NE Female Aristocrat 1 / Witch 1
Init +1; Senses Perception +1
----- Defense -----
AC 11 (15 with mage armour), touch 11 (15), flat-footed 10 (14) (+1 Dex)
hp 14 (1d8 + 1d6)
Fort +0, Ref +1, Will +5
----- Offense -----
Speed 30 ft.
Melee Dagger -1 (1d4-1, 19-20),
Or Club -1 (1d6-1))
Ranged Dagger +1 (1d4-1, 19-20)
Light crossbow +1 (1d8, 19-20)
Space 5 ft.; Reach 5 ft.
----- Statistics -----
Str 8, Dex 13, Con 10, Int 15, Wis 13, Cha 16
Base Atk 0; CMB -1; CMD 10
Feats Extra hex (evil eye), Seductive (+4 Bluff and Diplomacy and +2 to Enchantment spell DC for those who might be sexually attracted to PC)
Trait Charming (+1 to Bluff and Diplomacy vs. those who might be sexually attracted to PC)
Skills Bluff +7 (+12 vs. sexually attracted); Diplomacy +7 (+12 vs. sexually attracted); Disguise +7; Escape artist +2; Knowledge (arcana) +6; Knowledge (local) +6; Knowledge (nobility) +6; Perform (sexual favours) +7; Sense motive +5; Spellcraft +6; Stealth +1 (+4 if familiar within 1 mile); Use magic device +7.
Languages Common; ???; ???
Spells known (lvl 1) - Charm person (DC 13/15 if sexually attracted), Command (DC 13/15), Mage Armour, Ray of Enfeeblement (DC 13), Sleep (DC 13/15)
Spells presently memorized
Lvl 0 - Daze (DC 12/14), Message, Light, Detect Magic
Lvl 1 - Charm person (DC 13/15), Mage armour (cast)
-----Class Abilities-----
Hexes Disguise self; Evil Eye (feat)
Patron: Vengeance
Witch's familiar: cat (Chloe)
Gear Daggers (3), Light crossbow and 20 bolts, Club, Manacles (M), Birth shield (5), Common fortune teller's deck, Various outfits totalling 30 gp; 21 gp