Radi Hamdi

Bahram Al-Kobad's page

2 posts. Alias of Z...D....


About Bahram Al-Kobad

Bahram Al-Kobad
Human (Keleshite) investigator (empiricist) 1
N Medium humanoid (human)
Init 2; Senses Perception +6
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 9 (1d8+1)
Fort 1, Ref 4, Will 4
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Offense
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Speed 30 ft.
Ranged light crossbow +2 (1d8 P/19+)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds, heightened awareness[ACG]
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Statistics
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Str 13, Dex 14, Con 12, Int 18, Wis 14, Cha 10
Base Atk +0; CMB 1; CMD 14
Feats Dodge, Extra Inspiration[ACG]
Traits intrigued by thassilon
Skills Appraise +8, Bluff +4, Climb +5, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +4, Disable Device +7, Knowledge (dungeoneering) +8, Knowledge (history) +8, Linguistics +8, Perception +6, Sense Motive +6, Spellcraft +8, Use Magic Device +4
Languages Azlanti, Common, Draconic, Kelish, Osiriani, Thassilonian, Varisian
SQ alchemy (alchemy crafting +1), inspiration (7/day), trapfinding +1
Other Gear leather armor, light crossbow, crossbow bolts (20), belt pouch, investigator starting formula book, 34 gp, 5 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Inspiration (+1d6, 7/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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