Gath Morian

Baern's page

11 posts. Alias of FuzzyFozzy.


Full Name

Baern Silverhead

Race

Dwarf

Classes/Levels

Cleric [0-level]

Gender

Male

Size

Medium

Age

41

Special Abilities

Tending the Flock; Grievous Hand Injury; Fallen Father

Alignment

Lawful Neutral

Deity

Abadar

Location

Korvosa

Languages

Common, Dwarven

Occupation

Scribe and apprentice at St. Caspieran's Salvation Mission.

Strength 10
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 14
Charisma 9

About Baern

Armour Class: 11
Fortitude Save: +2
Reflex Save: +1
Will Save: +2
Max Hit Points: 5
Features & Powers:
Tending the Flock – Once per day when casting a spell with the word “Cure” in its title, Baern may add double his Wisdom Modifier (+4 total) to the amount rolled.
Grievous Hand Injury – -1 to Sleight of Hand checks
Fallen Father – Favoured Enemy: Humanoid (Orc)
Spell Casting (on a d20 result of 10+) - Virtue (0-level, standard action, touch, subject gains 1 temporary hit point for 1 min); Cure Light Wounds (Cures 1d8 +1/lvl {max +5})
Feats:
Point Blank Shot: +1 attack & damage with ranged weapons at ranges up to 30 ft
Equipment:
“Kordan’s Sting” Masterwork light crossbow {+1 attack, Dmg(S) = 1d6, Dmg(M) = 1d8, Crit = 19-20/×2, 80 ft range inc., 4 lb., Piercing}
Healer’s Kit (5 uses)
Light Mace {Dmg(S) = 1d4, Dmg(M) = 1d6, Crit = ×2, 4 lb., Bludgeoning}
Skills:

Spoiler:

Acrobatics (DEX)
Appraise (INT)(+4 to next training roll)
Bluff (CHA)
Climb (STR)
Craft (INT)
Diplomacy (CHA): 1 rank
Disable Device (DEX)
Disguise (CHA)
Escape Artist (DEX)
Fly (DEX)
Handle Animal (CHA)
Heal (WIS): 1 rank
Intimidate (CHA)
Knowledge (arcana) (INT)
Knowledge (dungeoneering) (INT)
Knowledge (engineering) (INT)
Knowledge (geography) (INT)
Knowledge (history) (INT)
Knowledge (local) (INT)
Knowledge (nature) (INT)
Knowledge (nobility) (INT)
Knowledge (planes) (INT)
Knowledge (religion) (INT): 1 rank
Linguistics (INT)
Perception (WIS): 2 ranks
Perform (CHA)
Profession (WIS)
Ride (DEX)
Sense Motive (WIS): 1 rank
Sleight of Hand (DEX)
Spellcraft (INT)
Stealth (DEX)
Survival (WIS)
Swim (STR)
Use Magic Device (CHA)
Simple Weapon: Light Crossbow (DEX): proficient
Simple Weapon Training: Light Mace (STR): proficient

Baern’s Background (before 37 years old)

Spoiler:
Background rolls:
9d20’s - Link
2d10’s - Link

You are 37 yrs old and the runt of your family (-1 to all STR, CON and DEX checks ONLY for season 1). You have 1 brother (Berend) who is a bear of a dwarf, and 1 sister (Brianna); your father (Kordan) is an ex-adventurer and your mother (Riswynn) is a well-to-do merchant smithing in silver. You work as a scribe to the church of Abadar under a young cleric named Ishani (Gain 1 rank in any Knowledge (skill)), who is very kind. A few months ago you and Ishani caught a group of young vandals trying to steal from the coffers of the church, you were given a tip by a boy named Kylar (John's character). You and Ishani rewarded him and spread the word to him. You often watch Ishani preach on the street as it is overrun by the poor and as Ishani states, “a wealthy community is a strong community and we all must help the less fortunate.” You have seen a few older humans who are untrustworthy talking to the various street urchins, and it makes your stomach turn sour. One of these men is Gaedren Lamm, an elder man with a limp. The children seem to fear this man greatly. Your father is at the tavern often and is quite fond of ale. He is fast friends with a human man named Grau, who you like. As pay for the last 2 years of scribing you have saved 20 gp, it is safe within the vault of Abadar a local bank.

