Katapesh Sailor

Bahram the Golden's page

72 posts. Alias of Daniel Stewart.


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I am going to withdraw from this recruitment....I was lucky to get into another game... Thank you and best of luck!


Hello...this is a character I created for a Legacy of Fire game that never went very far (The first 2 encounters if I remember correctly) He is a straightforward cleric and I can alter anything you might need, as well as increase his level to 4th.

If you need any more information about me or Bahram, just let me know.

Dan :-)


Male Human Cleric/1

Sorry about that. Bahram will throw a firebolt at mold on the table.

Attack-Ranged touch: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d6 ⇒ 2


Male Human Cleric/1

Unsure of what has happened, and still slightly overwhelmed by all the alchemical equipment, Bahram steps back to the doorway. He readies his weapon, as well as calling several prayers to mind, and waits to see what "is moving".


Male Human Cleric/1

Initative: 1d20 + 1 ⇒ (16) + 1 = 17


Male Human Cleric/1

Bahram looks around the room in sickened fascination.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Distracted by all there is to see, he stands still, head twisting this way and that in an attempt to understand all he is seeing.


Male Human Cleric/1

Bahram shakes his head at the man, but allows him to take the weapon. He gathers the other items up and packs them away for future use, then heads towards the closed door with the others.

Ok..so the mace goes to Cahal, the brooch to Mirah...I will take the holy symbol...does anyone else want anything?? I will carry the extra for now, but if you wish to claim something, just tell me and I will remove it from my inventory.


Male Human Cleric/1

Let us hope that the Dawnflower does not leave your soul to moulder and rot in such a place...to be picked over by vermin and forgotten. A little respect, if you please!"
Bahram gathers the various items together, and says a quick prayer to Sarenrae for allowing the group to find, and use these items. Once finished he will move out into the open courtyard, and sorts the new items out.
"Now then, how best to divide this blessing from the goddess? For myself, I would be more than happy to take the holy symbol. What about you others? Who would most benefit from what item?"


Male Human Cleric/1

Bahram will also check these items, and will use detect magic and spellcraft to assist Mirah.

Spellcraft(Mace): 1d20 + 4 ⇒ (11) + 4 = 15
Spellcraft (Dagger): 1d20 + 4 ⇒ (15) + 4 = 19
Spellcraft (Leather Armor): 1d20 + 4 ⇒ (15) + 4 = 19
Spellcraft (Symbol of Sarenrae): 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft (Gold Brooch): 1d20 + 4 ⇒ (4) + 4 = 8

Well that should help some....lol


Male Human Cleric/1

"We should look around this area, and see if any holy relics have been disturbed. We should also lay the poor souls back to their resting places."

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Cleric/1

Count me as 4...and sorry I should have been posting more....and I will...


Male Human Cleric/1

Bahram continues to poke into the various corneres of the room, keeping an eye out for any further relics that belong to the church.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Male Human Cleric/1

Knowledge-Religion: 1d20 + 4 ⇒ (6) + 4 = 10

"They look familar, but I canno place them. Perhaps some desk-bound priest would know!" Bahram grumps, iritated, not for the first time, from his lack of a 'traditional' religious education.


Male Human Cleric/1

Bahram also lends a hand in the clearing of the vines, while keeping his eyes open for anything that might be hidden in the overgrowth.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Cleric/1

I am ok with you making rolls like this for us....it will speed stuff up, I think, so we are not waiting for you to tell use what to roll.


Male Human Cleric/1

Knowledge Local: 1d20 + 1 ⇒ (3) + 1 = 4
Knowledge Religion: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 3 ⇒ (15) + 3 = 18

"This is an interesting mural. I do not recognize the location, nor the mountain, but the way the figure is poised....well it reminds me of several portraits of Sarenraen saints I had viewed in other temples. As to who the fellow is, I cannot say." He looks over to where Mirah has pointed. "By the Dawnflower, you are right. There is a door between the legs of that sculpture."


Male Human Cleric/1

Congratulations!!!


Male Human Cleric/1

I agree with Mirah...usually you can tell who will most benifit from an item. And what noone wants, we can sell and split the money. Bahram is looking for money only to help rebuild the church and take care of his modest needs, but if something specifically cleric-y comes up, he might wish to call dibs on it.


Male Human Cleric/1

Once he has finished putting the temple back into some order, Bahram asks the others, "Friends! Will you please join me in a short prayer to the Dawnflower. It shall only take a few moments. He waits for the others to join him, then leads the group in a short prayer.


Male Human Cleric/1

Feeling the power of his goddess flow into him, Bahram kneels and prays at the altar for a few moments. When he gets up, he continues to search the area and alcoves, looking for more items he can restore to the church.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Cleric/1

Bahram watches as Aisha uses her magic to help clean the alter. He bows deeply to her, hand over his heart. "I thank you for your assistance. May the Dawnflower always look down upon you and smile"


Male Human Cleric/1

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Bahram looks around the chapel. He then moves over to the altar, where he begins to clean it, and if it needs it, casts repair upon it to bring it back to its original condition.


Male Human Cleric/1

Bahram continues to fight the fire he started..


Male Human Cleric/1

Bahram continues to summon water onto the fire


Male Human Cleric/1

Are any of the pugs within striking distance of Bahram's sword?? If not then he will create water as a spray on the burning beams


Male Human Cleric/1

Readying his sword, Bahram moves over to the ladder, waiting for some of the creatures to come within his reach.


