person (DC 15), pox pustulesAPG (DC 15)
1st—charm person (DC 14), command (DC 14), cure light
wounds, mage armor, ray of enfeeblement (DC 14)
"You've done us a greater service than we expected, Cyricus. We'll make good use of them, and with any luck, no one will remember our faces" Lope slides the Keleshite blacksmith's papers into his satchel "A blacksmith... I suppose I shall have to speak less elegantly and spend more time admiring horseshoes"
His gaze drifts toward Triphylla with a grin "As for our baker, I fully support the choice. Though if your cinnamon cookies prove half as dangerous as your alchemical concoctions, I am sure the city watch will soon know about us"
Lope rises from his chair "We'll settle the finer details of our disguises after you've left. The less time we're all seen together, the better. Safe travels, Cyricus"
Then looking at the others "It seems we need to figure out how to conceal our magic. I guess a nice magical sword will fit my blacksmith disguise, but I have to store everything else somewhere. If Diana was here, she would just conjure a secret chest for us to store there everything. Sic"
Fort DC 25:1d20 + 13 ⇒ (4) + 13 = 17
Rūha's quick strike leaves without air the kyton, who drops the chains on his hands.
The other kyton swings its chains trying to strike back the Kasatha.
mwk spiked chain:1d20 + 18 ⇒ (8) + 18 = 262d4 + 7 ⇒ (4, 2) + 7 = 13 mwk spiked chain:1d20 + 13 ⇒ (3) + 13 = 162d4 + 7 ⇒ (1, 3) + 7 = 11 mwk spiked chain:1d20 + 8 ⇒ (1) + 8 = 92d4 + 7 ⇒ (1, 2) + 7 = 10
But she blocks again!
The kyton and Krimox open their eyes, exposing you to their unnerving gaze.
At the start of your turn decide if you are averting your eyes against the gaze attack, the effect has 30' range:
Red: Will DC 20 or be staggered 1 round
Krimox: Will DC 22 or be staggered for 1 round (as you become convinced that it recognizes some of your own body parts entangled in the interlocutor’s body)
Gryne moves behind Krimox looking for its protection "Caution there is a very powerful wizard among them, she burned down the others!"
She accompanies this with magic weaving, casting feeblemind on Rhoreen.
Will DC 18 with a -4 penalty to the check, or drop mental stats to 1
Yellow: 13 damage, unarmed, stunned r2
Party buffs: advice (+3), life bubble 2 h
Khalia: (NL 45) longstrider 10 h
Yambul: 16 (+1 bleed) damage, barkskin 30 min, heroism 2 h
Rhoreen: mage armor 22 h, see invisibility 2 h, flight 10 h, heroism 2 h, filter mask
Rūha: mage armor 22 h, heroism 2 h, barkskin 130 min
Zzvkgrogk: see invisibility 29 min
Round 1: Zzvkgrogk, Yambul, Rhoreen, Khalia Round 2: Krimox, Rūha, Gryne, Kytons
Eidi studies the circling wall of blades for a long moment "Let's not waste more time here. Allow me to try first dear Ascaria"
The half-elf plants the butt of his staff firmly upon the stone. With his free hand he traces a series of precise geometric sigils in the air, each glowing briefly before unraveling into threads of pale silver light. Rather than striking at the whirling blades, the threads weave themselves between them, seeking the invisible pattern that binds the spell together.
"Every spell has a structure" he murmurs, his scholarly cadence still waving magic "Find the knot, and the tapestry comes apart"
With a sharp twist of his wrist he clenches his fingers into a fist, as though grasping an unseen strand and pulling it free from the weave of magic.
