Drow

Azayzel Gossamar's page

33 posts. Alias of gossamar4.


Full Name

Azayzel Gossamar

Race

Tiefling

Classes/Levels

Warlock 3: HP (21/21): AC (13/touch=12/flat=11): Saves (Str=1/Dex=2/Con=2/Int=-1/Wis=1/Cha=3): Initiative +2: Perception +1: Sense Motive +1

Gender

Male

Size

medium

Age

22

Languages

Common, Draconic, Undercommon

Strength 10
Dexterity 14
Constitution 13
Intelligence 9
Wisdom 12
Charisma 17

About Azayzel Gossamar

Offense:
Initiative = +2

Speed = 30'

Spell save DC = 13
Spell attack modifier = +5

Melee

Dagger = +5 (1d4+3)
Quarterstaff = +3 (1d6+1 or 1d8+1: 2 handed)

Ranged

Dagger = +5 (1d4+3)
Crossbow, Light = +5 (1d8)

Defense:
HP = 21

AC = 13

Saves

Str = 0
Dex = 2
Con = 1
Int = -1
*Wis = 3
*Cha = 5

Warlock Class Abilities:
Otherworldly Patron: The Fiend

Dark One's Blessing: Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (+6).

Pack of the Tome: Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose 3 cantrips from any class's spell list. While the book in on your person, you can cast those cantrips at will.

. If you lose your Book od Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Evocations:

Agonizing Blast: When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.

Repelling Blast: When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.

Skills:

Acrobatics +2
Animal Handling +2
*Arcana +2
Athletics +1
Deception +4
*History +2
Insight +2
*Intimidation +4+2
Investigation +0
Medicine +2
Nature +0
Perception +2
Performance +4
*Persuasion +4+2
Religion +0
Sleight of Hand +3
Stealth +3
Survival +2

* = trained

Equipment:

Armor = Leather
Weapon = Quarterstaff
Weapon = dagger x2
Weapon = Crossbow, Light (20 bolts)

Arcane Focus = Crystal

Backpack

--Scholar's Pack
----book of lore
----bottle of ink
----ink pen
----parchment x10
----bag of sand
----small knife
--Gaming Set (dice)
--Fine clothes
--Signet Ring
--Scroll of Pedigree

Coin purse (42gp, 1 ep, 11sp, 13cp)

Spells:
Spell save DC = 13
Spell attack modifier = +5

Cantrips

Eldritch Blast (warlock):

Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

. A beam of crackling energy streaks toward a creature in range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct beams at the same target or at different ones. Make a separate attack roll for each beam.

Mage Hand (warlock):

Conjuration
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 minute

. A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
. The hand can't attack, activate magic items, or carry more than 10 pounds.

Shilelagh: (pact of the tomb)

Transmutaion
Casting time: 1 bonus action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or quartrstaff)
Duration: 1 minute

. The wood of a club or quarterstaff you are holding is imbued with natur's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

Thaumaturgy: (pact of the tome)

Transmutation
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute

. You manifest a minot wonder, a sign of supernatural power, within range. You creat one of the following magical effects within range:

-- Your voice booms up to three times as loud as normal for 1 minute.
-- You cause flames to flicker, brighten, dim, or change color for 1 minute.
-- You cause harmless tremors in the ground for 1 minute.
-- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or omnious whispers.
-- You instantaneously cause an unlocked door or window to fly open or slam shut.
-- You alter the appearance of your eyes for 1 minute.

. If you cast this spell multiple times, you can have up to 3 of it's 1-minute effects active at a time, and you can dismiss such an effect as an action.

Mending (pact of the tomb)

Transmutation
Casting time: 1 minute
Range: Touch
Components: V, S, M (two lodestones)
Duration: Instantaneous

. This spell repair a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it., leaving no trace of the former damage.
. The spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

1st Level (2/2 available)

Comprehend Languages:

Divination (ritual)
Casting time: 1 action
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour

. For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.

Hellish Rebuke:

Evocation
Casting time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see.
Range: 60 feet
Components: V, S
Duration: Instantaneous

. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

Unseen Servant:

Conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a piece of string and a bit of wood)
Duration: 1 hour

. This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.
. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.
. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

2nd Level

Invisibility:

Transmutation
Casting time:
Range:
Components:
Duration: