Race |
CN Tiny Fey; Init +6; Senses low-light vision; Perception +7 Fort +2, Ref +6, Will +1; +2 vs. enchantment |
About Azalia Lunarra
Azalia Lunarra
Female elf rogue 1
CN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +1; +2 vs. enchantment
Immune sleep
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OFFENSE
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Speed 30 ft.
Melee rapier +4 (1d6+2/18–20)
Mwk Jade Encrusted Blade +5 (1d4+2/19–20)
Special Attacks sneak attack +1d6
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STATISTICS
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Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse*
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Skills
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Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7,
Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of
Hand +8, Stealth +7; Armor Check Penalty –1
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Traits forlorn*, reactionary*
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Languages
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Common, Elven
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SQ
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elven magic*, keen senses*, trapfinding* +1, weapon familiarity
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Combat Gear
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acid, alchemist’s fire; Other Gear studded leather,
daggers (6), rapier, backpack, hooded lantern, oil (5), silk rope (50 ft.),
thieves’ tools, 13 gp
masterwork jade-encrusted blade
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SPECIAL ABILITIES
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Sneak Attack - an additional 1d6 points of damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when she flanks her target. Should Azalia Lunarra score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Elven Immunities - Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Forlorn Having lived outside of traditional elf society for much of her life, Azalia Lunarra knows the world can be cruel, dangerous, and unforgiving of the weak. She gains a +1 trait bonus on Fortitude saving throws.
Keen Senses Elves receive a +2 racial bonus on Perception checks. Low-Light Vision As an elf, Azalia Lunarra can see twice as far as humans in conditions of dim light. Reactionary Azalia Lunarra is quick on her feet, and gains a +2 trait bonus on initiative checks.
Trapfinding - Azalia Lunarra gains a +1 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps. Weapon Familiarity Elves are proficient with longbows, longswords, rapiers, and shortbows, and treat any weapon with the word “elven” in its name as a martial weapon. Weapon Finesse With a light weapon, rapier, whip, or spiked chain, Azalia Lunarra uses her Dexterity modifier instead of her Strength modifier on attack rolls. Armor Check Penalty Azalia Lunarra’s armor weighs her down when she attempts physical tasks. She takes a –1 penalty on skill checks with Dexterity- and Strength-based skills. This penalty is already calculated into the skills listed in her statistics.