Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
I am personally no expert, but I think smoke and water are used. And a long stick.
If all else fails, Azmythe just got Burning Hands.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Ruined Homestead
At CampAzmythe spends some time among the refugees as well. He will serenade them with a soft song of courage and hope.
He thanks Taidel for the scrolls. Azmythe offers the scroll of longarm to Hedran first. If Hedran doesn't want it, then, he will make a paste of it to feed to Enoch.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
"Yes. Let's go look into the homestead. Maybe there's still something to be found there, ya'know? Azmythe wonders if he handled the interaction with the Molthrouni scouts the right way. *He shrugs* Oh Well.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe looks at his companions before speaking. "We're, like, getting away from the horde of hobgoblins that overran our town. We're travelling to safe refuge where we can get help. Like, you should go warn your people about them." When the scout undoubtedly denies his allegience, Azmythe says, "Keep your distance! We know who you are. Some of my companions think it was you who hired the Ironfang Legion to attack our town. Come closer and we will kill you, Molthuni." Azmythe readies Sleep and casts it if they get even 10' closer.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
"This is not about them. This is about us. If you just want blood, go ahead. Attack them. But that could work against us, ya'know? One could get away. Or even the remnants of a fight could lead them to our people. But go ahead. Collect your blood."
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
No. The accent is fine. Azmythe shouldn't be able to understand everyone anyway. This will work well for their relationship. "Positivity, Victor. Like, see past the wolf to the safety of the forest, ya'know? Then make it happen." Azmythe can't be bothered by small details like a ravenous wolf.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
It's getting harder to understand Kinning's accent. Azmythe looks at Kinning for a moment after she's done talking. Then, after he's pretty sure he understood the dwarf, nods his head once. "OK." "You heard the dwarf. Let's get to the other side and, like, get ready to push." Azmythe will help carry anyone who needs help.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
"Be at peace, my friends. Yes. There will be fire and thunder, but know that it will usher in an age of sunshine and fruitful harvest. The time to morn the dead will come, but now we must focus on the living, including ourselves. Now gather all the supplies you can. Take a single memento, if you must. We must hurry."" Azmythe speaks to the townsfolk trying to keep there morale up and minds focused on mission. Diplomacy: 1d20 + 1 ⇒ (17) + 1 = 18
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
"The best thing is not always the easiest thing, ya'know?" Azmythe quickly gathers any necessities. Ordering the townsfolk to do the same. "We only have a few minutes. We'll, like, morn once we're all safe."
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
For some reason, my post to the game play thread, it shows an error, so here it is. I hope this works. Azmythe will offer one of his rations. Azmythe makes a quick sign of respect. "We need to worry about the living right now, ya'know. Where's Rhyna and the rest?" Azmythe starts looking for Tarethelan, Lorethiel, and Rhyna.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe will offer one of his rations. Azmythe makes a quick sign of respect. "We need to worry about the living right now, ya'know. Where's Rhyna and the rest?" Azmythe starts looking for Tarethelan, Lorethiel, and Rhyna.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe will offer one of his rations. Azmythe makes a quick sign of respect. "We need to worry about the living right now, ya'know. Where's Rhyna and the rest?" Azmythe starts looking for Tarethelan, Lorethiel, and Rhyna.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe will offer one of his rations. Azmythe makes a quick sign of respect. "We need to worry about the living right now, ya'know. Where's Rhyna and the rest?" Azmythe starts looking for Tarethelan, Lorethiel, and Rhyna.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe will offer one of his rations. Azmythe makes a quick sign of respect. "We need to worry about the living right now, ya'know. Where's Rhyna and the rest?" Azmythe starts looking for Tarethelan, Lorethiel, and Rhyna.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
When Aubrin gets done. Azmythe stands up full of good drink and good food. "I have here a blue ribbon and 3 gold for any who can best that tale." He stands there holding up his offered prize for a few moments until someone takes the challenge or not.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe winds his way through the festival. He isn't afraid to fail or look silly. He spends freely and often purchases things just to give them to children. He won't be happy until he gets the hoop over the bottle and wins a goldfish.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe greets his friend warmly. "We haven't had time to sit and, like, talk, ya'know. Bears, and wolves, and skeletons, and death, and teleportation, and life. Like, wow! Ya'know?" He offers Robert a smoke. Azmythe would have only mild intoxicants. Along the line of marijuana, of course. All of it would be legal.
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
GM Mort wrote:
"Oh! Like yeah. We did. They spent some time with their families, ya'know. I think they're, like, making their way through the festival. Letting folk see them and stuff. I'm sure they'll come here to." Afterwards, Azmythe will go find a nice place to partake of his herbal remedies. Preferably out in the open with a lot of space. He brought enough to share. Hopefully Robert will come by or Bear. This stuff will blow their minds. Speaking of, where is that wizard? Did he perfect his stuff yet?
Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4
Azmythe gives over the copper. He takes an offered bow and pulls it a couple times to get a feel for it. Finally, he's ready. He steps up to the mark. Longbow to hit 1d20 + 2 ⇒ (2) + 2 = 4
About Samuel CabotSam
Ranged
Special Attacks
3rd (5/day) Fly, Vampiric Touch(fDC18), Displacement, Haste, Fear++(wDC18)
1st(7/day) Burst of Adrenaline, Burst of Insight, Doom(wDC16), Sanctuary(wDC16), Mage Armor, Shield, Heightened Awareness++
Abilities:
Str14 Dex14 Con11 Int13 Wis20 Cha7 Feats:
Vigilant Phantom, Exotic Weapon (whip), Combat Advice, Emotional Conduit, Combat Casting, Skill Focus, Phantom Fortification Traits:
Seeker, Inspired Skills:
Know:(arcana) +14, Know:(local) +6, Know:(nobility)+5, Know:(religion)+5, Know:(planes)+11, Spellcraft+14, Heal+19, Intimidate+8, Perception+31(+39 while adjacent to Whisper), Sense Motive+19, Stealth+9 Languages:
Common, SQ: Usurp Manifestation (Su), Bonded Senses, Etheric Tether (50’), Phantom (Whisper, fear), Phantom Recall(2/day), Shared Consciousness, Spiritual Interference (14 rounds/day), Fused Consciousness, Equipment:
Combat Gear Mithril chain shirt +1, kukri, whip, Other Gear
-------------------- Special Abilities -------------------- -------------------- TRACKED RESOURCES -------------------- Wand o' Cure Lt Wounds(15/50) Wand o' Shield(45/50) Wand o' Mage Armor (50/50) Wand o' Telempathic proj. (39/50) |