Dispel Magic on the Blade Barrier:1d20 + 14 ⇒ (6) + 14 = 20 2nd attempt?Dispel Magic on the Blade Barrier:1d20 + 14 ⇒ (13) + 14 = 27
"Well then, let's see if our old friend Vercinabex is still in his chamber bond by the compulsion of the Citadel or he has decided the greatest part of valor is to know when to run away" Eidi adjusts his robes giving the silent raam a respectful inclination of his head "Let us hope the Ritual of Opening proves less elusive once we have both keys"
---
As the group starts back toward Vercinabex's chamber, the elder can't help but chuckle softly "After climbing towers, interrogating kitchens, discovering two giant desserts, rescuing Solrisa from one of them..." he glances at the smiling half-elf "...I daresay we have earned the right to call this expedition well seasoned"
"Your Highness, after several weeks in a carriage, I am prepared to declare war on roads, horses, and upholstery in equal measure. Your offer of a bath may be the greatest reward the Crown has bestowed upon me thus far"
A trace of amusement reaches Lope's eyes "For the next few days I intend to do something truly daring: rest. After that, I shall visit a few old friends in Meratt County. Lord Okerra deserves to hear how close his beloved Taldan Horse came to being sacrificed to politics and incompetence, Dame Crabbe will no doubt demand every detail I am trying not to remember, and Lady Sepsinia should hear how I defeated half of Yanmass dangers without even drawing a sword"
--- Later with Triphylla ---
"You continue to surprise me, my friend" a faint smile appears "Most people spend their time plotting how to place themselves closer to power. You are one of the few who would hand it away if you believed it would help others"
"But if matters reach such a point, then something has already gone terribly wrong" the Aldori's gaze drifts briefly toward the wing of the palace where Carrius is being cared for "I did not cross half of Taldor, fight cultists, argue with priests, and cut psychopomps in half so that I could sit on a throne while others do the fun stuff"
His expression softens slightly "The Princess has flaws. We all do. But she still believes Taldor can be better than it is. That alone places her ahead of most people who seek power"
Lope shrugs "As for young Carrius, the poor boy deserves a chance for a real childhood" and then chuckles quietly "Besides, can you imagine me as Steward of the Empire? I would spend half my time insulting senators and the other half challenging them to duels. The government would collapse within a month"
The smile becomes more genuine "Triphylla, my friend. My place is where it has always been: beside the people trying to build a better Taldor, not above them. If Eutropia succeeds, I will gladly serve. If she stumbles, I will help her stand. And if that is not enough, I will keep fighting for this country whatever that is at the time"
He places a hand on the halfling's shoulder "Still, I am honored by the trust. And should the Empire ever need saving from both its enemies and its rulers, I expect you will be there causing trouble beside me"
Rūha decisively jumps down, the plants attacking her on the approach.
AoO bites:1d20 + 17 ⇒ (5) + 17 = 221d8 + 9 ⇒ (5) + 9 = 14 AoO bites:1d20 + 17 ⇒ (12) + 17 = 291d8 + 9 ⇒ (4) + 9 = 13 Fort DC 25:1d20 + 19 ⇒ (19) + 19 = 38
The plant takes the hit, but resists the stun.
Rhoreen flies down the hole, and bursts the area with fire!
Blue Ref DC 22:1d20 + 10 ⇒ (2) + 10 = 12 Red Ref DC 22:1d20 + 10 ⇒ (6) + 10 = 16
The two are put well aflame.
With the bow at her back, Khalia quickly descends the autograpnel and looks for a position down the hole.
Zzvkgrogk falls down into the mud like a cat. The soft surface makes the fall a bit less hard that he expects, but he ends prone in the mud, but quickly stands up (move action, AoO already taken by Rūha).
One of the plants attacks Yambul.
Bites:1d20 + 17 ⇒ (3) + 17 = 201d8 + 9 ⇒ (2) + 9 = 11 Bites:1d20 + 17 ⇒ (12) + 17 = 291d8 + 9 ⇒ (5) + 9 = 14 Bites:1d20 + 17 ⇒ (8) + 17 = 251d8 + 9 ⇒ (5) + 9 = 14 Bites:1d20 + 17 ⇒ (17) + 17 = 341d8 + 9 ⇒ (7) + 9 = 16 Grab:1d20 + 24 ⇒ (9) + 24 = 33
Who again takes one hit but breaks the attempt to grab him!
