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James Jacobs wrote:
AzureDwarf wrote:

If there's a compelling reason for a Zutha return that narratively makes sense, I would be excited to run a full strength Zutha just like I look forward to this AP. The Cenotaph is still around.

For GM Reference, should the statblocks ** spoiler omitted **

Also curious, do the primary writers design the encounters (select/create creatures and hazards, encounter difficulty, design the subsystems, and select the loot) or is that usually done by the developer? A lot of recent work has been phenomenal.

For GM Reference on the spoiler, are there specific stat blocks you're referencing? Becuase the answer will depend on the stat block. NPCs don't have to follow the same rules for PCs for similarly named abilities, after all.

As for the latter, we generally provide a rough outline for an adventure, which sometimes includes specific encounter details for certain areas but leaves others up to the author to propose in their expanded outlines for their assignments. The author is then expected to create the adventure from that finalized outline that the developer and author worked together on. Once the author is done and turns in the final text, the developer then goes through the entire thing and not only gives the work its first edit pass for spelling and grammar and all that, but also adjusts things as needed to carry it over the finish line when it comes to rules design, encounter balance, treasure distribution, lyricism in writing, and fleshing out areas that the author missed. In some cases, this amounts to not much additional work on the developer's part, but in others it amounts to what's essentially a complete rewrite of the adventure. (In the most extreme cases of the latter, a developer will sometimes take an additional writing credit for the adventure.)

Once that's done and the developed text is off for its first official edit pass, the developer gives the author feedback on their writing with a goal of training the freelancer to become a better adventure writer, so...

Thank you for the outline of the process and again, great job to the team. I look forward to future products!

For the GM Reference component, I was referring to the stat blocks in Area B13 and B21 of the second book (Crypt of Runes). I'm wondering if Quick Casting should scale there. It also looks like hitpoints between the Book 1 level 11 stat block and book 2 B13 stat block remained flat which might have been intentional?


If there's a compelling reason for a Zutha return that narratively makes sense, I would be excited to run a full strength Zutha just like I look forward to this AP. The Cenotaph is still around.

For GM Reference, should the statblocks

spoiler:
to higher level Risen Runelords have Quickened Casting to 2 spell ranks below their max?

Also curious, do the primary writers design the encounters (select/create creatures and hazards, encounter difficulty, design the subsystems, and select the loot) or is that usually done by the developer? A lot of recent work has been phenomenal.


For what can be possible risen...

spoiler:
are the 5 that are not included in the list of 32: Sorshen, Xanderghul, Belimarius, Zutha (undead) and Alderpash (undead)?