Intended Build:
Level 1 - Paladin
Level 2 - Paladin
Level 3 - Paladin
Level 4 - Paladin +1 Str
Level 5 - Paladin
Level 6 - Paladin
Level 7 - Paladin
Level 8 - Paladin +1 Cha
Level 9 - Paladin
Level 10 - Paladin
Level 11 - Paladin
Traits:
1. Reactionary (Combat) - +2 trait bonus on initiative checks
2. Tomb Raider (Faction) - +1 trait bonus on Knowledge (Dungeoneering) & Perception, Perception is a class skill
Feats:
1. Power Attack
1. Toughness
3. Improved Initiative
5. Iron Will
7. Extra Lay on Hands
9. Blind-Fight
11. Sickening Critical
Favored Class Bonus: Paladin (+1 Hp point per level)
Level 9 Snapshot
Name: Bakari Issa
Male Human Paladin 9
Lawful Good Medium Humanoid (Human)
Init +7; Senses Perception +16
Deity: Torag
STR: 20 DEX: 13 CON: 16 INT: 12 WIS: 7 CHA: 18
HP: 103
Defense
AC: 24 Touch: 13 FF: 23 BAB: 9
F/R/W: +15/+11/+13
CMB: +14 CMD: 25
Attacks:
+1 Keen Adamantine Falchion (15-20/X2):
+15/+10 to hit for 2d4+8 damage
Power +12/+7 to hit for 2d4+17 damage
Sap:
+14/+9 to hit for 1d6+5 damage non-lethal
Power +11/+6 to hit for 1d6+8 damage non-lethal
Composite Longbow:
+10/+5 to hit for 1d8 damage
Spiked Gauntlet:
+14/+9 to hit for 1d4+5 damage
Paladin Spells
Level 1: Bless Weapon, Bless Weapon, Lesser Restoration
Level 2: Delay Poison, Resist Energy
Language:
Common, Vudrani, Dwarven, Celestial
1. Power Attack
1. Toughness
3. Improved Initiative
5. Iron Will
7. Extra Lay on Hands
9. Blind-Fight
Traits:
1. Reactionary (Combat) - +2 trait bonus on initiative checks
2. Tomb Raider (Faction) - +1 trait bonus on Knowledge (Dungeoneering) & Perception, Perception is a class skill
Class Abilities:
Aura of Good, Detect Evil, Smite Evil 3/day, Divine Grace, Lay on Hands +4d6 10/day, Aura of Courage, Divine Health, Mercy: Sickened & Staggered & Nauseated, Channel Positive Energy, Divine Bond: Weapon
Skills:
Acrobatics +4 (+3 Rank, +0 trained, +1 Ability)
Appraise +1 (+0 Rank, +0 trained, +1 Ability)
Bluff +4 (+0 Rank, +0 trained, +4 Ability)
Climb +5 (+0 Rank, +0 trained, +5 Ability)
> Craft +1 (+0 Rank, +0 trained, +1 Ability)
> Diplomacy +16 (+9 Rank, +3 trained, +4 Ability)
Disable Device *Cannot*
Disguise +4 (+0 Rank, +0 trained, +4 Ability)
Escape Artist +1 (+0 Rank, +0 trained, +1 Ability)
Fly +1 (+0 Rank, +0 trained, +1 Ability)
> Handle Animal +8 (+1 Rank, +3 trained, +4 Ability)
> Heal -2 (+0 Rank, +0 trained, -2 Ability)
Intimidate +4 (+0 Rank, +0 trained, +4 Ability)
Knowledge (Arcana) *Cannot*
Knowledge (Dungeoneering) +3 (+1 Rank, +0 trained, +1 Ability, +1 Trait)
Knowledge (Engineering) *Cannot*
Knowledge (Geography) *Cannot*
Knowledge (History) *Cannot*
Knowledge (Local) *Cannot*
Knowledge (Nature) *Cannot*
> Knowledge (Nobility) +5 (+1 Rank, +3 trained, +1 Ability)
Knowledge (Planes) *Cannot*
> Knowledge (Religion) +13 (+9 Rank, +3 trained, +1 Ability)
Linguistics +2 (+1 Rank, +0 trained, +1 Ability)
> Perception +16 (+9 Rank, +3 trained, -2 Ability, +1 Trait, +5 Eyes of Eagle)
Perform +3 (+0 Rank, +0 trained, +3 Ability)
> Ride +5 (+1 Rank, +3 trained, +1 Ability)
> Sense Motive -2 (+0 Rank, +0 trained, -2 Ability)
Sleight of Hand *Cannot*
> Spellcraft +5 (+1 Rank, +3 trained, +1 Ability)
Stealth +1 (+0 Rank, +0 trained, +1 Ability)
Survival -2 (+0 Rank, +0 trained, -2 Ability)
Swim +5 (+0 Rank, +0 trained, +5 Ability)
Use Magic Device *Cannot*
Equipment:
Melee Weapons: +1 Keen Adamantine Falchion, Sap, Spiked Gauntlets
Ranged Weapons: Composite Longbow
Armor: +1 Mithral Fullplate
Other Gear: 20 Arrows, 20 Blunt Arrows, Potion of Fly (2), Alchemist Fire (2), Acid Flask (2), Holy Water (2) Torches (3), Silk Rope 50ft, Grappling Hook, Water Skin, Trail Rations (7), Soap, Flint & Steel, Powder (2), Earplugs, Smoked Goggles, Spell Component Pouch, Backpack
Magic Item: Ring of Protection +2, Amulet of Natural Armor +1, Cloak of Resistance +3, Eyes of the Eagle, Headband of Alluring Charisma +2, Belt of Physical Might +2 (Str & Con)
Wand: Wand of Cure Light Wounds (50 charges), Wand of Cure Light Wounds (50 charges), Wand of Endure Elements (50 charges), Wand of Protection vs Evil (50 charges), Wand of Bless Weapon (50 charges)
Human Racial Traits
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).