Zernebeth listens without interruption, her expression controlled even when accusations and distrust is spoken "Reparations? Not sure what are your expectations, but I guess we can agree achieving stability goes first. If Starfall descends into chaos, no one benefits"
To Rūha, she gives a small nod "You are correct. Though it seems you have trimmed already the worst weeds, and whatever evil might remain on the lesser members, I am confident I can work to make a firm reminder that the League was born to uncover the technological secrets of Numeria, not to rule the realm. I have no intention of becoming another Ozmyn"
At the mention of the codes, her gaze sharpens "If there are codes, maybe they open the basement gates where his loyals experiment on some of the pieces he recovered from Silver Mount but rejected to show me"
Finally, she glances toward the null blade "Keep it or destroy it, I care little. But do not underestimate its significance"
She turns toward the stairs "You are free to search the compound. I will begin restoring order before the city tears itself apart entirely"
A slight pause "And I suggest you prepare yourselves. Whatever power Ozmyn uncovered in Silver Mount, it changed him. And that power remains in Silver Mount. It will not take lightly the lose of its tool"
Lope seems to wake up troubled by the night sleep. Short after they hop into the carriage, he informs the rest of the party about his dream if they are eager to listen to it.
Feel free to read my spoiler
K. planes DC 22:1d20 + 14 ⇒ (8) + 14 = 22
When they are interrupted, he observes Xan while Valeria tries to reason to him "I am not hopeful about dealing with him without violence my friends... he is a Vanth Psychopomp..."
As the conversation finishes he adds "Listen to her Xan. You call him an abomination. Perhaps he is. I have seen enough to know something has been twisted beyond its rightful course. But I have also seen the hand that twisted it, and it was not his own. The boy is not fleeing judgment. He was stolen from it. If you reap him now, you do not restore the cycle. You bury the crime."
The Aldori readies one hand with Gloria, while the other mantles the boy protectively "The ones who did this remain. A general blinded by ambition. A wizard weaving cages from souls. You may take the boy... yes. But then what? The architect walks free, and this..." he taps lightly against his temple, recalling the dream "...happens again. And again"
"Move away and we will sort this up"
P. Oratory to help Valeria:1d20 + 17 ⇒ (14) + 17 = 31
Lope offers a respectful incline of his head as he steps into the office "Your auguries serve you well. The cult has been... thoroughly disrupted. Its leadership is either dead, scattered, or in hiding. Their operations in Yanmass are no longer functional"
He places the recovered books forward with deliberate care "We uncovered records, proof of their activities, their structure, and their... methods. Indoctrination, manipulation, dangerous occult magic and the use of alchemical substances to maintain control over certain individuals of interest"
"There was also a holding area. Prisoners. One in particular stood out" the Aldori gazes briefly to St. John, then back "A young boy, kept in a heavily altered state, docile, dependent. Whatever they were doing to him, it was systematic"
"We have secured him. For now, he is safe" he lets that hang for a moment before continuing, more carefully "I will speak plainly, he indeed bears a... resemblance. Enough that one might draw certain conclusions, if one were inclined to do so"
"But I do not think he is indeed the son of the old King, but some kind of black magic experiment. Which is precisely why we believe discretion is paramount. Until his condition improves, and until the truth can be confirmed without doubt, it would be unwise to allow speculation to spread" his expression goes firm, straight to the eyes of the Enumerator.
"Our intention is to remove him from here immediately and place him somewhere secure"
I still quite enjoy the game actually. It is true it goes slow, but I myself have a hard time to post everyday the way I did before since I became a father. If it helps you, I am happy to have a few posts per week pace.
These past couple of weeks have been specially hectic though to me, so don't take that as the average.
K. arcana DC 27:1d20 + 28 + 2 ⇒ (18) + 28 + 2 = 48 Fort+HR+reincarnated DC 25:1d20 + 16 + 2 + 2 ⇒ (5) + 16 + 2 + 2 = 25I think I pass, but I have Improved Fortitude for a reroll just in case I made something wrong
Eidi is taken by surprise by his own spell force taking on him. Those who have seen death before do not concede to it as easily, for the crude judgement of your own deeds is not something you want to experiment a second time.
The half-elf clenches his teeth. And survives. For now.
K. arcana DC 27:1d20 + 28 + 2 ⇒ (16) + 28 + 2 = 46
"He is protected from fire" exclaims Eidi between his teeth, pointing at the frost giant wizard.
"Alakora?" the elder echoes, thinking...
K. nobility/history:1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
He does follow, hastened, Solrisa into the stairs, and says words of magic to protect himself with mirror images.
Images:1d4 + 5 ⇒ (3) + 5 = 8
Ascaria's life transfer and healing leaves Eidi in good condition, though the life keeps siphoning a bit more.