Male Human Cleric/1

What is the distance to this partition? I can cast a firebolt at them and see what happens!!

Bahram sizes up the distance to the partition and lets loose with a bolt of fire.
Ranged Touch Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Ranged Touch Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 ⇒ 5

I really hate this unlucky curse thing they have!!! I hope the partition was not more than a 10 AC!!


Male Human Cleric/1

Bahram looks over the partition and shrugs. "I could cast fire on it and perhaps burn them all, but I do not wish to destroy the rest of the hall. What do you think?


Male Human Cleric/1

well not that far down...lol. I look forward to getting to play


Male Human Cleric/1

same here...just was a busy week...and busy again this week...but I am enjoying the game...and hating those pugs!! lol


Male Human Cleric/1

Bahram draws another javalin and attempts to strike at the creature near Mahmoud.

Attack-Ranged: 1d20 + 1 ⇒ (15) + 1 = 16
Attack-Ranged: 1d20 + 1 ⇒ (9) + 1 = 10

Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Human Cleric/1

Round 4

Cursing the small creatures under his breath, Bahram removes a javelin from his pack and throws it at the nearest creature.

Attack-Ranged: 1d20 + 1 ⇒ (14) + 1 = 15
Attack-Ranged: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male Human Cleric/1

ROUND 3

Bahram targets the nasty little critter again, and lets go with a fiery bolt.
Attack-Ranged Touch: 1d20 + 1 ⇒ (20) + 1 = 21
Attack-Ranged Touch: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d6 ⇒ 2


Male Human Cleric/1

Sighting one of the creatures in the rafters, Bahram sends another flaming dart at it.

Attack-Ranger Touch: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 ⇒ 4
Attack-Ranger Touch: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 2


Male Human Cleric/1

Is the map updated removing those pug's that are already dead?? Just want to know what to aim at next!!


Male Human Cleric/1

oops...sorry about that.

Attack-Range Touch: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 ⇒ 5


Male Human Cleric/1

Bahram sees the little creature that fired at him, and with a roar, casts a fiery dart at it.

Attack-Ranged(Touch): 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 ⇒ 3


Male Human Cleric/1

Inititive: 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Cleric/1

"Wait!" Bahram calls in a voice loud enough for the party to hear him. "I have an idea!"
He looks over the construction of the building and tries to notice how the skulls are attached. He will use his Firebolt to burn the ropes tying the whole mess together, if possible.


Male Human Cleric/1

Looking up, Bahram shakes his fist in anger. "A blasphemy is what I think! When I discover the creature who would so desecrate the Dawnflowers’ sanctum, I will cleanse them with fire!"


Male Human Cleric/1

Here is my second roll.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Cleric/1

Bahram moves towards the chapel, sword out and keeping his eyes open for any dangers
Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human Cleric/1

"We need not creep about like some bugs found under a rock. This is a temple of Sarenrae. We are blessed to be here, and under her protection. A blessing on all of us who take up this challenge for the Dawnflower's greater glory."

Bahram casts bless on the party before entering the courtyard.


Male Human Cleric/1

"A temple to the Dawnflower! Out here! My lady I will travel to this sacred site and ensure it is re-sanctified to the goddess. With the help of these stalwart companions, I am sure we can make the area safe for ou and your followers."


Male Human Cleric/1

Once he has finished with Dhakir's weapon, Bahram heads back towards the group. "Well now, is everyone all right? You all look and smell much better than when we started this little adventure!"he says with a nod to Aisha. "Now let us get back to the princess with our 'prize'. Then maybe we can rest and refresh ourselves. I must confess that the camel ride here was a torture that I am not looking to repeat anytime soon!"
With a smile and an exaggerated rubbing of his bottom, Bahram starts to head back to the encampment, goat in tow.


Male Human Cleric/1

HAHHA..great....umm I though it was dead!!!someone kill it maybe before it tries to bad luck us to death again!!

Bahram looks over the weapon, bringing all the parts he can find together and cast his magic upon it, asking the goddess to restore this warriors weapon to working condition.
The spell says it will 'heal' 1d4 points of damage or bring it bac to 1/2 hp. If I cast it 2x will it be completely fixed??


Male Human Cleric/1

Bahram looks over the group, noticing all the torn clothing and cuts. "Please stand close and I will heal you of these wounds before we head back to the camp. As well I can mend the tears in your clothing, if you so wish."

Channel energy: 1d6 ⇒ 4
Channel energy: 1d6 ⇒ 4

That should take care of most of the damage people sustained. And I can cast Mend to fix your clothes...we don’t want it to look like killing this little bugger causes us too much trouble..lol


Male Human Cleric/1

Hearing Cahal call for assistance, Bahram tries to move slowly towards him, being very careful going through the cactus. Once he feels he is close he will channel healing to all within 30' of his location.
Because he is being careful and basically moving at 1/2 speed, does he still need to roll to avoid the needles?

Channel Energy: 1d6 ⇒ 2


Male Human Cleric/1

Being outside of the cactus field, Bahram cannot see anything going on, so he is waiting to assist with healing when the group returns. If anyone calls for his assistance, he will, of course, go and try to help.

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Cleric/1

Bahram calls out, "I cannot see anything from where I am. Have you found the creature yet? Is anyone injured? I can come in if you need assistance!"

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