Aldronard

Azayzul's page

No posts. Organized Play character for WillDH.


Full Name

Azayzul

Race

Aasimar

Classes/Levels

Bloodrager

Gender

Male

Size

Medium

Age

34

Alignment

CG

Deity

Gorum

Languages

Celestial, Common

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Azayzul

Azayzul
Male angel-blooded aasimar (angelkin) bloodrager (steelblood) 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Class Guide 15, 85, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +2 (+1 bonus vs. trample attacks), Will +0
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+4/19-20) or
. . glaive-guisarme +5 (1d10+6/×3) or
. . heavy flail +5 (1d10+6/19-20) or
. . lucerne hammer +5 (1d12+6) or
. . nodachi +5 (1d10+6/18-20)
Ranged light crossbow +3 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive-guisarme, 10 ft. with lucerne hammer)
Special Attacks bloodrage (6 rounds/day), staggering strike
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—alter self
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 14
Base Atk +1; CMB +6; CMD 17 (18 vs. overrun)
Feats Power Attack
Traits armor expert, indomitable faith
Skills Acrobatics -4 (-8 to jump), Climb +2, Heal +1, Knowledge (arcana) +4, Perception +3, Spellcraft +4; Racial Modifiers +2 Heal
Languages Celestial, Common
SQ indomitable stance
Other Gear kusari gusoku[UC], crossbow bolts (20), dagger, glaive-guisarme[APG], heavy flail, light crossbow, lucerne hammer[APG], nodachi[UC], bedroll, blanket[APG], flint and steel, masterwork backpack[APG], silk rope (50 ft.), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 491 gp, 3 sp, 1 cp
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Staggering Strike (DC 12) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).

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