| Full Name |
Babba Ga'Nuush |
| Race |
Human | lvl 1 Cleric CORE |
| Classes/Levels |
[AC:17 FF:11,T:16] [HP:10/10] [Fort: +4, Ref: +1, Will: +5] |
| Gender |
Male |
| Size |
medium / 5'11" /197lbs/ Black hair and beard |
| Alignment |
NG |
| Deity |
Sarenrae |
| Languages |
Ancient Osiriani, Common, Kelish |
| Strength |
12 |
| Dexterity |
12 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
17 |
| Charisma |
16 |
About Babba Ga-Nuush
Babba Ganoush
Male human (Keleshite) cleric of Sarenrae 2
NG Medium humanoid (human)
Init +1; Senses Perception +9
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 15 (2d8+2)
Fort +4, Ref +1, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light mace +2 (1d6+1) or
scimitar +2 (1d6+1/18-20)
Special Attacks channel positive energy 8/day (DC 15 [17 to damage undead], 1d6 [+2 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—touch of glory (+2)
Cleric Spells Prepared (CL 2nd; concentration +5)
1st—bless, protection from evil, shield of faith[D]
0 (at will)—detect magic, read magic, stabilize
D Domain spell; Domains Glory, Sun
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Statistics
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Str 12, Dex 12, Con 12, Int 12, Wis 17, Cha 16
Base Atk +1; CMB +2; CMD 13
Feats Extra Channel, Selective Channeling
Traits sacred conduit, tomb raider
Skills Acrobatics -4 (-8 to jump), Diplomacy +8, Heal +8, Knowledge (religion) +5, Perception +9, Spellcraft +5
Languages Ancient Osiriani, Common, Kelish
Other Gear scale mail, light wooden shield, light mace, scimitar, backpack, bedroll, belt pouch, candle (10), flint and steel, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 63 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (8/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +2 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +2 (6/day) (Sp) Grant +2 to a CHA-based skill or ability check.
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Babba is a 3rd cousin to the much more famous Kyra. Like her he devoted his life to the Dawnflower. Born in a small farming town to loving parents, Babba grew up in the shadow of one of the Sarenrae's shrines which he found intoxicating with their gold and silver artistry.