Azura Cyanea
Sylph druid (sky druid) 1 (Pathfinder RPG Advanced Race Guide 156, 158)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5
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Offense
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Speed 35 ft.
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—storm burst (1d6 nonlethal)
Druid (Sky Druid) Spells Prepared (CL 1st; concentration +4)
1st—entangle (DC 14), obscuring mist[D], snowball (DC 15)
0 (at will)—create water, guidance, light
D Domain spell; Domain Weather (Storms domain subdomain)
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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 17, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Spell Focus (conjuration)
Traits outcast's intuition, thunderborn
Skills Fly +6, Knowledge (nature) +7, Perception +7, Sense Motive +8, Spellcraft +5, Survival +5
Languages Auran, Common, Druidic, Sylvan
SQ breeze-kissed, nature bond (Storms domain), nature sense, weather savvy, wild empathy +1
Other Gear 150 gp
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Special Abilities
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Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Druid (Sky Druid) Domain (Storms)
Outcast's Intuition +1 to your Caster Level against dispel attempts.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Storm Burst 1d6 nonlethal (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+0 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Thunderborn (1/day) When casting spell with electricity dam, convert half of it to sonic dam.
Weather Savvy You can predict the weather for the next 24 hours.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Backstory:
Azura Cyanea was always a curious child, even for a sylph. She was raised by her human mother, never knowing who her father actually was, but as a young girl she poked her nose everywhere, determined to know everything, while keeping her sylph qualities secret. She told her mother that she felt that knowledge in as of itself would protect her, after all, forewarned is forearmed, however, she failed to comprehend the value of true privacy, and as such, she was quickly singled out and bullied by the other children, fearful of the power she might hold over them with the information she might have gleaned. Things only got worse when she, and the other children got older, and they discovered that Azura had the potential to forecast the weather, leading to even more teasing. Things finally came to a head when a boy snuck in and spied on her as she was changing, seeing her blue markings on her body and realising that she was a sylph. The teasing that followed reduced Azura to tears, and she ran away to be alone.
Upset at what had happened, and unable to face those fellow children, Azura lived alone, writing only to inform her mother of her choice. Azura lived in small wooden house around a forest. Not far from her house, was an overhang, where Skyla would sit and look out across the sky. She would look down across the trees from high above and wistfully wonder what it would be like to fly over them, and to feel the wind rushing through your hair. Now living alone, Skyla forcefully protects her home, and the small part of nature she considers her own.