About Baird BearskarnCrunch:
Baird Bearskarn Male Invulnerable Rager/Bear Shaman CN Medium humanoid (human) Init +0; Senses Unremarkable; Perception +4 -------------------- Defense -------------------- AC 13 (+3 Hide Shirt), Touch 10, Flat-footed 13 HP 14 Fort +4, Ref +0, Will +6 -------------------- Offense -------------------- Speed 40 ft. Melee Greataxe +4 (1d12+4/ x3) 12 lbs. Ranged Sling +1 (1d4+3/ x2) 0 lbs. Spells Spells Prepared 0 Create Water, Detect Magic, Spark 1 Entangle, Cure Light Wounds -------------------- Statistics -------------------- Str 16, Dex 10, Con 15, Int 10, Wis 18, Cha 8 Base Atk +1; CMB +4; CMD 14 Feats Power Attack, Raging Vitality, Explorer Traits Wasteland Wanderer, Berserker of the Society, Focused Mind Drawback Unlearned (Nature) Skills Handle Animal +3, Knowledge (Nature) +6, Knowledge (Geography) +6, Survival +12, Lingustics +1 Languages Common, Danish, Druidic SQ Heart of the Fields, Fast Movement Armor Hide Shirt (+3 AC, +4 Max Dex, -1 Penalty) 18 lbs. Favored Class Barbarian (+1 HP/level) -------------------- Gear -------------------- 7 gp, 8 sp, 5 cp Masterwork Backpack 4 lbs. Waterskin 4 lbs. Bear Trap x2 20 lbs. 50 ft. Silk Rope 5 lbs. Torch x5 5 lbs. Bedroll 5 lbs. Barbed Vest 4 lbs. Wooden Holy Symbol Potion of Cure Light Wounds CL 1 -------------------- Special Abilities -------------------- Heart of the Fields + 1/2 character level racial bonus of Profession (Forester) checks. May ignore an effect that would cause fatigue once per day. Power Attack -1 to all attack rolls, +2 to damage (+3 if wielding a 2-handed weapon). Raging Vitality While raging, morale bonus increases by 2. Rage does not end when knocked unconscious. Explorer Can provide twice as much food and water while making survival checks. +2 to Knowledge(Geography), and +4 at 10 ranks. Rage 9 rounds/day, +4 Str and Con, +2 to Will saves, -2 AC, fatigued afterwards. Nature Bond Bear animal companion. Nature Sense +2 on Knowledge (Nature) and Survival checks. Orisons Can cast prepared 0-level spells an unlimited number of times per day. Wild Empathy Can improve the attitude of wild animals. 1d20+Druid level+Cha modifier (+4 with bears and wolverines as a full-round action). Can be used on magical beasts with an Int of 1 or 2 with a -4 penalty. Stryke
Physical Description:
Baird Bearskarn is a large and imposing man, despite his only slightly above-average height of 5’11”. With a weight of 210 lbs., a toned and muscular build that more closely resembled a beast than a man, and a strong imposing personality that almost always maintains a strong presence, the barbarian of the north appears much larger than his height would give him credit for. His skin is mostly pale with just faint touches of color around his face, and his body is adorned with numerous scars which he wears proudly as trophies of previous hunts and battles. Straight almost completely black hair reaches down past his shoulders, which he usually keeps tied back and out of his face. The lower half of his face is covered by a coarse, dark beard which Baird likes to keep tied into two braids that rest upon his chest when he is seated. Baird’s preferred attire is comprised of cloth and animal pelts. His hide shirt is mostly made up of bear pelts, complete with a hood fashioned into the visage of one of the noble beasts, while the rest of his clothing is made of leather from lesser beasts. Other ornamentation decorates his body, such as necklaces made from the fangs of vanquished beasts. Even his axe bears a number of fetishes made from creatures that it has slain.
Personality:
Baird is a strong and proud man, and he is well aware of it. He is a hunter and a true man of the wilds, and that is where he prefers to spend most of his time. Civilization and the settlements that lie within are strange and foreign to him, though he has gotten somewhat used to them during his travels, and he even values them as a place to find good food and drink when game is scarce. When he can, Baird prefers to live off of the land though. He would never kill an animal without reason, and when he does kill one he makes sure to give its spirit a proper sending, and then he makes sure to use every part of its body. The natural world is sacred to him, and he is humble enough to understand that he and everyone else are nothing before its might. As someone who understands it more than most, he feels that he has a certain responsibility educating and protecting those that do not. He often offers his services as a wilderness guide and escort in the settlements that he passes through. Despite his strong presence and prideful nature, Baird knows his limits, and he is wise enough to avoid a bad situation or to keep a bad situation from getting worse. He is able to keep his calm, even when he is personally under fire. Those that challenge his pride or provoke him to lose his cool often find themselves becoming quite familiar with the floor that they were once standing on and saying farewell to a few of their teeth. There are a few things that Baird cannot abide by. He feels that those that would harass or commit violence unprovoked are cowards deserving a taste of their own medicine. Banditry is another thing that he cannot understand. Baird knows all too well that the world is a dangerous place, and he believes that those who would take advantage of that fact deserve to meet the blade of his axe and Stryke’s claws.
|