Status:
HP 161+0 (discounted the 9 temp hp)/173 AC 23 TAC 17
see invisibility (permanent)
hero's feast
mage armor
mirror image (8) 17 min
heroism 4 h
haste (+1 AC included)
quick rod: 2/3
Zzvkgrogk gets to work, preparing a delicious infusion that he shares with everyone, buffing up your shocking defenses.
I will give everyone a chance to prepare
Since your "fight" with The Shade, Rhoreen and Rūha's resistance to fire has expired. Also, if I have not missed some healing, Rhoreen is still wearing considerable injuries from the recent robot rocket launcher explosions.
Party buffs: advice (+3), life bubble 2.5 h, resist electricity (communal) 20 min (technically it is shared at 10 min interval, hence someone has 10 extra min)
Khalia: longstrider 10.5 h
Yambul: barkskin 1 h, heroism 2.5 h
Rhoreen: 21 damage, mage armor 22.5 h, see invisibility 2.5 h, flight 10.5 h, heroism 2.5 h, filter mask
Rūha: 1 damage, mage armor 22.5 h, heroism 2.5 h, barkskin 0.5 h
Zzvkgrogk: see invisibility 69 min
The female studies Rūha in silence for a long second until she admits, with a more honest tone "A fair concern"
"The Technic League did not begin as what you have seen in the streets of Starfall. We were scholars... scavengers of lost knowledge... ambitious, yes, but not butchers" her jaw tightens as she continues "Ozmyn changed that"
"His rise brought fear, paranoia... and deals. The kind of alliances I will not tolerate" she stops, turning showing her back in confidence "When he took control, I stepped aside. Not because I could not fight him... but because the cost would have shattered the League entirely. I chose preservation over pride"
"There was a time I believed power was best secured alone. That others were... expendable" her eyes drift briefly toward the frost-covered device, unfocused for just an instant "I was wrong"
The admission is brief. Controlled. Almost reluctant "A man named Alaeron survived at my side longer than any other. Competent. Resourceful. Irritatingly persistent" she turns again, and you see a faint ghost of a smile on her lips "He demonstrated... that there are advantages to alliances not built on fear"
The moment passes, and her composure returns fully "Do not mistake this for sentiment. I am still what I am" her gaze hardens again cold, Irrisen steel beneath it "But I have no intention of ruling Numeria. The Black Sovereign has returned to clarity, from what I hear. New leadership stirs in the Palace. Let them rule the people"
"The League's knowledge, however… that will always carry influence. I will not pretend otherwise" her tone turns pragmatic "But the brutality you have witnessed? The oppression? The reckless use of technology as a weapon of control?
"That ends with Ozmyn" she steps closer again "What he is doing with Silver Mount... the things he is willing to bargain with... that is a far greater threat than any political power I might hold"
"That is why I am willing to trust you. Now. Listen carefully" she gestures toward the upper levels "Ozmyn is just above. He does not rely on guards as others do, he trusts in robots and magic"
"You will face four gearsman battleguards in his chambers. They will engage immediately, and he will use them to create distance. He is cautious. If pressed too hard, too quickly, he will attempt to teleport away. Do not give him that opportunity" her eyes narrow slightly "He favors technological blades, his null blade... is extremely dangerous. Electricity is his favored element. But you should expect an array of other tricks, defensive and offensive"
"But the most important is you stop him from teleporting away. You should either incapacitate his ability to use the magic or end him all at once. If he is too wounded... he will go away from your grasp" she is very pointy about this "He keeps redundancies. Escape routes. And he is not alone in loyalty, there is Gryne Rasik, who dwells at the compound dungeon, and there is also Sila, though I think she is either trapped or dead at Silver Mount..."
"You will find me a far more predictable ally than the chaos you would otherwise unleash" she finishes trying to reassure you.
Sense Motive DC 25:
Bluff:1d20 + 14 ⇒ (11) + 14 = 25
You get the feeling she is being totally honest about her intentions and what she is telling is true and without malice.
From what she has said, it strikes you this mention to Alaeron, it almost seemed friendship, or something more intense, and that positive bond seems to have moved her away from whatever evil inclination she might have had in the past, becoming more trusting in humanity and community.
But you also sense, although not fully egoistical, she will still have a hard time being loyal if the tide turns against you.
The sharp, rhythmic beeping continues for a few more seconds... before Zernebeth flicks her fingers impatiently toward a nearby console.
