Valeros

Baird Bearskarn's page

39 posts. Alias of Dusk Devange.


Full Name

Baird Bearskarn

Race

Human

Classes/Levels

Invulnerable Rager/Bear Shaman 1

Stats:
HP: 14/14 | AC: 13 | Init: +0 | Perception: +4 | Fort: +4, Ref: +0, Will: +6 | CMB: +4 | CMD: 14 | Survival: +12
Stryke the Bear

Gender

Male

Size

Medium

Age

27

Special Abilities

Rage, Nature Sense, Orisons, Wild Empathy

Alignment

Chaotic Neutral

Deity

The Great Bear

Languages

Common, Danish, Druidic

Occupation

Forester

Strength 16
Dexterity 10
Constitution 15
Intelligence 10
Wisdom 18
Charisma 8

About Baird Bearskarn

Crunch:

Baird Bearskarn
Male Invulnerable Rager/Bear Shaman
CN Medium humanoid (human)
Init +0; Senses Unremarkable; Perception +4
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Defense
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AC 13 (+3 Hide Shirt), Touch 10, Flat-footed 13
HP 14
Fort +4, Ref +0, Will +6
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Offense
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Speed 40 ft.
Melee Greataxe +4 (1d12+4/ x3) 12 lbs.
Ranged Sling +1 (1d4+3/ x2) 0 lbs.
Spells
Spells Prepared
0 Create Water, Detect Magic, Spark
1 Entangle, Cure Light Wounds
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Statistics
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Str 16, Dex 10, Con 15, Int 10, Wis 18, Cha 8
Base Atk +1; CMB +4; CMD 14
Feats Power Attack, Raging Vitality, Explorer
Traits Wasteland Wanderer, Berserker of the Society, Focused Mind
Drawback Unlearned (Nature)
Skills Handle Animal +3, Knowledge (Nature) +6, Knowledge (Geography) +6, Survival +12, Lingustics +1
Languages Common, Danish, Druidic
SQ Heart of the Fields, Fast Movement
Armor Hide Shirt (+3 AC, +4 Max Dex, -1 Penalty) 18 lbs.
Favored Class Barbarian (+1 HP/level)
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Gear
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7 gp, 8 sp, 5 cp
Masterwork Backpack 4 lbs.
Waterskin 4 lbs.
Bear Trap x2 20 lbs.
50 ft. Silk Rope 5 lbs.
Torch x5 5 lbs.
Bedroll 5 lbs.
Barbed Vest 4 lbs.
Wooden Holy Symbol
Potion of Cure Light Wounds CL 1
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Special Abilities
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Heart of the Fields + 1/2 character level racial bonus of Profession (Forester) checks. May ignore an effect that would cause fatigue once per day.
Power Attack -1 to all attack rolls, +2 to damage (+3 if wielding a 2-handed weapon).
Raging Vitality While raging, morale bonus increases by 2. Rage does not end when knocked unconscious.
Explorer Can provide twice as much food and water while making survival checks. +2 to Knowledge(Geography), and +4 at 10 ranks.
Rage 9 rounds/day, +4 Str and Con, +2 to Will saves, -2 AC, fatigued afterwards.
Nature Bond Bear animal companion.
Nature Sense +2 on Knowledge (Nature) and Survival checks.
Orisons Can cast prepared 0-level spells an unlimited number of times per day.
Wild Empathy Can improve the attitude of wild animals. 1d20+Druid level+Cha modifier (+4 with bears and wolverines as a full-round action). Can be used on magical beasts with an Int of 1 or 2 with a -4 penalty.

Stryke
N Medium Animal(Bear)
Init +1; Senses Low-Light Vision, Scent; Perception +17
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Defense
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AC 13 (+1 Dex, +2 Natural Armor), Touch 11, Flat-footed 12
HP 18
Fort +5, Ref +4, Will +1
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Offense
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Speed 40 ft.
Melee 2 claws +5 (1d4+4/ x2), Bite +5 (1d6+4/ x2)
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Statistics
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Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Skills Climb +8, Perception +5
Languages Bear
SQ Link, Shared Vigilance
Combat Gear
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Special Abilities
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Link Can be handled by master as a free action or pushed as a move action. Master receives a +4 on Wild Empathy checks.
Shared Vigilance Master and companion receive Alertness as a bonus feat when adjacent to each other.
Power Attack -1 to all attack rolls, +2 to damage.

Physical Description:

Baird Bearskarn is a large and imposing man, despite his only slightly above-average height of 5’11”. With a weight of 210 lbs., a toned and muscular build that more closely resembled a beast than a man, and a strong imposing personality that almost always maintains a strong presence, the barbarian of the north appears much larger than his height would give him credit for. His skin is mostly pale with just faint touches of color around his face, and his body is adorned with numerous scars which he wears proudly as trophies of previous hunts and battles. Straight almost completely black hair reaches down past his shoulders, which he usually keeps tied back and out of his face. The lower half of his face is covered by a coarse, dark beard which Baird likes to keep tied into two braids that rest upon his chest when he is seated.

Baird’s preferred attire is comprised of cloth and animal pelts. His hide shirt is mostly made up of bear pelts, complete with a hood fashioned into the visage of one of the noble beasts, while the rest of his clothing is made of leather from lesser beasts. Other ornamentation decorates his body, such as necklaces made from the fangs of vanquished beasts. Even his axe bears a number of fetishes made from creatures that it has slain.

Personality:

Baird is a strong and proud man, and he is well aware of it. He is a hunter and a true man of the wilds, and that is where he prefers to spend most of his time. Civilization and the settlements that lie within are strange and foreign to him, though he has gotten somewhat used to them during his travels, and he even values them as a place to find good food and drink when game is scarce. When he can, Baird prefers to live off of the land though. He would never kill an animal without reason, and when he does kill one he makes sure to give its spirit a proper sending, and then he makes sure to use every part of its body. The natural world is sacred to him, and he is humble enough to understand that he and everyone else are nothing before its might. As someone who understands it more than most, he feels that he has a certain responsibility educating and protecting those that do not. He often offers his services as a wilderness guide and escort in the settlements that he passes through.

Despite his strong presence and prideful nature, Baird knows his limits, and he is wise enough to avoid a bad situation or to keep a bad situation from getting worse. He is able to keep his calm, even when he is personally under fire. Those that challenge his pride or provoke him to lose his cool often find themselves becoming quite familiar with the floor that they were once standing on and saying farewell to a few of their teeth. There are a few things that Baird cannot abide by. He feels that those that would harass or commit violence unprovoked are cowards deserving a taste of their own medicine. Banditry is another thing that he cannot understand. Baird knows all too well that the world is a dangerous place, and he believes that those who would take advantage of that fact deserve to meet the blade of his axe and Stryke’s claws.
Above all else, Baird values trust and loyalty. His trust is hard earned, but those that do earn it would have to work hard to find an ally more fearsome and willing to lay down their life for them. This can be best seen in the strong bond that he shares with the bear Stryke. One never goes hunting without the other, and they always wade into the heat of battle together side-by-side. Both of them would die for the other, and together they are a terrifying force. Baird tends to keep to himself as far as humanoids are concerned, but he still enjoys their company every so often and will rarely say no to drinking mates or travelling companions, provided they are willing to get anywhere near Stryke.