Halfling

Fjyndel Klingroot's page

154 posts. Alias of Franz Lunzer.


Full Name

Fjyndel Klingroot

Race

Gnome

Classes/Levels

Druid 3

Gender

Male

Size

3ft. 7in.

Age

71 yrs.

Alignment

neutral

Deity

Gozreh, God of nature, weather, the sea

Location

Falcon's Hollow

Languages

Common, Druidic, Elven, Gnome, Varisian

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 17
Charisma 13

About Fjyndel Klingroot

PbP Character for Radavel's "Rise of the Kobold King" (D0-D1)

Fjyndel is rather huge in comparison to other gnomes. His skin would be pale, if it wasn't darkened from sun exposure over the last years. His haircolor is odd as well, being mostly dark brown with a blue cast in it. He wears a studded leather armor under his traveler outfit, which seems to make him more corpulent than he really is. Most of his equipment is mounted on his riding dog, Grendel, to whome Fjyndel often speaks aloud.

If Fjyndel has to visit a city or village, he leaves most of his equipment on Grendel out in the surroundings, taking with himself only the most important things.

Background:

Spoiler:
Fjyndel was found as a baby by a druidic circlet in a forrest not to far away from Darkwood Vale. He was raised by them and learnd the basics of survival and living in the forrests. But he was a lone gnome within the circle of druids. When he heard of the lumbering and stealing of wood from Darkwood he finally decided, that it would be time to leave his former home and see what good he can do to Darkmoon Vale.
And so he arrived in Falcon's Hollow.

STATS PRPG

Spoiler:
Male gnome druid 3
N, Small Humanoid
Initiative +2; Senses: Low-Light Vision, Perception +5
Languages: Common, Gnomish, Druidic, Sylvan, Goblin, Dwarven

AC 19 (+2 Dex, +1 size, +3 studded leather, +2 heavy wooden shield, +1 dodge) Touch 14, Flat-footed 16
AC 23 vs. giant subtype (+2 Dex, +1 size, +3 studded leather, +2 heavy wooden shield, +5 dodge) Touch 18, Flat-footed 16
CMD 13 (10, +2 BAB, -1 Str, +2 Dex, -1 size, +1 dodge) (+4 dodge vs. giant subtype)

HP 27 (3*8(1d8)+3*1(CON)) Currently: 25
Fortitude +4 (+3 Base, +1 CON)
Reflex +3 (+1 Base, +2 DEX)
Will +6 (+3 Base, +3 WIS)
+2 Racial Bonus on Saving Throws vs. Illusions
chance of stabilizing is 50% (instead of 10%)

Speed 20ft

Base Attack +2;
Melee +2 (+2 BAB, +1 Size, -1 Str) Club 1d4-1 x2 (B)
Melee +3 (+2 BAB, +1 Size, -1 Str, +1 Enhancement (Shillelagh)) Club 1d8 x2 (B)
Ranged +5 (+2 BAB, +1 Size, +2 DEX) Sling 1d3-1 x2 (B)
CMB 0 (+2 BAB, -1 STR, -1 small)
(+1 attack bonus vs. reptilian and goblin subtypes)

ABILITIES
STR 8, DEX 14, CON 12, INT 14, WIS 17, CHA 13
FAVOURED CLASS: Bard
SPECIAL ABILITIES:
+1 to the DC of all Illusion Spells cast by Fjyndel
+1 Attack Bonus vs. Reptilian and Goblin subtypes
chance of stabilizing is 50% (instead of 10%)

FEATS
Free: Lone Wolf
1st: Track (like the ranger ability)
3rd: Dodge

SKILLS 4 +2 / level
*Climb -4 (0 ranks, -1 STR, -3 ACP)
*Craft (trapmaking) 7 (2 ranks, +3 class, +2 INT)
*Fly -1 (0 ranks, +2 DEX, -3 ACP)
*Handle Animal 7 (3 ranks, +3 class, +1 CHA)
*Heal 9 (3 rank, +3 class, +3 WIS)
*Knowledge (geography) - (0 ranks, (+2 INT))
*Knowledge (nature) 10 (2 ranks, +3 class, +2 INT, +2 nature sense)
*Perception 5 (0 ranks, +3 WIS) (+2 race)
*Profession (hunter) (3 ranks, +3 class, +3 WIS, +2 Obsessive)
*Profession (herbalist) 7 (1 rank, +3 class, +3 WIS)
*Ride 3 (1 rank, +3 class, +2 DEX, -3 ACP)
*Spellcraft - (0 ranks, (+2 INT))
Stealth 3 (0 ranks, +2 DEX, -3 ACP, +4 size)
*Survival 11 (3 ranks, +3 class, +3 WIS, +2 nature sense) (+1 to follow or identify tracks)
*Swim -4 (0 ranks, -1 STR, -3 ACP)

SPELLS
SPELL-LIKE ABILITIES
1/day: speak with animals, dancing lights, ghost sound, presdigitation. CL3, Spell DC 10 + Spell's level + 1 (CHA)

Spells per Day: [Prepared]
0: 4 [ Detect Poison, Flare, Light, Stabilize ]
1: 2 + 1 [ Entangle, Magic Fang, Shillelagh ]
2: 1 + 1 [ Barkskin, Bull's Strength ]

POSSESION
Club
Sling
Sling bullets, 20pcs, 2sp
Studded leather, 25gp
Heavy wooden shield, 7gp
Traveler's Outfit, 1gp, containing:
-) 3gp 7sp
-) Signal Whistel, 8sp
Backpack, 2gp, containing:
-) Trail rations, 10 days, 5gp
-) Caltrops, 5pcs, 5gp
-) Harpy musk, 2gp
-) 10gp
Bit and bridle, 2gp
Riding Saddle, 10gp, containing:
-) Bedroll, 1sp
-) Canvas (sq. yd), 1sp
-) Fishhook, 1sp
-) Flint and steel, 1gp
-) Trail rations, 5 days, 2gp 5sp
-) Hempen rope (50 ft.), 1gp
-) Sewing needle, 5sp
-) Tent, 10gp
-) Waterskin, 1gp
-) 20gp

Grendel,
Big Cat (Tiger)

Spoiler:

Size/Type: Medium Animal
Hit Dice: 3d8+3
Initiative: +4
Speed: 40 ft. (8 squares)

Armor Class: 18 (+4 Dex, +3 natural, +1 dodge), touch 15, flat-footed 13
Base Attack: +2
CMB: +6 (+2 BAB, +4 DEX)
CMD: 19 (10 +2 BAB +2 STR +4 DEX +1 dodge)

Attack: Bite +4 (1d6+2)
Full Attack: Bite +4 (1d6+2) / claw +4 (1d4+2) / claw +4 (1d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rake (1d4+2)
Special Qualities: Low-light vision, scent, Link, share spells, Evasion,
Saves: Fort +4, Ref +7, Will +3,
Abilities: Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10
Skills: Acrobatics +8, Perception +6, Stealth +8
Feats: Dodge, Agile Maneuvers
Tricks (6+2): Attack, Defend, Down, Guard, Heel, Track, (Stay), (Fetch),