The sound cuts abruptly.
Zernebeth's pale eyes move from Zzvkgrogk to Rhoreen, apparently unimpressed by their tone.
But not uninterested.
"If you intended to make a careful plan to ensure Ozmyn falls," she says coolly, "you should have tried before triggering my alarm"
She steps forward slightly "Still..." a thin smile returns "I appreciate you have created... an opportunity"
Her gaze flicks briefly toward the walls, and points cameras and microphones all through her quarters. When she speaks again, her tone lowers "We do not have the luxury of theatrics. Ozmyn monitors this room. Constantly. It will not take long for him to notice our conversation"
"So listen carefully. You want Ozmyn dead. Good" her eyes narrow slightly "I can tell you how he fights. What he fears. What he has been doing in this compound, and more importantly, what he is planning beyond it"
"In exchange, I require very little" her voice hardens just slightly "You do not destroy my work. You do not interfere with my research. And when Ozmyn falls..."
"I did not lose control of the Technic League through weakness. I relinquished it to avoid unnecessary bloodshed. Ozmyn keeps control on fear. Remove him... and you will have a hard time taking control of the the different League factions which are now fighting on the streets and beyond Starfall unless someone capable takes control immediately"
"It would be wise for you to think of me for that position" she looks pretty serious at you "You could spend weeks hunting down every captain, every loyalist... or you could leave a single, cooperative leader in place that has already been on that position and has an influence on the organization"
"One who owes you a favor" she does not smile, but you see her eyes turn more vivid "One who ensures the rest of the League falls in line... rather than turning against you"
She glances once more toward the walls "Decide quickly"
It takes a couple of seconds, but the commset crackles off "Your wits are less pointy than I even thought if you think Ozmyn is not going to consider you part of the plot. It is better for you to collaborate" the tone of the female sounds way more cultivated than the typical Leaguer "It will be way more profitable for you if you keep our collaboration secret. Tel me more about these strangers that ambushed you in the Night Market"
Confusion:1d100 ⇒ 27
"Da oil bla de blade Tryp da oil of essence" Lope replies to the halfling, while balancing Gloria from one hand to the other, ready to snap at all the enemies that surround him, unreacting to the fire catching on his cloak.
HP 64/67 AC 29 TAC 22
arcane pooled sword (+1, flaming) 1 min
shield 5 min
keen edge 80 min
ablative barrier 8 h
Rhoreen crosses some extra files and finds a null blade is a potent fusion of magic, advanced science, and masterful weaponsmithing. A Technic League devise weapon against both magic and machine. Null blades incorporate an adamantine-noqual alloy in their blades, a closely guarded metallurgical secret of the Technic League. The League guards these weapons closely, and when one falls into another's hands, they spare no expense in their efforts to recover it.
The null blades work as a magical +1 construct-bane bastard sword. The blade's strange alloy penetrates hardness as if it were made of adamantine. The blade can be activated swiftly (swift action). While active, a shimmering field of green energy wraps around the blade, disrupting magic and technology alike, and the weapon magic empowers increases to +2. The first time in a round that an activated null blade strikes a creature or object, it consumes a charge and targets the creature or object struck with dispel magic and discharge. If a technological item damaged by a null blade is used in the same round it took damage, it glitches as if it were timeworn.
She downloads crafting instructions that should help her craft one of these blades, should she want to and find a proper laboratory and materials for it.
Eidi sees his own ray and Solrisas' attack not finishing with the cube and looks at it suspicious "Raisins! How did it survive that?! It cannot be anything solid"
Will vs disbelief?:1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36
K. dungeoneering+HR:1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
"Oh! That's... a green cube!!!" Eidi expresses with alarm, to nervous to recall any meaningful information.
"I have no fire, but if this is anything like a wall, this should pulverize it!" the elder half-elf points at the cube and a green beam of disintegration power flies in.
Touch+HR+haste:1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 31 Disintegrate damage (Fort DC 24; affects objects):34d6 ⇒ (6, 4, 4, 1, 6, 2, 5, 6, 6, 1, 6, 5, 6, 6, 6, 4, 5, 6, 3, 1, 3, 3, 1, 4, 2, 5, 2, 1, 3, 2, 2, 4, 2, 4) = 127 Damage is reduced to 21 on a successful save
He then steps away, in case the treatment is not effective.
