Obherak

Baelin Orlovsky's page

126 posts. Alias of Ashe.


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Nope the area seems pretty clear. We now must prepare for our assault on the camp.


No insult was intended master Oleg, it was only a jest. I know you care about your lady wife... I too think we will ride back with our friends, we can then head off to take care of the bandit camp.


np, thanks for the update


Hyglak is fine, as well as your lady wife, which I'm sure you were about to ask about. He smiles and gestures to Oleg..

Yes we did bring them down. A couple survived. They gave us a location of a camp they rode from. We are going to set off to check this out upon our return.


sheet adjusted, gained 2pts influence for 30gp

Baelin rides along enjoying conversation and playing his flute.

perception: 1d20 + 11 ⇒ (17) + 11 = 28

Up there on that hill, its Oleg, Annik and Elanna. We should ride to meet them.


I'm fine with exploring if thats what the group wants. It would probably be best and then we can get the story back on track and progressing.


Day 1

perform: 1d20 + 13 ⇒ (15) + 13 = 28 to gain influence

Day 2

perform: 1d20 + 13 ⇒ (10) + 13 = 23 to gain influence

Baelin spends both days performing to gain influence and spending 60gp for 4pts of influence.


Ah, don't have Ultimate Campaign, not sure what are options are but any work that could be done at the trading post to make it defensible would be good


Helgash has a valid point. If Oleg and Svetlana want this man than so be it, but he is unrepentant. So I too by are charter am comfortable with putting him to death.


A night attack is our best advantage, Assuming the bandits are mostly human we should take advantage of our ability to see in the dark. Connel can shoot into the light and we can draw them into darkness. If any of you can create water it can be used to dowse their torches as myself, Helgash and Korren take the advantage. I'm sure they will scatter once Korren and Connel start shooting into the camp. The time to strike is now, but if you need a day then so be it. I fear not these men.


A cave to the south you say. Hmmm... So if they are expected back tonight we should probably prepare to ride out and meet these bandits with force and the element of surprise.

Baeling sits and prepares and does his special summoning ritual to summon up his celestial armor.

Ah that is much better. Makes me feel young again.


Baelin watches as Helgash ask the questions. Happy with the questions asked he stands and contiues to aid in the questioning.

Oh please answer him. I see his temper is flaring. If he flies into a rage I can't stop him. For all of your own good answer.


Baelin comes up as Helgash walks away.

Oh my, you lot have made him quite mad. I'm not sure if I can talk him down. I mean look at him he is half demon after all. He does not lie. We have been given a charter to explore these lands and by the charter banditry is to be met with execution. Now I know banditry is suomtimes what men fall too, but that is the easy path. We mush all strive to make things better for ourselves and for those around us. You see that is what we are doing here. We are to explore and make these lands safe for people to want to move out here and make their lives. If you men can offer up any information on your leaders and where your base of opporations are, well then I can make a deal with you. The deal won't be easy like taking whats not yours and murdering for profit, but one of working and building the land so that you can be proud to call it yours. If you can offer us the assistanc we need you can stay here and work and help Oleg to build up his trading post. You will have your lives and a place to stay. I can't promise you riches, but you will have our protection. What say you?

diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19


How about good cop, bad cop them. Helgash bad cop's them while I use diplomacy to be the good cop.


I'm fine with Helgash taking the lead. I will aid him in intimidation or diplomacy, I auto aid in either so take a +2 in your roll after making your threats.


As the others are being tied up Baelin rides back in leading the other tired and bloody mount with him. The Bandit is unconcious layed and tied over the saddle.

Well, that didn't go strictly according to plan, but we won the day none the less. Connel, could you care for these horses. They both got spured pretty hard. Did the leader make it? Or is he gone from this world? I guess we should find out their plans. They are most likely part of a bigger group. We need to know when they are expected back.


cool, sounds great.


yeah me too


no worries man, the game is pretty great. I'm sure we will all be here when your ready to go again


Hey all I'm back. Black Fang hope your doing better.