Season 1: 37-38 years old

Spoiler:

Baern Silverhead, [0-level male adolescent dwarf]
STR 7, DEX 7, CON 9, INT 8, WIS 10, CHA 6
Total HP: 2
Deity: Abadar
Occupation: Scribe and apprentice at St. Casperian’s Salvation Mission in Korvosa
Spells: None
Feats: None
Skills: Knowledge (religion) (INT +1)

Season 1 Lead-In & Training Plan:

(1) Diplomacy (CHA) – Stat Roll
(2) Heal (WIS) – Stat Roll

Two years of diligent work at the Church of Abadar have repaid Baern well. He has learned much from Ishani, and he feels he has found his true calling: service in the name of Abadar. He begs Ishani to show him the ways of service to their god. Ishani, as any good cleric would be, is delighted, and shows Baern how to speak to the street urchins as he gives his sermons (Diplomacy) and how to tend their ills and give them comfort (Heal). In this way he also gets to know Kylar a bit better as well as a younger lad named Petrus.

(3) Simple/Dwarven Weapons (Crossbow) (DEX) – No Stat Roll
(4) Appraise (INT) – Stat Roll

Baern’s family is also making efforts to teach him of his Dwarven heritage. His father and older brother teach Baern to use Dwarven weaponry (Dwarven Weapons) such as the hammer and the Dwarven crossbow, though his lessons do not always go smoothly. His mother teaches him the basics of the family business (Appraise), and his quick mind seems to make better progress on such lessons than his underdeveloped muscles did of the weaponry lessons.

Season 1 Events:

Training rolls:
Diplomacy (CHA) - Success - gain 1 rank of training
Heal (WIS) - Failure - gain +4 on next training roll
Simple/Dwarven Weapons (Crossbow) (DEX) - Success - gain training in light crossbow
Appraise (INT) - Failure - gain +4 on next training roll

Stat rolls (d4+1):
INT = +3 WIS = +4 CHA = +3

Events: (d20 rolls: 5,1)
Tending the Flock - Once per day when casting a spell with the word “Cure” in its title, you may add double your Wisdom modifier to the amount rolled.
Drug Addict - Mother became addicted to Shiver.

Season 2: 39-40 years old

Spoiler:

Baern Silverhead, [0-level male adolescent dwarf]
STR 8, DEX 8, CON 10, INT 11, WIS 14, CHA 9
Total HP: 3
Deity: Abadar
Occupation: Scribe and apprentice at St. Casperian’s Salvation Mission in Korvosa
Spells: None
Feats: None
Skills: Knowledge (religion) (INT +1), Diplomacy (CHA +1), Simple Weapon: Crossbow
(DEX +1)

Baern has 1 reroll that can be used during the Season 2 Roleplaying

Season 2 Lead-In & Training Plan:
Over the last two years the Silverhead family has been more heavily impacted by the poverty and crime endemic in Korvosa. Riswynn, Baern's mother, became addicted to Shiver. The rest of the Silverhead family, Baern included, has had to become more involved in the family business to keep things afloat.

Baern himself became a bit more of a realist than an idealist, but he is convinced that he must do something to resist the slum lords like Geadren. He also no longer goes about unarmed, usually carrying a cudgel under his robes.

(1) Simple Weapon Training: Light Mace (STR) – Stat roll
(2) Feat: Point Blank Shot (DEX) – Stat roll

The events of the last two years have left Baern feeling vulnerable. He trains with his father and Grau a couple times a week, learning both to better use the cudgel that he carries with him and to better use the crossbow.

