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Luck of Heroes from PFSRD:
"Prerequisite: Hero’s Fortune.

Benefit: Whenever you spend a hero point to reroll a die roll or to grant yourself a bonus before a die roll is made, there is a chance that the hero point is not spent. Whenever you spend a hero point, roll a d20. If the result is greater than 15, the hero point is not spent. You cannot use this Feat when you use the cheat death Hero Point option."

The first sentence implies that it only works with re-rolling and adding a bonus before the die is rolled. However, the second sentence and last sentence implies that it works with everything other than Cheat Death.

Is there any Paizo ruling on this thing? Starting a campaign soon and want to take the version that is obviously less restrictive and won't take it if it is the restrictive version.

Any thoughts on the matter would be appreciated.


Starting as a Master Summoner in a Wrath of the Worldwound campaign using Hero Point rather than Mythic as the last set of character we used Mythic went a little too well. I am playing, as "Wilfred Fizzlebang, Master Summoner!", who after a very bad encounter with a demon is looking for a little payback. I know the usual shtick with Master Summoner is "Eldritch Heritage for elemental damage, Superior Summoning, and Extra Summons" but most demons are not going to care about the d6 from Improved Eldritch Heritage and I don't want to overly flood the world with Summons. I was thinking of taking the Hero Point feats. Something like:
Starting at 11
1. Hero's Fortune (+1 Hero Point and 5 max cap)
3. Superior Summoning
5. Blood of Heroes (+2 Hero Point per level)
7. Luck of Heroes (see bellow)
9. Improved Initiative
11-19: ? Extra Summons? Toughness?

Something like
Str: 8
Dex: 14
Con: 14/16
Wis: 10
Int: 10
Cha: 16/18

Just looking for some advice to see if that will work or if the HP feats are utterly pointless or just bad. Any advice on equipment would also be helpful; still very new to PF and don't knows the ins and outs as well as "the world's most popular pen and paper roleplaying game."

But I also have a question:
Luck of Heroes:
Prerequisite: Hero’s Fortune.

Benefit: Whenever you spend a hero point to reroll a die roll or to grant yourself a bonus before a die roll is made, there is a chance that the hero point is not spent. Whenever you spend a hero point, roll a d20. If the result is greater than 15, the hero point is not spent. You cannot use this Feat when you use the cheat death Hero Point option.

The first sentence is contradicted by the next and the last. Does it only work with re-rolls and bonus when it is before a roll? If so, the next sentence is weird. If not, the first sentence is weird.

Sorry if this is terrible formatting; typing on mobile.

Cheers.
-Azernak0


Please note I am speaking entirely in the idea of wondering and being curious. Those who play Campaign Smashers are utter jerks and need a kick in the pants.

I am new to PF and I actually really like it. I am not a fan of some of the changes (an Invisible Rogue who jumps up and down is still really stealthy despite being loud, I really wish they would have kept Clerics closer to what they were in Beta) but I think the advantages to the streamlining makes up for the stuff that falls in the cracks; IE, being Blind makes you worse at hearing and being Deaf makes you worse at seeing things.

Anyhoo, I was curious if there were any kind of Campaign Smashers. You know, your Hulking Hurlers that deal exponential dice in damage, your Infinite Wishes from a Candle, The Kobold That Must Not be Named. Paizo seems to be made up by mostly savvy gamers so if the idea of a Campaign Smasher doesn't exist, what are the closest you can get? Obviously, Batman still exists.

Again, morbid curiosity and not desire.

Cheers.
-Azernak0


I have been playing 3.5 for probably years but have never played a PF game. That is apparently going to happen sometime soon. To quickly explain: I am not an idiot but I haven't done this system before. I have always been interested in the dude that makes other dudes to fight the bad dudes for him, so Summoner is an easy pick. Starting at level 1.

I have been hum and hawing over Wild Caller or Master Summoner. They are polar opposites when it comes to what they focus on (lotsa dudes or THE big dude). Not really sure which to take.

The DM has also mentioned that he wants to do Mythic. I know less about Mythic than I do the Mermaid language so any advice there would be great. What should I do for Mythic stuff for a Summoner?

Is there anything I need to know about the Summoner or in general as a new player?

Cheers.
-Azernak0


I like what Pathfinder did with Polymorph. Making it gives static bonuses is very niceand stops massive rules abuse. Doing a Google search shows that most DM's flat out ban Polymorph/Wildshape because they are too low level for the benefits they give or with the inclusion of certain books it gets to be completely stupid. If you have played 3.5 and you have encountered a Wizard who Polymorphs into a War Troll, you know what I mean.

But I am really confused about why Druid's Wildshape was hit so hard in this nerf to Polymorph. It seems like the firefighters decided to demolish the house that was right next to the inferno in fear that it would catch fire as well. Here area few reasons why I feel that the Wildshape/Beastshape change is silly:

1. Polymorph has a much larger selection of creatures.Polymorph has more choices and has more powerful choices.

2. Wizards can speak and cast spells without dropping feats. Wildshape and Polymorph are not the same.

3. Druids can not speak in Wildshape. There is no item to my knowledge that allowes this in other supplements.

4. Wizards can wear gear while Polymorphed. In fact, it specifically says that all gear reforms to fit you if the form can wear it. Druids need to drop their amulets and belts and have somene else put them on in order to gain the benefits. When they change forms, it drops to the ground. Or the DM can simply say "No gear in Wildshape."

5. Polymorph is not a core component of Wizards.One of the most popular
guide for Wizards, "Logic Ninja's Guide to Wizards: Being Batman", states that: "Polymorph: far better than any other spell of its level, and many higher-level spells. The things you can do with this are ridiculous. It's completely broken, so much so WotC has given up on trying to fix it. Just don't use it". Remove Polymorph, and 'Batman' still spams Save-or-Lose, Buffs, and No-Save Battlefield Control Spells. The Druid class was built around having Wildshape and Paizo didn't change them enough to warrent losing such an important part of the class.

How does everyone else feel about this? Best of luck.