Bakari Issa's page

No posts. Organized Play character for Forsakensoul.


Full Name

Bakari Issa

Race

Human

Classes/Levels

Paladin

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Good

Deity

Torag

Languages

Common, Vudrani, Dwarven

Strength 17
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 7
Charisma 15

About Bakari Issa

Spoiler:

Intended Build:

Level 1 - Paladin
Level 2 - Paladin
Level 3 - Paladin
Level 4 - Paladin +1 Str
Level 5 - Paladin
Level 6 - Paladin
Level 7 - Paladin
Level 8 - Paladin +1 Cha
Level 9 - Paladin
Level 10 - Paladin
Level 11 - Paladin

Traits:
1. Reactionary (Combat) - +2 trait bonus on initiative checks
2. Tomb Raider (Faction) - +1 trait bonus on Knowledge (Dungeoneering) & Perception, Perception is a class skill

Feats:
1. Power Attack
1. Toughness
3. Improved Initiative
5. Iron Will
7. Extra Lay on Hands
9. Blind-Fight
11. Sickening Critical

Favored Class Bonus: Paladin (+1 Hp point per level)

Level 9 Snapshot

Name: Bakari Issa

Male Human Paladin 9
Lawful Good Medium Humanoid (Human)
Init +7; Senses Perception +16
Deity: Torag

STR: 20 DEX: 13 CON: 16 INT: 12 WIS: 7 CHA: 18

HP: 103

Defense
AC: 24 Touch: 13 FF: 23 BAB: 9
F/R/W: +15/+11/+13
CMB: +14 CMD: 25

Attacks:
+1 Keen Adamantine Falchion (15-20/X2):
+15/+10 to hit for 2d4+8 damage
Power +12/+7 to hit for 2d4+17 damage

Sap:
+14/+9 to hit for 1d6+5 damage non-lethal
Power +11/+6 to hit for 1d6+8 damage non-lethal

Composite Longbow:
+10/+5 to hit for 1d8 damage

Spiked Gauntlet:
+14/+9 to hit for 1d4+5 damage

Paladin Spells
Level 1: Bless Weapon, Bless Weapon, Lesser Restoration
Level 2: Delay Poison, Resist Energy

Language:
Common, Vudrani, Dwarven, Celestial

1. Power Attack
1. Toughness
3. Improved Initiative
5. Iron Will
7. Extra Lay on Hands
9. Blind-Fight

Traits:
1. Reactionary (Combat) - +2 trait bonus on initiative checks
2. Tomb Raider (Faction) - +1 trait bonus on Knowledge (Dungeoneering) & Perception, Perception is a class skill

Class Abilities:
Aura of Good, Detect Evil, Smite Evil 3/day, Divine Grace, Lay on Hands +4d6 10/day, Aura of Courage, Divine Health, Mercy: Sickened & Staggered & Nauseated, Channel Positive Energy, Divine Bond: Weapon

Skills:
Acrobatics +4 (+3 Rank, +0 trained, +1 Ability)
Appraise +1 (+0 Rank, +0 trained, +1 Ability)
Bluff +4 (+0 Rank, +0 trained, +4 Ability)
Climb +5 (+0 Rank, +0 trained, +5 Ability)
> Craft +1 (+0 Rank, +0 trained, +1 Ability)
> Diplomacy +16 (+9 Rank, +3 trained, +4 Ability)
Disable Device *Cannot*
Disguise +4 (+0 Rank, +0 trained, +4 Ability)
Escape Artist +1 (+0 Rank, +0 trained, +1 Ability)
Fly +1 (+0 Rank, +0 trained, +1 Ability)
> Handle Animal +8 (+1 Rank, +3 trained, +4 Ability)
> Heal -2 (+0 Rank, +0 trained, -2 Ability)
Intimidate +4 (+0 Rank, +0 trained, +4 Ability)
Knowledge (Arcana) *Cannot*
Knowledge (Dungeoneering) +3 (+1 Rank, +0 trained, +1 Ability, +1 Trait)
Knowledge (Engineering) *Cannot*
Knowledge (Geography) *Cannot*
Knowledge (History) *Cannot*
Knowledge (Local) *Cannot*
Knowledge (Nature) *Cannot*
> Knowledge (Nobility) +5 (+1 Rank, +3 trained, +1 Ability)
Knowledge (Planes) *Cannot*
> Knowledge (Religion) +13 (+9 Rank, +3 trained, +1 Ability)
Linguistics +2 (+1 Rank, +0 trained, +1 Ability)
> Perception +16 (+9 Rank, +3 trained, -2 Ability, +1 Trait, +5 Eyes of Eagle)
Perform +3 (+0 Rank, +0 trained, +3 Ability)
> Ride +5 (+1 Rank, +3 trained, +1 Ability)
> Sense Motive -2 (+0 Rank, +0 trained, -2 Ability)
Sleight of Hand *Cannot*
> Spellcraft +5 (+1 Rank, +3 trained, +1 Ability)
Stealth +1 (+0 Rank, +0 trained, +1 Ability)
Survival -2 (+0 Rank, +0 trained, -2 Ability)
Swim +5 (+0 Rank, +0 trained, +5 Ability)
Use Magic Device *Cannot*

Equipment:
Melee Weapons: +1 Keen Adamantine Falchion, Sap, Spiked Gauntlets
Ranged Weapons: Composite Longbow
Armor: +1 Mithral Fullplate
Other Gear: 20 Arrows, 20 Blunt Arrows, Potion of Fly (2), Alchemist Fire (2), Acid Flask (2), Holy Water (2) Torches (3), Silk Rope 50ft, Grappling Hook, Water Skin, Trail Rations (7), Soap, Flint & Steel, Powder (2), Earplugs, Smoked Goggles, Spell Component Pouch, Backpack
Magic Item: Ring of Protection +2, Amulet of Natural Armor +1, Cloak of Resistance +3, Eyes of the Eagle, Headband of Alluring Charisma +2, Belt of Physical Might +2 (Str & Con)
Wand: Wand of Cure Light Wounds (50 charges), Wand of Cure Light Wounds (50 charges), Wand of Endure Elements (50 charges), Wand of Protection vs Evil (50 charges), Wand of Bless Weapon (50 charges)

Human Racial Traits
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).