Male gnome druid 3
N, Small Humanoid
Initiative +2; Senses: Low-Light Vision, Perception +5
Languages: Common, Gnomish, Druidic, Sylvan, Goblin, Dwarven
AC 19 (+2 Dex, +1 size, +3 studded leather, +2 heavy wooden shield, +1 dodge) Touch 14, Flat-footed 16
AC 23 vs. giant subtype (+2 Dex, +1 size, +3 studded leather, +2 heavy wooden shield, +5 dodge) Touch 18, Flat-footed 16
CMD 13 (10, +2 BAB, -1 Str, +2 Dex, -1 size, +1 dodge) (+4 dodge vs. giant subtype)
HP 27 (3*8(1d8)+3*1(CON)) Currently: 25
Fortitude +4 (+3 Base, +1 CON)
Reflex +3 (+1 Base, +2 DEX)
Will +6 (+3 Base, +3 WIS)
+2 Racial Bonus on Saving Throws vs. Illusions
chance of stabilizing is 50% (instead of 10%)
Speed 20ft
Base Attack +2;
Melee +2 (+2 BAB, +1 Size, -1 Str) Club 1d4-1 x2 (B)
Melee +3 (+2 BAB, +1 Size, -1 Str, +1 Enhancement (Shillelagh)) Club 1d8 x2 (B)
Ranged +5 (+2 BAB, +1 Size, +2 DEX) Sling 1d3-1 x2 (B)
CMB 0 (+2 BAB, -1 STR, -1 small)
(+1 attack bonus vs. reptilian and goblin subtypes)
ABILITIES
STR 8, DEX 14, CON 12, INT 14, WIS 17, CHA 13
FAVOURED CLASS: Bard
SPECIAL ABILITIES:
+1 to the DC of all Illusion Spells cast by Fjyndel
+1 Attack Bonus vs. Reptilian and Goblin subtypes
chance of stabilizing is 50% (instead of 10%)
FEATS
Free: Lone Wolf
1st: Track (like the ranger ability)
3rd: Dodge
SKILLS 4 +2 / level
*Climb -4 (0 ranks, -1 STR, -3 ACP)
*Craft (trapmaking) 7 (2 ranks, +3 class, +2 INT)
*Fly -1 (0 ranks, +2 DEX, -3 ACP)
*Handle Animal 7 (3 ranks, +3 class, +1 CHA)
*Heal 9 (3 rank, +3 class, +3 WIS)
*Knowledge (geography) - (0 ranks, (+2 INT))
*Knowledge (nature) 10 (2 ranks, +3 class, +2 INT, +2 nature sense)
*Perception 5 (0 ranks, +3 WIS) (+2 race)
*Profession (hunter) (3 ranks, +3 class, +3 WIS, +2 Obsessive)
*Profession (herbalist) 7 (1 rank, +3 class, +3 WIS)
*Ride 3 (1 rank, +3 class, +2 DEX, -3 ACP)
*Spellcraft - (0 ranks, (+2 INT))
Stealth 3 (0 ranks, +2 DEX, -3 ACP, +4 size)
*Survival 11 (3 ranks, +3 class, +3 WIS, +2 nature sense) (+1 to follow or identify tracks)
*Swim -4 (0 ranks, -1 STR, -3 ACP)
SPELLS
SPELL-LIKE ABILITIES
1/day: speak with animals, dancing lights, ghost sound, presdigitation. CL3, Spell DC 10 + Spell's level + 1 (CHA)
Spells per Day: [Prepared]
0: 4 [ Detect Poison, Flare, Light, Stabilize ]
1: 2 + 1 [ Entangle, Magic Fang, Shillelagh ]
2: 1 + 1 [ Barkskin, Bull's Strength ]
POSSESION
Club
Sling
Sling bullets, 20pcs, 2sp
Studded leather, 25gp
Heavy wooden shield, 7gp
Traveler's Outfit, 1gp, containing:
-) 3gp 7sp
-) Signal Whistel, 8sp
Backpack, 2gp, containing:
-) Trail rations, 10 days, 5gp
-) Caltrops, 5pcs, 5gp
-) Harpy musk, 2gp
-) 10gp
Bit and bridle, 2gp
Riding Saddle, 10gp, containing:
-) Bedroll, 1sp
-) Canvas (sq. yd), 1sp
-) Fishhook, 1sp
-) Flint and steel, 1gp
-) Trail rations, 5 days, 2gp 5sp
-) Hempen rope (50 ft.), 1gp
-) Sewing needle, 5sp
-) Tent, 10gp
-) Waterskin, 1gp
-) 20gp