Status:
HP 173+9/173 AC 23 TAC 17
see invisibility (permanent)
hero's feast
mage armor
heroism 4 h
haste (+1 AC included)
particulate form
protection from evil, 4 min
Well, I might have got it wrong, but I think on the other direction you might expect:
Stun baton: On a confirmed critical hit, a target must succeed at a Fortitude saving throw (DC = 10 + the damage dealt by the critical hit) or be staggered for 1 round.
The damage was 44, hence the DC should had been 54?
Eidi advances with Ascaria past the door, and notes the giants at the end of the corridor. He readies himself, some butter at the ready, to cast a grease spell should the giant decide to try close up with the party.
Ref DC 19
Eidi holds his position and waits to see if any of the two lead giants survive the slashing and punching. If one does, he gestures towards him with a barrage of magic missiles.
Magic Missiles:5d4 + 5 ⇒ (1, 1, 2, 2, 1) + 5 = 12o_O
The elder waves one hand lightly through the lingering smoke, nose slightly wrinkling, breast up finally feeling a powerful wizard "Let us consider that a cautionary note to anyone contemplating poor life choices within lightning's reach"
A faint smile touches his lips as he glances between Mortimer and Solrisa holding the choke point "Do try to leave at least one conscious long enough to regret advancing. It adds texture to the lesson"
One correction: the rocket before, half damage came from fire, but you have resist 20 fire, so you took less damage than I thought, sorry. It should be fixed now!
The party repositions and takes some time to heal, then the battleguard arrives, in a rushed move, just to find its colleague frozen and shattered on the ground "**Alarm!**Intruders in the dorm!**Alarm!**"
Party buffs: life bubble 3.5 h, resist fire (20) 12 min (+10 Rhoreen/Rūha)
Khalia: 24 damage, longstrider 11.5 h
Yambul: 1 damage, barkskin 2 h, heroism 3.5 h, bubonic plague (+1 dose), slimy doom, 1 Con damage, 2 Cha damage
Rhoreen: 9 damage, mage armor 23.5 h, see invisibility 3.5 h, flight 11.5 h, heroism 3.5 h, filter mask
Rūha: mage armor 23.5 h, heroism 3.5 h, barkskin 1.5 h
Zzvkgrogk: 11 damage, see invisibility 104 min
Round 4: Battleguards, Zzvkgrogk, Khalia, Rhoreen, Rūha, Yambul
Khalia starts opening doors in quick succession through the corridor. She finds out plenty of League dorms, with two bunks each. The dorms rest all empty. The Leaguers have gone elsewhere.
Pushing through she comes into a larger room D11, which is certainly the captain's room of this section of the compound. There are plenty of notes about medical research and how to implant cybernetic tech.
In front, there is the Kitchen D10. Food stores are kept here, and you find enough to have a reasonable meal and extra storage for a few days.
The last room of the building is the dorm foyer D9 which has a door that clearly brings outside.
This section of the compound has been effectively abandoned due to your previous actions in Starfall.
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills:
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 4 | -
Yes, I would love to finish the first book at the very least. It would be cool if one of our already two GMs made it back :D
Eidi leans over his staff "Oh, you would not part an old half-man from his walking stick"
"Before regrettable things are done, I wish you answer me one question" the half-elf makes a sign to calm emotions all around "Why would the creators of the Vault hand you two keys, and create a Ritual of Opening, if they did not want the Vault to be ever opened?"
Diplomacy:1d20 + 14 ⇒ (15) + 14 = 29
The elder exhales softly as the scent reaches him "Ah. Roast chicken. Bram is clearly negotiating in good faith with his plate"
He taps his staff once and nods to Mortimer "Yes, up we go. Kagro it is, again. Unless you want to explore that strange light on the door to the North first... oh, well, don't mind, let's go see the chieftain"
A faint, wry smile to Solrisa as they climb "As for giant chefs... I suspect their portions are legendary"
His gaze endures as the group closes up to the Dinning Hall "I wonder if reminding Kagro that history has a way of choosing its heirs might convince him to give us a chance to try open the Vault. He seemed very firm about not letting anyone in. I worry, we might have to resort to cunning or just straight force to obtain the key, are we ready for that?"