Hey guys was hoping to have this combat done by now, but I leeave today and will be gone until the 18th. I will have no internet access will be camping. Hope this picks back up.


no problem, we just all love the game so much we were getting anxious. Hope everything is going well for you.


@Black Fang. If this requires some sort of check I will just move the 50' and stop this round and summon letting the eagle loose as it is much faster, I will then start the chase back.

Baelin sees the bandit failing to spur his mount and decides its time to act quickly and end this. While he bears down on the bandit he extends his arm and says a word in his celestial tongue. With this a majestic golden wing eagle appears on his arm, with another celestial word and a flick of his arm the bird takes flight and swoops in on the rider.

Charge Attack w/smite: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 + 1 ⇒ (2) + 1 = 3 No +1 if rider is not evil


So I'm not sure if I have to make any type of checks to use a spell like ability when mounted. So I will take my action.


just checking in. Everyone still alive :)


@Black Fang, could you add in the damage to the bandits horse for him spuring it on I assume the last 2 rounds. Could matter a lot as my eagel tries to bring the horse downs starting next round. Thanks.


Black Fang, can a celestial creatur that is summoned understand celestial. I think they could in 3.5, but I can't find it anywere. Just wondering if my eagel will only be able to attack or if I can direct it to bull rush and knock the guy off his horse :)


Baelin senses the man is a better rider than he and changes his tactic.

Move action to spur mount
Standard to dismiss Eidolon

ride check to spur: 1d20 + 2 ⇒ (19) + 2 = 21
damage to mount: 1d3 ⇒ 3


ok, so 50'. I assume we both are running 200ft a round? So I would need 2 made checks to over take him as the extra 10' movement would close 40' on the run. I'm just stating this to confirm these are correct assumptions. Thanks. If assumptions are correct we will try a few rounds to just run him down. Maybe the dice roller will be nice :)


can you tell me the distance between me and the bandit. Thanks


it is trained only for the purpose of teaching.

Quote:

Untrained

If you have no ranks in Handle Animal, you can use a Charisma check to handle and push domestic animals, but you can’t teach, rear, or train animals. A druid or ranger with no ranks in Handle Animal can use a Charisma check to handle and push her animal companion, but she can’t teach, rear, or train other nondomestic animals.

Charisma check can be made to just handle as a move action

Thanks for the link


oh possible change of plan. How far to the tree line? Thinking of dismissing eidolon and summoning eagles to charge the rider down. Do we have a nice open plains for a mile or so?


Black fang,can you post Supernatural Spell monster again so I can copy and paste it into spoiler in my sheet. Thanks.


move action to handle animal
handle animal: 1d20 + 5 ⇒ (11) + 5 = 16
Baelin pats the horse a few times on its neck wispering some words in celestial. The horse calms and takes off toward the fleeing bandit.

Again speaking in the tounge of the angels Baelin digs his heels into the horse attempting to spur it forward.

ride to spur mount: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d3 ⇒ 2

Baelin fails to spur the panicked mount but takes off in a run after the fleeing bandit.

I won't go far, I should be back in no more than an hour tops. Find out what you can.

To DM:
I will continue to pursue trying to spur the horse each round until I can catch up. If I knock my horse out befor catching up I will put it down and walk back. If I catch up I will be bull rushing or triping to knock bandit out of the saddle.


Yeah I knew I would be taking the AoO, couldn't let Happs start rappid shooting our range support.


damn, looks like the horse is in too scared to do anything.

ride to stay in saddle: 1d20 + 2 ⇒ (8) + 2 = 10


Baelin move action and mounts Happs horse. Then move action handle animal to run down the fleeing bandit.

handle animal: 1d20 + 5 ⇒ (1) + 5 = 6

You guys handle the rest here, take prisoners for questioning. I will be back shortly.


yeah man take care of what you need to. Us few us proud us loyal will be waiting for you :) Love the game.