(3) 0-level Cleric Spell - Virtue (CON) – Stat roll
(4) Heal (WIS) – No Stat roll, +4 on training roll

Baern is doggedly determined to become a better healer. Though he knows what he needs to do, his clumsy fingers often betray him, leaving him fumbling with bandages and ointments. Since that day attending to Savram where he experienced the strange feeling of power inside him, Baern has been trying to reach it again. It eludes him, however. Every time he starts to experience that strange tingling he starts feeling faint and dizzy. He has actually collapsed twice, but he feels that there is something important inside him, and he tries harder each time.

Season 2 Events:

Training rolls:
Simple Weapon Training: Light Mace (STR) – Success – gain 1 rank of training
Feat: Point Blank Shot (DEX) – Success – gain Feat
0-level Cleric Spell: Virtue (CON) – Success – able to cast Virtue in Season 3
Heal (WIS) – Rolled 20 during Roleplaying – gained 1 rank of training
Perception (WIS) – Rolled 20 twice during S2 Roleplaying – gained 2 ranks of training
Sense Motive (WIS) – Rolled 20 during S2 Roleplaying – gained 1 rank of training
1st Level Spell: Cure Light Wounds – able to cast Cure Light Wounds in Season 3 (10 on d20)

Stat rolls (d4+1):
STR = +2 DEX = +4 CON = +4

Events: (d20 rolls: N/A)
Grievous Hand Injury – -1 to Sleight of Hand checks
Fallen Father - Favoured Enemy: Humanoid (Orcs)
Ensorcelled Books – Baern found a pair of ensorcelled books in among the papers and books in the distillery office. Don’t currently know what these hold.
Kordan’s Sting – Kylar & Baern found Kordan’s crossbow, undamaged by the fire, in the ruins of the distillery. Currently this weapon is a Masterwork Light Crossbow.
Rovagug - Baern & Kylar heard this word from the Orc Shaman a couple of times, and found after a little research at the Mission that it is the name of a hideously evil god.
Arcane Chamber – hidden beneath the distillery is a chamber secured with arcane runes and wards.

Season 3: 41-42 years old

Spoiler:

Baern Silverhead, [0-level male adult dwarf]
STR 10, DEX 12, CON 14, INT 11, WIS 14, CHA 9
Total HP: 5

Season 3 Lead-In & Training Plan:
Baern’s life revolves around family. He is bound and determined to keep his family together, and he and his sister have grown closer now with the personal tragedies that have struck the Silverheads. Though they rarely see Berend now, as he is away on a crusade against the Orcs, they hear from him, or at least of him, quite regularly. Baern regularly uses his skills and powers as a healer to stave off his mother’s worst symptoms, and she has started to come back to herself. Her addiction is still there, however, and Baern will have to work hard to find a way to cure her of it.

His family has grown since he began work at St. Casperian’s. He includes his charges at the Mission in his family now, and his newfound companions. However, with the death of his father, Baern has had to find a new patriarch to follow, and he has chosen Abadar, the god of civilization and order. While some view Abadar as a cold and calculating god, obsessed with wealth and trade, Baern has seen a different side to the Master of the First Vault. Abadar wants the prosperity of all to be uplifted, not just for the wealthy to become wealthier. Baern wants to take the blessings of order and prosperity to as many as his life will allow.

The greedy, grasping individuals who take from others and exploit others sorrow for gain have no part in the civilization of the Master. One such is Gaedren Lamm. Though Baern has many personal grudges against the slum lord, there is now a higher purpose behind actions that Baern takes against him. Gaedren’s influence around the Mission devalues the life of all who live within it, regardless of his patronage. Though more funds are needed to keep the Mission open, then Baern will find a way to supply them without Gaedren.

(1) Feat: Persuasive (CHA)
(2) Law Domain Level 1 Ability: Touch of Law (WIS)
(3) Research: Neutralize Poison {Level 4 Clerical Spell} (WIS)
(4) Knowledge (local) (INT)