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thejeff wrote:
Matthew Downie wrote:One problem, from a narrativist point of view, is when a PC does something that the GM can't imagine. For example, in the original post, the GM can't imagine how you'd disable a collapsing floor equipped only with a dagger and a lockpick. (Which doesn't necessarily mean it's impossible - how are we supposed to know what a master thief is capable of?) If you do something by making a skill check, but the group can't imagine how it was done, then the game has failed at producing a story. Or at least, has failed at producing a good story - the prose equivalent would be if Tolkien had written, "And then Bilbo did something clever, I'm not sure what, and it somehow got the door open."Which probably happens every time a rogue disarms a magic trap.
/mutters under his breath about damned wizards while carefully arranging fine lines of bat guano and cold iron powder to temporarily disrupt the arcane weave of the trap.