Yeah sorry Theo, didn't want Happs to freely start rappid shooting are ranged support, or chase down Svetlana. He can drop a party member a round if he hits with both attacks so I felt it prudent to engage him. Didn't want to leave you hanging back there. Forgive me :)


Helgash wrote:

I think I reduced them to a panic by laying there bleeding - maybe they are afraid of blood? :D

Was expecting that 20+ points of damage to tear his head right off - resilient bastard...

I thought you missed him. Didn't Black Fang post the 17 to hit was a miss? Either way it would have been nice. I hope my crit was a crit. This could be a long fight.

Koren if you can, try and drop the one in the rear, Connel help as well go Theodronis can get over and shut the other door as well. We wouldn't want them bolting if we bring down Happs.


Baelin sees Helgash take another arrow and decides he must engage the leader. Withough hesitation he gains a spring in his step as he moves up to base the leader standing amongst all the bandits he leaps performing a super man punch to Happs ribs.

move action to back left of Happs. Was not moved on the map from last round. Attack action unarmed strike

Attack roll: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 ⇒ (6) + 3 = 9
conformation: 1d20 + 5 ⇒ (15) + 5 = 20
crit damage: 1d6 + 3 ⇒ (5) + 3 = 8

The old man shows he has some fight in him as he runs up to avenge his fallen ally.

I gave you a chance to settle this as men. Now you will face a terror like no other. Remember the name Baelin as it will be the one you share with the other fallen in the afterlife

Hope no one dislikes my banter too much. I like talking with the bad guys while fighting ;). woops forgot to add in bless, changing attack bonus to +5

current status:
AC 30, HP 15, DR 1/Evil


Baelin will summon up some arcane energy casting shield on himself before moving into base contact with the one at the door.

swift into crane. at will shield spell (standard), Move to base.

current stats:
AC 30, HP 15 DR 1/evil

Throw down your weapons and be judged like men. Push this fight and you will die this day. I am Baelin Orvlosky, by charter banditry is a crime in these lands. This is your last chance.

intimidate: 1d20 + 9 ⇒ (6) + 9 = 15 check for dramatic effect :)


Hey BlackFang game still alive? I'm hoping you just got busy with RL stuff let us know


Baelin would wait a couple miniatures and then cast mage armor. I assume I summoned my celestial armor earlier in the morning once we woke up as it has no duration. Other than that no preparations. Making ready to shut the gate once they enter.


Baelin will be positioned behind the other gate door so that he and Theodonis can close them in. I'm assuming we can find some crates to stack up to hide behind making a pocket to stank in.


Good, it is settled then. Theodronis and I will take our positions to shut and bar the door. Helgash will wait and Korren and Connel take up sniping positions. Annik we wish you luck tomorrow. The rest of us should get some sleep so we may awake early to make any needed preperations. Good night all.

With these last words Baelin gets up and heads off to get some rest.


I understand now what you are saying, but I don't know were you got the jump out and slay them idea from in the first place. I never intended to kill any of the men. All will be subdued if I can help it. I'm glad to see we all have roughly the same morals.

he smiles putting a hand on Connel's shoulder


Exactly Theodronis, I am not a murderer and these are men, men that have lost their way and prey on the week, but still men that deserve a chance at forgivness. Though if they do not repint we are within the law to execute. I will not hold the sword that does it but I will not stand in the way of the law if they chose that path. I just don't want to give up our surprise by chosing to talk first. Are there any objections to this. I don't want to presuem to be in charge here. Please brothers if you feel different on this or have other plans let us discuss.


too bad the ground is probably frozen solid, I would have recomended digging a pitfall to capture 1 or 2, probably would have got the leader that way assuming he/she rides at the front, though it would have really messed up the horse, well in real life anyways luckin in pathfinder we have good old positive energy :)


Tyranny is a bit harsh. I'm just of the opinion that we can offer parlay after they have been subdued and tied up. The charter states quite clearly that they may repint and we then may chose what to do with them or if they do not repint then execution by sword or rope. That is if we are following the law of the charter.

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