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My group is debating over who can and cannot make Spell Completion and Spell Trigger items (eg. Wands, and Scrolls), and whether it's actually necessary for the item maker to be able to cast the spells in question.

The key point in contention is the bolded text below.

Quote:

Magic Item Creation

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

Based on this, our contention is that either

a) The character making the item (ie the one with the Item Creation feat) must be a spellcaster who has the spell on his/her class spell list or
b) The character making the item can collaborate with another spellcaster to cast the spell, or use a scroll or wand containing the spell (eg a cleric can ask a wizard with Scribe Scroll to write down his prayers).

Can anyone point me to a definitive answer for which answer is correct?


I'm a bit unclear as to whether two or more characters can collaborate to create Scrolls and other Spell Trigger / Spell Completion items or must the knowledge .

As an example, a Cleric wants to collaborate with a Wizard to scribe some curative scrolls. Is it legal for the Wizard to do so, or is it mandatory for the item's creator to know the spell as well?

[quote=]
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed).

The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.


Has anyone played the Hungry Are The Dead module? One of the rewards of the Safe Room (Part 2, Upper Vaults, Area 7a) lists a Staff of Healing with 12 charges as a treasure. Got a few questions about this and haven't been able to find anything about it.

1) Considering that Staves in Pathfinder are supposed to be rechargeable
and capped at 10 charges, is this correct?

2) If the item is indeed the Staff of Healing, its treasure value is far greater than any other item in the module. Is this intentional or an error?


2 people marked this as FAQ candidate.

I would like to find out whether creatures are allowed to combine different movement types in the same Move Action? Or are they restricted to only one type of movement with each Move Action?

I'm aware that you cannot exceed the maximum speed, but what happens if there are multiple movement types with different speeds?

*********EXAMPLES*******************************************************
(The following assumes an example of a creature that has a base land speed of 30 feet and a base fly speed of 50 feet.)

1) Can this creature walk 30 feet and fly another 20 feet (or vice versa) as part of the same Move Action?

2) Can this creature alternate between the different forms of movement it has during the course of the action? (Example: Fly 15 feet, Land and Turn 90 degrees (so no extra move cost or Fly check required), then fly some more.)

*********************************************************************
I can't seem to find any definite answers to this. Would like to know some suggestions on how other GMs handle this.


1 person marked this as FAQ candidate.

Here's the situation:
I've taken the form of an Eagle using Beast Shape 2 which grants a Fly speed of up to 60 feet with Good maneuverability. An Eagle, however, has a Fly speed of 80 feet with Average maneuverability.

By the wording of the Polymorph effect, I must use the lesser of the two effects (so my Fly speed is restricted to 60 feet) but does this also apply to the maneuverability rating?

Thanks in advance for any help the Board can give.

________________________________________________________________________
[REFERENCES]
Referencing the following line from the entry in the Core Rules about Magic > Transmutation > Polymorph.

***********************************************
In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. ***********************************************

***********************************************
Eagle CR 1/2
XP 200
N Small animal
Init +2; Senses low-light vision; Perception +10
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)
***********************************************


With reference to the game maker's post on the following thread:
(http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinder RPG/rules/damageTypesASeriousQuestionDesignersPleaseChimeIn&page=1#6)

I'd like to find out whether Nonlethal Damage from a magical source is also subject to DR?

On a side note, does anyone know where exactly I can find the rules on the Bludgeoning/Piercing/Slashing spells bypassing DR thing? I know i've seen it somewhere before from Complete Arcane or something back in the days of 3.5 but where is it featured in Pathfinder?

Thanks.


Hi everyone,

I would like to clarify whether a creature that is immune or otherwise completely resistant (all damage reduced to zero) to a source of damage still suffers from the secondary effects of an ability?

For example, the Storm Burst ability of the Weather Domain has a secondary effect that causes the target to suffer a -2 penalty on attacks for 1 round. If the target is not subject/immune to nonlethal damage, does it still take the -2 penalty?

I can't really find anything in the Magic or Combat sections of the Core Rules about it but the main support (and source of confusion) comes from the following text about damage reduction:

________________________________________________________________________
DAMAGE REDUCTION
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

Excerpt from
http://paizo.com/pathfinderRPG/prd/glossary.html
________________________________________________________________________

Would appreciate it if anyone can confirm the definite rules on this issue. Thanks.